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Skill Hardwiring: Difference between revisions

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Salartarium (talk | contribs)
m Cybernetics Skill Requirements: use clone state template, typo
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==Cybernetics Skill Requirements==
==Cybernetics Skill Requirements==


A pilot must have a certain level in the {{Sk|Cybernetics}} skill to inject an skill hardwiring [[implant]].  This is checked when the implant is injected into a particular clone.  Once the implant has been injected, it will function fully when that clone is active, even if the pilot's Cybernetics skill is later reduced (such as an [[Alpha clone|Alpha]] account or from using a [[Skill Extractor]]).
A pilot must have a certain level in the {{Sk|Cybernetics}} skill to inject a skill hardwiring [[implant]].  This is checked when the implant is injected into a particular clone.  Once the implant has been injected, it will function fully when that clone is active, even if the pilot's Cybernetics skill is later reduced (such as an {{clonestate|alpha}} account or from using a [[Skill Extractor]]).


The level of Cybernetics required varies between skill hardwiring series.  For example:
The level of Cybernetics required varies between skill hardwiring series.  For example:
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Unique skill hardwiring implants can have quite different Cybernetics requirements. This can mean that named implants can be injected by Alpha clones even when the common variety are not.
Unique skill hardwiring implants can have quite different Cybernetics requirements. This can mean that named implants can be injected by Alpha clones even when the common variety are not.


{| class="wikitable"
{| class="wikitable"