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= Moving on to high-end ships = | = Moving on to high-end ships = | ||
== Command Ships == | == Command Ships == | ||
Very few Command Ships have the range and utility needed to make them good for incursions in general, suffering the same problems as most ships with medium weaponry. But for the most part they can be fitted quite nicely for [[Incursion sites#Vanguard sites|vanguards]] and in some cases even for [[Incursion sites#Assault sites|assaults]]. | |||
While better than standard battleships for vanguards, they are nowhere near as good as pirate faction battleships and usually suffer in terms of utility slots and small drone bays. That said, they could serve as a nice option for people who either have no interest in battleships or for those who already trained and flies Command Ships for other purposes, outside incursions. | |||
{| class="wikitable" style="text-align:left; font-size:90%; border-collapse:collapse; border:1px solid #333333; padding:5px;" | {| class="wikitable" style="text-align:left; font-size:90%; border-collapse:collapse; border:1px solid #333333; padding:5px;" | ||
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! style="background:#222222;" | Ship | ! style="background:#222222;" | Ship | ||
! style="background:#222222;" | Description | ! style="background:#222222;" | Description | ||
|- valign="top" | |||
| nowrap style="padding:0px;" | [[image:logo_faction_caldari_state.png|64px]][[image:logo_ishukone.png|64px]] | |||
| nowrap style="padding:0px;" | [[image:Vulture.jpg|64px]] | |||
| The [[Vulture]] is a solid ship for both vanguards and assaults, capable of performing well even as a sniper. Lots of utility midslots and good range projection with railguns. | |||
|- valign="top" | |||
| nowrap style="padding:0px;" | [[image:logo_faction_gallente_federation.png|64px]][[image:logo_duvolle_labs.png|64px]] | |||
| nowrap style="padding:0px;" | [[image:Astarte.jpg|64px]] | |||
| The [[Astarte]] has some amazing damage projection capabilities for vanguards, although it is severely lacking in terms of of range and tank for assaults and up, due to lack of midslots. | |||
|- valign="top" | |- valign="top" | ||
| nowrap style="padding:0px;" | [[image:logo_faction_minmatar_republic.png|64px]][[image:logo_boundless_creation.png|64px]] | | nowrap style="padding:0px;" | [[image:logo_faction_minmatar_republic.png|64px]][[image:logo_boundless_creation.png|64px]] | ||
| nowrap style="padding:0px;" | [[image:Sleipnir.jpg|64px]] | | nowrap style="padding:0px;" | [[image:Sleipnir.jpg|64px]] | ||
| | | The [[Sleipnir]] stands out with exceptional tracking, range and good damage capabilities for vanguards, although it is a bit lacking in range and cannot really perform well in assaults. | ||
|} | |} | ||
== Strategic cruisers == | == Strategic cruisers == | ||
Being cruiser hulls some strategic cruisers suffer from the same ailments as other ships with medium weaponry, but can often compensate by using long range weapons since the loss of pure tracking is often offset by the lower signature of medium weapons. They are also perfect for the [[Nation Consolidation Network]] assault sites, where the fleet splits up and parts of the fleet go through a gate only allowing cruiser-sized hulls. | Being cruiser hulls some strategic cruisers suffer from the same ailments as other ships with medium weaponry, but can often compensate by using long range weapons since the loss of pure tracking is often offset by the lower signature of medium weapons. They are also perfect for the [[Nation Consolidation Network]] assault sites, where the fleet splits up and parts of the fleet go through a gate only allowing cruiser-sized hulls. | ||