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Preparing for Incursions: Difference between revisions

From EVE University Wiki
Valet alt: Fleshed out the idea of travel fits etc.
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Moving your actual main, who is in uni, can be done safely in something as simple as a shuttle. See [[Travel_fits#Using_dedicated_ships_for_moving_around|travel fits]] for more information on how you can easily move your main to and from incursions when you want to run.
Moving your actual main, who is in uni, can be done safely in something as simple as a shuttle. See [[Travel_fits#Using_dedicated_ships_for_moving_around|travel fits]] for more information on how you can easily move your main to and from incursions when you want to run.


Below are various levels of training needed for different type of tanking capabilities. As a minimum, the '''Hull tanking''' and '''Ship skills''' is enough to fit a {{co|coral|Damage Control II}} and {{co|coral|Reinforced Bulkhead II}} modules for a solid 150k+ ehp buffer on a regular tech one battleship. If you train the '''Additional race''' as well, the alt could move a pirate faction battleship.
Below are various levels of training needed for different type of tanking capabilities. As a minimum, the '''Hull tanking''' and '''Ship skills''' is enough to fit a {{co|coral|Damage Control II}} and {{co|coral|Reinforced Bulkhead II}} modules for a solid 130 - 150k+ effective hit points buffer on a regular tech one battleship. If you train the '''Additional race''' as well, the alt could move a pirate faction battleship. The extra shield skills would allow you to upgrade the meta shield modules to tech two for a little bit more tank as well.
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
! [[file:icon_hull.png|32px|link=]] Hull tanking
! [[file:icon_hull.png|32px|link=]] Hull tanking
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|}
|}
<small><references/></small>
<small><references/></small>
==== Travel fits ====
The basic idea behind travel fits for the above mentioned [[#Valet alt|valet alt]] is to not be at war (which is why we use the valet) and to simply replace any modules that do not help us travel safer, so as not to be worth ganking in the first place. This means that webs, target painters, damage modules etc are removed in favour of tanking modules. Here are some examples of travel fits for our minimum fits:
{{ShipFitting
| ship=Maelstrom
| shipTypeID=24694
| fitName=Incursions (travel fit)
| fitID=Incursions-(travel fit)
| low1name=Reinforced Bulkheads II
| low1typeID=1335
| low2name=Reinforced Bulkheads II
| low2typeID=1335
| low3name=Reinforced Bulkheads II
| low3typeID=1335
| low4name=Reinforced Bulkheads II
| low4typeID=1335
| low5name=Damage Control II
| low5typeID=2048
| mid1name=Large Azeotropic Restrained Shield Extender
| mid1typeID=8419
| mid2name=Large Azeotropic Restrained Shield Extender
| mid2typeID=8419
| mid3name=Large Azeotropic Restrained Shield Extender
| mid3typeID=8419
| mid4name=Limited Adaptive Invulnerability Field I
| mid4typeID=9632
| mid5name=Limited Adaptive Invulnerability Field I
| mid5typeID=9632
| mid6name=Limited Adaptive Invulnerability Field I
| mid6typeID=9632
| high1name=800mm Heavy 'Scout' Repeating Cannon I
| high1typeID=9327
| high2name=800mm Heavy 'Scout' Repeating Cannon I
| high2typeID=9327
| high3name=800mm Heavy 'Scout' Repeating Cannon I
| high3typeID=9327
| high4name=800mm Heavy 'Scout' Repeating Cannon I
| high4typeID=9327
| high5name=800mm Heavy 'Scout' Repeating Cannon I
| high5typeID=9327
| high6name=800mm Heavy 'Scout' Repeating Cannon I
| high6typeID=9327
| high7name=800mm Heavy 'Scout' Repeating Cannon I
| high7typeID=9327
| high8name=800mm Heavy 'Scout' Repeating Cannon I
| high8typeID=9327
| rig1name=Large Core Defense Field Extender I
| rig1typeID=26088
| rig2name=Large Core Defense Field Extender I
| rig2typeID=26088
| rig3name=Large Anti-Thermal Screen Reinforcer I
| rig3typeID=26082
| charge1name=open
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone1name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=0
| warsop=A
| warsopReason=
| version=LATEST
| showTOC=N
| shipDNA=24694:1335;4:2048;1:8419;3:9632;3:9327;8:26088;2:26082;1::
| fleetup=
| alphacanuse=N
}}{{ShipFitting
| ship=Hyperion
| shipTypeID=24690
| fitName=Incursions (travel fit)
| fitID=Incursions-(travel fit)
| low1name=Reinforced Bulkheads II
| low1typeID=1335
| low2name=Reinforced Bulkheads II
| low2typeID=1335
| low3name=Reinforced Bulkheads II
| low3typeID=1335
| low4name=Reinforced Bulkheads II
| low4typeID=1335
| low5name=Reinforced Bulkheads II
| low5typeID=1335
| low6name=Reinforced Bulkheads II
| low6typeID=1335
| low7name=Damage Control II
| low7typeID=2048
| mid1name=Large Azeotropic Restrained Shield Extender
| mid1typeID=8419
| mid2name=Large Azeotropic Restrained Shield Extender
| mid2typeID=8419
| mid3name=Limited Adaptive Invulnerability Field I
| mid3typeID=9632
| mid4name=Limited Adaptive Invulnerability Field I
| mid4typeID=9632
| mid5name=Limited Adaptive Invulnerability Field I
| mid5typeID=9632
| high1name=Modal Mega Neutron Particle Accelerator I
| high1typeID=7783
| high2name=Modal Mega Neutron Particle Accelerator I
| high2typeID=7783
| high3name=Modal Mega Neutron Particle Accelerator I
| high3typeID=7783
| high4name=Modal Mega Neutron Particle Accelerator I
| high4typeID=7783
| high5name=Modal Mega Neutron Particle Accelerator I
| high5typeID=7783
| high6name=Modal Mega Neutron Particle Accelerator I
| high6typeID=7783
| rig1name=Large Core Defense Field Extender I
| rig1typeID=26088
| rig2name=Large Core Defense Field Extender I
| rig2typeID=26088
| rig3name=Large Anti-Thermal Screen Reinforcer I
| rig3typeID=26082
| high7name=open
| charge1name=open
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone1name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=0
| warsop=A
| warsopReason=
| version=LATEST
| showTOC=N
| shipDNA=24690:1335;6:2048;1:8419;2:9632;3:7783;6:26088;2:26082;1::
| fleetup=
| alphacanuse=N
}}{{ShipFitting
| ship=Rokh
| shipTypeID=24688
| fitName=Incursions (travel fit)
| fitID=Incursions-(travel fit)
| low1name=Reinforced Bulkheads II
| low1typeID=1335
| low2name=Reinforced Bulkheads II
| low2typeID=1335
| low3name=Reinforced Bulkheads II
| low3typeID=1335
| low4name=Reinforced Bulkheads II
| low4typeID=1335
| low5name=Damage Control II
| low5typeID=2048
| mid1name=Large Azeotropic Restrained Shield Extender
| mid1typeID=8419
| mid2name=Large Azeotropic Restrained Shield Extender
| mid2typeID=8419
| mid3name=Large Azeotropic Restrained Shield Extender
| mid3typeID=8419
| mid4name=Limited Adaptive Invulnerability Field I
| mid4typeID=9632
| mid5name=Limited Adaptive Invulnerability Field I
| mid5typeID=9632
| mid6name=Limited Adaptive Invulnerability Field I
| mid6typeID=9632
| high1name=Modal Mega Neutron Particle Accelerator I
| high1typeID=7783
| high2name=Modal Mega Neutron Particle Accelerator I
| high2typeID=7783
| high3name=Modal Mega Neutron Particle Accelerator I
| high3typeID=7783
| high4name=Modal Mega Neutron Particle Accelerator I
| high4typeID=7783
| high5name=Modal Mega Neutron Particle Accelerator I
| high5typeID=7783
| high6name=Modal Mega Neutron Particle Accelerator I
| high6typeID=7783
| high7name=Modal Mega Neutron Particle Accelerator I
| high7typeID=7783
| high8name=Modal Mega Neutron Particle Accelerator I
| high8typeID=7783
| rig1name=Large Core Defense Field Extender I
| rig1typeID=26088
| rig2name=Large Core Defense Field Extender I
| rig2typeID=26088
| rig3name=Large Anti-Thermal Screen Reinforcer I
| rig3typeID=26082
| charge1name=open
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone1name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=0
| warsop=A
| warsopReason=
| version=LATEST
| showTOC=N
| shipDNA=24688:1335;4:2048;1:8419;3:9632;3:7783;8:26088;2:26082;1::
| fleetup=
| alphacanuse=N
}}
==== Moving costly modules ====
The regular fits on the wiki have but a couple of expensive modules, like the [[image:icon_stasis_webifier_faction.png|18px|link=]]{{co|coral|Federation Navy Stasis Webifier}} and for some ships the [[image:icon_target_painter_faction.png|18px|link=]]{{co|coral|Republic Fleet Target Painter}}, which totals about {{icon|money|18}} 100 million. This can easily be carried in the hold of the travel fits above without much fear of becoming a gank target.
If you upgrade your ship with more expensive modules, such as deadspace and other faction modules, you should secure a better way of moving those expensive modules. The [[Travel_fits#Using_dedicated_ships_for_moving_around|dedicated travel ships]] (except the shuttle) can easily hold the more expensive modules as they are often only 5 - 10 m3 in size and those ships can fit several modules in their hold.


== Common guides ==
== Common guides ==