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Mordus Folly: Difference between revisions

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making progress towards how the mission report is supposed to look
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{{survival copy}}
{{survival copy}}
{{NPCTableCSS}}{{MissionLinks}}
{{MissionLinks}} __NOTOC__ {{NPCTableCSS}}
 
== Mordu's Folly (Part 1 of 2) ==
{{Missiondetails
{{Missiondetails
|Name= Mordus Folly
|Name=
|Level= 4
|Level= 4
|Type= Encounter (Get: Encrypted Ship log, 1 m³)
|Type= Encounter
|Objective=
|Objective= Encrypted Ship log (1 m³)
|Faction= Mordu's Legion
|Faction= Mordu's Legion
|DamageToDeal= {{Damagetype|Kin|EM}}
|DamageToDeal= {{Damagetype|Kin|EM}}
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|EWAR=  
|EWAR=  
|ShipSizeLimit=  
|ShipSizeLimit=  
|ShipSuggestion= Maelstrom, Raven, Ishtar, Typhoon, Gila, Dominix/DNI
|ShipSuggestion=
|Rewards=  
|Rewards=  
|StandingLoss=  
|StandingLoss=  
|Extra=  
|Extra=  
}}
}}
 
Video (only covers part 1): https://youtu.be/iOBqyu5RJCM
 
==Part 1 of 2 ==
 
 
Video (only covers part 1): https://youtu.be/iOBqyu5RJCM<br>
 
===Single Pocket ===
===Single Pocket ===
No hostiles on the initial acceleration gate.
No hostiles on the initial acceleration gate.
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Est Price: 12 Mil<br>
Est Price: 12 Mil<br>


Video: https://youtu.be/iOBqyu5RJCM<br>
== Mordu's Folly (Part 2 of 2) ==
 
{{Missiondetails
==Part 2 of 2 ==
|Name=
 
|Level= 4
Faction: Caldari State<br>
|Type= Encounter
Mission type: Encounter (Destroy the Caldari Supply Depot)<br>
|Objective= Destroy the Caldari Supply Depot
Space type: Deadspace<br>
|Faction= Caldari State
Damage dealt: Kin/therm<br>
|DamageToDeal=
Extras: Target jamming (Taibu State Tachi/Tendai/Sohei)<br>
|DamageToResist=
Web/scramble: unknown<br>
|WebPoint= yes
Recommended damage dealing: kin/therm<br>
|EWAR= ECM
Recommended ships: Tengu, Maelstrom, Raven, Rattlesnake, Dominix/DNI<br>
|ShipSizeLimit=
Difficulty: Medium <br>
|ShipSuggestion=  
 
|Rewards=  
===Single Pocket===
|StandingLoss= 0.02% from Caldari State per standing tick, none if blitzed
|Extra=  
}}
'''Blitz:''' Destroy the Caldari Supply Depot.


'''Tip:''' Even though the mission is against Caldari State, you can run it without standing loss if you only destroy the Caldari Supply Depot. But you have to deal with the ECM from some of the NPCs. Therefore either have good sensor strength or use drones to destroy the structure.
=== Single Pocket ===
No aggro on warp-in.
No aggro on warp-in.
{{NPCTableHead|Initial defenders:}}
{{NPCTableSeparator|Single frigate (at 40 km)}}
{{NPCTableRow|Elite Frigate|1|Taibu State Tachi | ewar = ECM | cargo = Caldari Navy Captain Insignia III}}


Wave 1 (50km):<br>
{{NPCTableSeparator|Battlecruiser group (at 45 km)}}
1x Taibu State Tachi Frigate (ECM) - will aggro cruisers when fired on<br>
{{NPCTableRow|Battlecruiser|5|State Shukuro Bajo|trigger=triggers a cruiser wave|cargo=Caldari Navy Commodore Insignia I & Caldari Navy Commodore Insignia II}}
2x State Shukuro Samurai Cruisers '''Wave 2 trigger''' - can be aggroed alone<br>
3x State Shukuro Bajo Battlecruisers - can be aggroed alone<br>
4x State Shukuro Daijo BS - orbits at 35km<br>
2x State Shukuro Bishamon BS '''Wave 3 trigger''' - orbits at 34km<br>
 
Wave 1:<br>
Triggered (if Wave 1 is alive and) the supply depot has lost about 25% armor.
 
2x Taibu State Tendai/Sohei Cruisers (ECM)<br>
 
Wave 2a:<br>
3x Cruisers - will cause BS aggro when fired upon<br>
 
Wave 2b:<br>
Timed trigger after the three cruisers before (?)
 
3x Taibu State Suriage/Shirasa Frigates (Web/Scram)<br>
 
Wave 3:<br>
2x State Shukuro Bishamon BS<br>
2x State Shukuro Shogun BS '''Wave 4 Trigger''' - orbits at 33km<br>
 
Wave 4:<br>
2x State Shukuro Nagashin BS (Heavy Thermal damage, orbit at 67500 m. ) <br><br>
Nagashins move relatively slowly so if you move closer to their spawn point you can approach them after they spawn and destroy them before they get out of range.
 
Alternative to Wave 3 ( If you destroy the depot first then the initial Bishamons will not cause Wave 3 as listed, instead the last Dajo triggered a 4 Bishamon spawn and the regular Wave 4 triggered by the last Bishamon.
 
Mission completes when supply depot is destroyed.
 
'''Structures:'''<br>
- Caldari Supply Depot - 255,000 hp, mission completion trigger.<br>
 
'''Tip:'''<br>
- Heavy use of missiles. Using defender missiles can help mitigate some of the damage.<br>
 
- Destroying the supply depot incurs no standing penalty.<br>
- If you want to blitz (i.e. destroy the supply depot without attacking any ships to avoid losing Caldari standings), you will need to permatank around 850-900 dps of 75% Kin/25% Therm damage because the whole initial group will attack you. If your ship has low sensor strength (e.g. Marauders, Command Ships, T3s), you will need to bring high-damage drones (Vespa 2 or Hammerhead 2), because the ECM cruisers can keep you jammed much of the time.<br>
- Droneboat with Sentries works great, just get Aggro and let the Sentries (Bouncer II or Warden II) attack the Depot, orbit your own Sentries to reduce Missile/Torp-Damage and just ignore the NPCs and the jamming. If your tank holds (no problem with anti Kin/Therm-Setup), you don't have to care for the ECM and do not get a standing hit to Caldari State.<br>
 
__Tags to be looted (can vary slightly):__<br>
 
Caldari Navy Admiral x 16
Caldari Navy Captain II x 3
Caldari Navy Captain III x 1
Caldari Navy Commodore I x 4
Caldari Navy Commodore II x 20


__Standing loss:__<br>
{{NPCTableSeparator|Battleship group (at 60 km)}}
0.02% from Caldari State per standing tick
{{NPCTableRow|Battleship|6|State Shukuro Bishamon/Daijo|trigger=triggers battleship wave | cargo = Caldari Navy Admiral Insignia I}}
No loss for destroying the depot!


{{NPCTableSeparator|Structure (at 60 km)}}
{{NPCTableRow|Structure|1|Caldari Supply Depot|trigger=mission finished on destruction}}
|}
{{NPCTableHead|Reinforcement waves:}}
{{NPCTableSeparator|Triggered when the Supply Depot goes below 75% armor (at 60 km)}}
{{NPCTableRow|Cruiser|2|Taibu State Tendai/Sohei|ewar=ECM|cargo=Caldari Navy Commodore Insignia II}}
{{NPCTableSeparator|Triggered by the last initial battlecruiser (at 40-45 km)}}
{{NPCTableRow|Cruiser|3|Taibu State Bajo|cargo=3 Caldari Navy Commodore Insignia II}}
{{NPCTableSeparator|Timed trigger after the three cruisers before (?)}}
{{NPCTableRow|Frigate|3|Taibu State Suriage/Shirasa (Web/Scram)|point=yes|ewar=Web}}
{{NPCTableSeparator|Triggered by the last initial battleship (at 60-65 km)}}
{{NPCTableRow|Battleship|2|State Shukuro Bishamon|trigger=triggers next battleship wave with Nahashin in it | cargo = Caldari Navy Admiral Insignia I}}
{{NPCTableRow|Battleship|2|State Shukuro Shogun | cargo = 2 Caldari Navy Admiral Insignia I}}
{{NPCTableSeparator|Triggered the last battleship above (at 60-65 km)}}
{{NPCTableRow|Battleship|2|State Shukuro Nagashin | cargo = Caldari Navy Admiral Insignia I}}
|}
If you destroy the depot early, the first battleship reinforcements wave (Bishamon/Shogun) will consist of 4 Bishamon.
=== Loot ===
The following dog tags dropped in total. The current value is about 50 million isk. The exact amounts might vary with the exact spawn amounts. Just like the market value might also fluctuate.
16 Caldari Navy Admiral Insignia I
  1 Caldari Navy Captain Insignia III
  5 Caldari Navy Commodore Insignia I
18 Caldari Navy Commodore Insignia II
{{Missionrelated}}
{{Missionrelated}}
[[Category:Mission reports]]
{{Missionrelated}}[[Category:Mission reports]]