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User:Antei thantonne: Difference between revisions

1,192 editsJoined 26 March 2013
Line 107: Line 107:
| showSKILLS=N
| showSKILLS=N
| notes=I have fit this with T1 modules and drones; upgrade to T2 wherever possible.</li>
| notes=I have fit this with T1 modules and drones; upgrade to T2 wherever possible.</li>
<li>This fit has offensive modules (warp disruptor, or "point", and web) in mid slots, for a couple of reasons. The Procurer receives substantial bonuses to drone damage, and that makes the Procurer an effective attacker against frigate and destroyer opponents, as long as you can hold them in place. The fleet booster will be fit with a shield boosting module that will enhance shield resistances; additional resistance mods would be subject to stacking penalties. The FC may ask some miners to replace their points with warp scramblers ("scrams") for tactical flexibility.</li>
<li>EC-300 drones are included to break the target lock on the opponents' initial tackler. If you don't have the skills to fly ECM drones, replace these with salvage and/or light combat drones.</li>
<li>EC-300 drones are included to break the target lock on the opponents' initial tackler. If you don't have the skills to fly ECM drones, replace these with salvage and/or light combat drones.</li>
<li>If the wormhole exit closes, you could end up trapped in the hole. As a result, you will want to carry a Mobile Depot, a Core Probe Launcher I, and 8 Core Scanner Probe I's in your cargo hold, so that you can re-fit in space to scan for a new exit.</li>
<li>I have left one of the rig slots empty, but this slot should be filled, '''inside the wormhole''', with a Medium Higgs Anchor I rig. The Higgs rig increases the agility of the Procurer, while reducing the ship's velocity. As explained below, this is actually a win-win in terms of mining aligned. However, it does roughly double the ship's mass, which will impact the stability of the entrance wormhole. As a result, I usually recommend that miners use their Mobile Depot to fit the rig after passing through the wormhole, and then to destroy the rig in the fitting window (no Depot required) before they leave.</li>
| showNOTES=Y
| showNOTES=Y
| difficulty=0
| difficulty=0
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| fleetup=
| fleetup=
}}
}}
Some additional notes:
If the wormhole exit closes, you could end up trapped in the hole. As a result, you will want to carry a Mobile Depot, a Core Probe Launcher I, and 8 Core Scanner Probe I's in your cargo hold, so that you can re-fit in space to scan for a new exit.
I have left one of the rig slots empty, but this slot should be filled, '''inside the wormhole''', with a Medium Higgs Anchor I rig. The Higgs rig increases the agility of the Procurer, while reducing the ship's velocity. As explained below, this is actually a win-win in terms of mining aligned. However, it does roughly double the ship's mass, which will impact the stability of the entrance wormhole. As a result, I usually recommend that miners use their Mobile Depot to fit the rig after passing through the wormhole, and then to destroy the rig in the fitting window (no Depot required) before they leave.
This fit has offensive modules (warp disruptor, or "point", and web) in mid slots, for a couple of reasons. The Procurer receives substantial bonuses to drone damage, and that makes the Procurer an effective attacker against frigate and destroyer opponents, as long as you can hold them in place. The fleet booster will be fit with a shield boosting module that will enhance shield resistances; additional resistance mods would be subject to stacking penalties. The FC may ask some miners to replace their points with warp scramblers ("scrams") for tactical flexibility.


===Miners should mine in motion, aligned to pre-made warp-out bookmarks.===
===Miners should mine in motion, aligned to pre-made warp-out bookmarks.===