Difference between revisions of "Anomic missions"
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* fight a few powerful ships modeled after a capsuleer using excellent [[Skills]], [[Faction Modules]], [[Implants]] and [[Medical_boosters#Combat_boosters|Combat Boosters]] | * fight a few powerful ships modeled after a capsuleer using excellent [[Skills]], [[Faction Modules]], [[Implants]] and [[Medical_boosters#Combat_boosters|Combat Boosters]] | ||
* pilot a small [[Ships#Size_Class|Ship Class]], equipped with expensive and powerful Modules | * pilot a small [[Ships#Size_Class|Ship Class]], equipped with expensive and powerful Modules | ||
− | * need to use Module [[Overloading]] | + | * need to use Module [[Overloading]], manually pilot the ship and have excellent Skills |
* receive a large amount of ISK, [[Loyalty Points]] and even Faction Modules | * receive a large amount of ISK, [[Loyalty Points]] and even Faction Modules | ||
− | + | You are strongly encouraged to test your Anomic [[Fitting_ships|Ship Fittings]] on the [[Singularity]] Test Server. | |
− | + | == Anomic Agent Missions == | |
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− | ==Anomic Agent Missions== | ||
You face a single very powerful pirate frigate and the mission pocket is restricted to frigates. There are 5 missions of this type: | You face a single very powerful pirate frigate and the mission pocket is restricted to frigates. There are 5 missions of this type: | ||
* [[Anomic Agent (Guristas)]] - Guristas Worm | * [[Anomic Agent (Guristas)]] - Guristas Worm | ||
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These missions require specialized and expensive fits of pirate or assault frigates to complete. They also typically require well-timed overheating and cap and booster management. Discussions and fit recommendations can be found in the official EVE forums. | These missions require specialized and expensive fits of pirate or assault frigates to complete. They also typically require well-timed overheating and cap and booster management. Discussions and fit recommendations can be found in the official EVE forums. | ||
− | ==Anomic Team Missions== | + | == Anomic Team Missions == |
You face a T2 Assault Frigate plus two T1 Logistics Frigates and the mission pocket is restricted to frigates. There are 4 missions of this type: | You face a T2 Assault Frigate plus two T1 Logistics Frigates and the mission pocket is restricted to frigates. There are 4 missions of this type: | ||
* [[Anomic Team (Amarr)]] - Vengeance and 2 Inquisitors | * [[Anomic Team (Amarr)]] - Vengeance and 2 Inquisitors | ||
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These are the most beginner friendly and are possible to complete in a T1 frigate such as a Kestrel with a proper kiting fit. To complete them solo in e.g. a Kestrel requires high frigate and missile skills, but they get much easier and accessible to low-SP pilots with two or more players. They are usually completed by kiting in MWD ships that can deal damage over at least 20-30km. ECM to jam the logi support and target painting is also very useful. Tactics revolve around either attacking the Assault Frigate and powering through the logi reps or jamming one logi while killing the other. | These are the most beginner friendly and are possible to complete in a T1 frigate such as a Kestrel with a proper kiting fit. To complete them solo in e.g. a Kestrel requires high frigate and missile skills, but they get much easier and accessible to low-SP pilots with two or more players. They are usually completed by kiting in MWD ships that can deal damage over at least 20-30km. ECM to jam the logi support and target painting is also very useful. Tactics revolve around either attacking the Assault Frigate and powering through the logi reps or jamming one logi while killing the other. | ||
− | ==Anomic Base and Escort Missions== | + | == Anomic Base and Escort Missions == |
You face a small number of powerful ships such as battlecruisers, cruisers, frigates and fighter waves and the mission pocket is restricted to T2 cruisers or T1 battlecruisers and lower. There are 4 missions of this type: | You face a small number of powerful ships such as battlecruisers, cruisers, frigates and fighter waves and the mission pocket is restricted to T2 cruisers or T1 battlecruisers and lower. There are 4 missions of this type: | ||
* [[Anomic Base (Serpentis)]] - 3 Serpentis Talos and about 100 proximity activated sentries | * [[Anomic Base (Serpentis)]] - 3 Serpentis Talos and about 100 proximity activated sentries |
Revision as of 10:11, 6 July 2021
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Anomic Missions (also known as Burner Missions or Anomic Burner Missions) are Level 4 Security Missions. They can be declined without a Standing Penalty.
Anomic Missions are unique because you will:
- fight a few powerful ships modeled after a capsuleer using excellent Skills, Faction Modules, Implants and Combat Boosters
- pilot a small Ship Class, equipped with expensive and powerful Modules
- need to use Module Overloading, manually pilot the ship and have excellent Skills
- receive a large amount of ISK, Loyalty Points and even Faction Modules
You are strongly encouraged to test your Anomic Ship Fittings on the Singularity Test Server.
Anomic Agent Missions
You face a single very powerful pirate frigate and the mission pocket is restricted to frigates. There are 5 missions of this type:
- Anomic Agent (Guristas) - Guristas Worm
- Anomic Agent (Angel) - Angel Dramiel
- Anomic Agent (Serpentis) - Serpentis Daredevil
- Anomic Agent (Blood Raider) - Sansha Succubus
- Anomic Agent (Sansha's Nation) - Blood Raider Cruor
These missions require specialized and expensive fits of pirate or assault frigates to complete. They also typically require well-timed overheating and cap and booster management. Discussions and fit recommendations can be found in the official EVE forums.
Anomic Team Missions
You face a T2 Assault Frigate plus two T1 Logistics Frigates and the mission pocket is restricted to frigates. There are 4 missions of this type:
- Anomic Team (Amarr) - Vengeance and 2 Inquisitors
- Anomic Team (Caldari) - Hawk and 2 Bantams
- Anomic Team (Minmatar) - Jaguar and 2 Bursts
- Anomic Team (Gallente) - Enyo and 2 Navitas
These are the most beginner friendly and are possible to complete in a T1 frigate such as a Kestrel with a proper kiting fit. To complete them solo in e.g. a Kestrel requires high frigate and missile skills, but they get much easier and accessible to low-SP pilots with two or more players. They are usually completed by kiting in MWD ships that can deal damage over at least 20-30km. ECM to jam the logi support and target painting is also very useful. Tactics revolve around either attacking the Assault Frigate and powering through the logi reps or jamming one logi while killing the other.
Anomic Base and Escort Missions
You face a small number of powerful ships such as battlecruisers, cruisers, frigates and fighter waves and the mission pocket is restricted to T2 cruisers or T1 battlecruisers and lower. There are 4 missions of this type:
- Anomic Base (Serpentis) - 3 Serpentis Talos and about 100 proximity activated sentries
- Anomic Base (Blood Raider) - Blood Raider Ashimmu and 2 Sentinels
- Anomic Base (Angel) - 4 Angel Dramiels and a Wreathe industrial
- Anomic Base (Caldari) - 6 waves of fighters and fighter bombers from a Guristas Wyvern Supercarrier
The difficulty of these missions varies a lot. The Talos mission can be completed in a properly fit and flown Heavy Assault Cruiser and often gives faction loot while the Wyvern one is rarely run because of length, difficulty and poor rewards.
Further Link
- Stats of the ships on chruker. (Note that chruker is no longer maintained. But the stats for the mission ships haven't changed in a long time.)
- Guide how to solo burner missions.
- Nice overview over the stats of the burner rats