Difference between revisions of "Razing the Outpost"

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This mission can be accepted and completed remotely. No standing loss for destroying enemies, sentries, or structures.
 
This mission can be accepted and completed remotely. No standing loss for destroying enemies, sentries, or structures.
  
'''Blitz:''' Clear gates of rats (gates are locked while guarded, missile batteries do not need to be destroyed in order to unlock the gate though) and make best speed to the final room. In the final room orbit structure and eliminate tackle and incoming DPS as needed. Structure damage does not spawn additional waves. Structure kill completes mission.
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'''Blitz:''' Clear gates of rats (gates are locked while guarded, missile batteries do not need to be destroyed in order to unlock the gate though) and make best speed to the final room. In the final room orbit structure and eliminate tackle and incoming DPS as needed, but leave 1 battleship. Structure damage does not spawn additional waves. Structure kill completes mission.
  
 
'''Tips:'''
 
'''Tips:'''

Latest revision as of 17:15, 13 October 2024


Type Encounter
Objective Destroy all enemy ships and The Outpost
Faction Mercenaries (Mordu's Legion ships)
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption Elite frigates
Rewards 1,000,000
Amarr epic 10.jpg
Mission briefing
I'm sending you the mercenary's coordinates. This should be the base they've been operating out of. Wipe them out. Leave no opportunity to rebuild.

Video: [Typhoon June 2021]

This mission can be accepted and completed remotely. No standing loss for destroying enemies, sentries, or structures.

Blitz: Clear gates of rats (gates are locked while guarded, missile batteries do not need to be destroyed in order to unlock the gate though) and make best speed to the final room. In the final room orbit structure and eliminate tackle and incoming DPS as needed, but leave 1 battleship. Structure damage does not spawn additional waves. Structure kill completes mission.

Tips:

  • You can warp to the warp-in at range to avoid being webbed instantly.
  • Remember to switch resists modules for this mission or the incoming kinetic damage will hit to your resist hole.
  • Kinetic damage is much more important than thermal, both incoming and outgoing.
  • The battleships with higher bounty will deal much higher damage than the ones that have lower bounty so you should take them out asap.

Warpin

WD EWAR L


Frigate 3 x Frigate Mordus Bounty Hunter Warp Disruptor Stasis Webifier
Cruiser 3 x Cruiser Mordus Lion
Battleship 4 x Battleship Mordus Gigamar/Phanti
Sentry 3 x Sentry Caldari Cruise Missile Battery Scourge missiles (kinetic)

1st pocket

WD EWAR L


Cruiser 6 x Cruiser Mordus Puma/Leopard
Battleship 4 x Battleship Mordus Gigamar/Phanti/Mammoth
Sentry 3 x Sentry Caldari Cruise Missile Battery Scourge missiles (kinetic)

2nd pocket

Initial Group
WD EWAR L


Frigate 2 x Frigate Mordus Bounty Hunter Warp Disruptor Stasis Webifier
Cruiser 4 x Cruiser Mordus Bobcat
Battleship 2 x Battleship Mordus Gigamar Last battleship destroyed triggers Wave 1
Sentry 3 x Sentry Caldari Heavy Missile Battery Inferno missiles (thermal)
Sentry 3 x Sentry Caldari Cruise Missile Battery Scourge missiles (kinetic)


Wave 1
WD EWAR L


Frigate 2 x Frigate Mordus Bounty Hunter Warp Disruptor Stasis Webifier
Cruiser 4 x Cruiser Mordus Leopard
Battleship 4 x Battleship Mordus Gigamar/Mammoth Third battleship destroyed triggers Wave 2


Wave 2
WD EWAR L


Frigate 4 x Frigate Mordus Bounty Hunter Warp Disruptor Stasis Webifier
Cruiser 3 x Cruiser Mordus Lion
Battleship 8 x Battleship Mordus Gigamar/Phanti/Mammoth


Structures
WD EWAR L


Structure The Outpost ~53,000 HP, Either has 0 hull hp or randomly explodes if you aggro it long enough Destroying completes the mission objective Meta module