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Salartarium (talk | contribs) m →Cybernetics Skill Requirements: use clone state template, typo |
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==Cybernetics Skill Requirements== | ==Cybernetics Skill Requirements== | ||
A pilot must have a certain level in the {{Sk|Cybernetics}} skill to inject | A pilot must have a certain level in the {{Sk|Cybernetics}} skill to inject a skill hardwiring [[implant]]. This is checked when the implant is injected into a particular clone. Once the implant has been injected, it will function fully when that clone is active, even if the pilot's Cybernetics skill is later reduced (such as an {{clonestate|alpha}} account or from using a [[Skill Extractor]]). | ||
The level of Cybernetics required varies between skill hardwiring series. For example: | The level of Cybernetics required varies between skill hardwiring series. For example: | ||
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Unique skill hardwiring implants can have quite different Cybernetics requirements. | Unique skill hardwiring implants can have quite different Cybernetics requirements. This can mean that named implants can be injected by Alpha clones even when the common variety are not. | ||
{| class="wikitable" | {| class="wikitable" | ||