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→'Scope of article': Add new first section, to clarify scope of incursion "anatomy" and intended readership (responsible players, FCs) |
→Scope of article: Following up on the nice addition by Telinchei, minor rewording to put even more emphasis on the purpose of this page. |
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{{Incursions links}} | {{Incursions links}} | ||
== Scope of article == | == Scope of this article == | ||
This article | This article is not intended to be a step-by-step manual on how to lead an incursion fleet, but rather an article bringing up all the various aspects of running a site. To make sure you are aware of all the choices you'll need to be making and how they are influenced by what site you're doing, how your fleet members have fitted their ships, the skills they have and to what level of autonomy you can rely on them to perform without specific orders. | ||
While primarily for people looking to step up and lead fleets, this article also serves as good read for players who wish to understand why things are done in a certain way, which helps them become more autonomous. Having pilots in the fleet who are able to adapt on the fly, knowing what works and what doesn't, is a tremendous asset to the fleet commander and greatly improved not only efficiency but also fleet safety. Just remember that while you're often given a certain amount of freedom, if the fleet commander gives you a specific order, follow it. | |||
In short, this article is focused on making you aware of all the related things so that you have a proper foundation on which to improve your own performance or build your personal fleet commanding style tailored to the kind of fleets you'll run. | |||
The [[fitting principles]] page is a great complement to this page, going through the various fitting choices. | |||
= Commanding a fleet = | = Commanding a fleet = | ||