Difference between revisions of "The Hard Way"
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− | {{survival copy}}{{ | + | <noinclude>{{survival copy}} |
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+ | {{MissionLinks}}{{NPCTableCSS}} <!-- This article is transcluded into Location Location (Amarr) --> | ||
+ | Part 2 of 5 (Part 1 covered here: [[Location Location (Amarr)]])<br> | ||
+ | </noinclude> | ||
{{Missiondetails | {{Missiondetails | ||
− | |Name= | + | |Name= |
− | |Level= | + | |Level= 5 |
− | |Type=Encounter | + | |Type= Encounter |
|Objective= | |Objective= | ||
− | + | |Faction1= Amarr | |
− | |Faction1=Amarr | + | |DamageToDeal= EM/Therm |
− | |DamageToDeal=EM/Therm | + | |DamageToResist= EM 56% / Therm 44% |
− | |DamageToResist=EM 56% / Therm 44% | + | |WebPoint= All Frigates |
− | |WebPoint=All Frigates | ||
|EWAR= | |EWAR= | ||
|ShipSizeLimit= | |ShipSizeLimit= | ||
− | |ShipSuggestion=(1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters but recommend more DPS | + | |ShipSuggestion= (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters but recommend more DPS |
|Rewards= | |Rewards= | ||
− | |Extra=Amarr Energy Neutralizer Sentry IIIs, NOS, Tracking Disrupter | + | |Extra= Amarr Energy Neutralizer Sentry IIIs, NOS, Tracking Disrupter |
}} | }} | ||
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− | |||
− | |||
− | |||
Space type: Deadspace with Gate<br> | Space type: Deadspace with Gate<br> | ||
** Mission requires the player to be able to use a Codebreaker module for hacking** | ** Mission requires the player to be able to use a Codebreaker module for hacking** | ||
Acceleration Gate into Deadspace | Acceleration Gate into Deadspace | ||
+ | |||
=== Single Pocket === | === Single Pocket === | ||
Initial Group:<br> | Initial Group:<br> | ||
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1 x Amarr Energy Neutralizers II | 1 x Amarr Energy Neutralizers II | ||
2 x Amarr Energy Neutralizer Sentry IIIs | 2 x Amarr Energy Neutralizer Sentry IIIs | ||
− | - Spawn 1: | + | |
+ | |||
+ | - Spawn 1:<br> | ||
6 x Cruisers (Divine Imperial Champion/Justicar) orbits at 14-32km | 6 x Cruisers (Divine Imperial Champion/Justicar) orbits at 14-32km | ||
− | - Spawn 2: | + | |
+ | |||
+ | - Spawn 2:<br> | ||
4 x Battleships (Imperial Templar Diviner) orbits at 21km, '''NOS, 10% Tracking Disrupter, -Trigger 3-''' | 4 x Battleships (Imperial Templar Diviner) orbits at 21km, '''NOS, 10% Tracking Disrupter, -Trigger 3-''' | ||
− | - Spawn 3: | + | |
+ | |||
+ | - Spawn 3:<br> | ||
6 x Battleships (Imperial Templar Martyr) orbits at 49km | 6 x Battleships (Imperial Templar Martyr) orbits at 49km | ||
+ | |||
+ | |||
Variation Spawn:<br> | Variation Spawn:<br> | ||
On occasion, additional ships spawn after smaller ships destroyed | On occasion, additional ships spawn after smaller ships destroyed | ||
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2 x Battlecruisers (Imperial Templar Seer) | 2 x Battlecruisers (Imperial Templar Seer) | ||
5 x Battlecruisers (Imperial Templar Justicar/Champion) | 5 x Battlecruisers (Imperial Templar Justicar/Champion) | ||
− | - Amarr Relay Station Spawns: | + | |
+ | |||
+ | - Amarr Relay Station Spawns:<br> | ||
(150,000 hp) | (150,000 hp) | ||
** When the station is reduced to 70% Shields, there spawns** | ** When the station is reduced to 70% Shields, there spawns** | ||
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6 x Cruisers (Divine Imperial Ambrose/Basil) orbits at 7-19km, NOS | 6 x Cruisers (Divine Imperial Ambrose/Basil) orbits at 7-19km, NOS | ||
** When the station is reduced to 10% Structure, there spawns** | ** When the station is reduced to 10% Structure, there spawns** | ||
− | 6 x Frigates (Divine Imperial Napat) orbits at 10km, '''Web/Scramble, 30% Tracking Disrupter''' | + | 6 x Frigates (Divine Imperial Napat) orbits at 10km, '''Web/Scramble, 30% Tracking Disrupter'''<br> |
Hack the Communications Hub with a Codebreaker I module to retrieve the ''objective'' | Hack the Communications Hub with a Codebreaker I module to retrieve the ''objective'' | ||
+ | |||
'''Tips:'''<br> | '''Tips:'''<br> | ||
- Use a Passive Tank or plan a capacitor that receives an additional 100 units/s<br> | - Use a Passive Tank or plan a capacitor that receives an additional 100 units/s<br> | ||
- Maximum damage dealing of initial group if it gets into range is 2790 hp/s (EM 56%, Therm 44%)<br> | - Maximum damage dealing of initial group if it gets into range is 2790 hp/s (EM 56%, Therm 44%)<br> | ||
− | + | ||
− | + | <noinclude> | |
+ | Part 3 of 5 [[Prison Bust]] | ||
+ | |||
{{Missionrelated}} | {{Missionrelated}} | ||
[[Category:Security missions]] | [[Category:Security missions]] | ||
+ | </noinclude> |
Revision as of 16:47, 11 September 2022
Missions |
---|
Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Part 2 of 5 (Part 1 covered here: Location Location (Amarr))
Level | 5 |
Type | Encounter |
Faction | Amarr |
Best damage to deal | EM/Therm |
Damage to resist | EM 56% / Therm 44% |
Warp disruption | All Frigates |
Ship suggestion | (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters but recommend more DPS |
Extra | Amarr Energy Neutralizer Sentry IIIs, NOS, Tracking Disrupter |
Space type: Deadspace with Gate
- Mission requires the player to be able to use a Codebreaker module for hacking**
Acceleration Gate into Deadspace
Single Pocket
Initial Group:
Ships 25-80km away
image
3 x Frigates (Divine Imperial Napat) orbits at 10km, Web/Scramble, 30% Tracking Disrupter
3 x Battlecruisers (Imperial Templar Phalanx) orbits at 22km
11 x Battleships (Imperial Templar Dominator/Judgment^^/Martyr/Ultara*) orbits of 17-49km, *Trigger 1, ^^Trigger 2
4 x Amarr Cruise Missile Batteries
1 x Amarr Energy Neutralizers II
2 x Amarr Energy Neutralizer Sentry IIIs
- Spawn 1:
6 x Cruisers (Divine Imperial Champion/Justicar) orbits at 14-32km
- Spawn 2:
4 x Battleships (Imperial Templar Diviner) orbits at 21km, NOS, 10% Tracking Disrupter, -Trigger 3-
- Spawn 3:
6 x Battleships (Imperial Templar Martyr) orbits at 49km
Variation Spawn:
On occasion, additional ships spawn after smaller ships destroyed
4 x Frigates (Divine Imperial Bahir)
5 x Destroyers (Imperial Templar Caius/Crusader)
2 x Battlecruisers (Imperial Templar Seer)
5 x Battlecruisers (Imperial Templar Justicar/Champion)
- Amarr Relay Station Spawns:
(150,000 hp)
- When the station is reduced to 70% Shields, there spawns**
6 x Battlecruisers (Imperial Templar Phalanx) orbits at 22km
- When the station is reduced to 50% Armor, there spawns**
6 x Battleships (Imperial Dominator/Martyr) orbits of 17-44km, NOS
- When the station is reduced to 90% Structure, there spawns**
6 x Cruisers (Divine Imperial Ambrose/Basil) orbits at 7-19km, NOS
- When the station is reduced to 10% Structure, there spawns**
6 x Frigates (Divine Imperial Napat) orbits at 10km, Web/Scramble, 30% Tracking Disrupter
Hack the Communications Hub with a Codebreaker I module to retrieve the objective
Tips:
- Use a Passive Tank or plan a capacitor that receives an additional 100 units/s
- Maximum damage dealing of initial group if it gets into range is 2790 hp/s (EM 56%, Therm 44%)
Part 3 of 5 Prison Bust
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