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m →Minimum skills for damage dealers: Minor adjustments, adding target painting and changing the time due to starter skills being slightly lower than previously calculated based on older starting skills. |
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|- valign="top" style="background:#222222;" | |- valign="top" style="background:#222222;" | ||
| ~ 9 days and 18 hours | | ~ 9 days and 18 hours | ||
| ~ | | ~ 7 days and 23 hours | ||
| ~ 21 days and 2 hours | | ~ 21 days and 2 hours | ||
| ~ 4 days and 22 hours | | ~ 4 days and 22 hours | ||
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Long Range Targeting IV<br> | Long Range Targeting IV<br> | ||
Target Management IV<br> | Target Management IV<br> | ||
Target Painting | Target Painting I<small> <ref>{{sk|Target Painting}} is needed for the '''target painter''' module, not needed for the '''Hyperion''' as it doesn't fit one.</ref></small><br> | ||
Propulsion Jamming III<small> <ref>{{sk|Propulsion Jamming}} is needed for the '''stasis webifier''' module.</ref></small><br> | Propulsion Jamming III<small> <ref>{{sk|Propulsion Jamming}} is needed for the '''stasis webifier''' module.</ref></small><br> | ||
Tactical Shield Manipulation IV<br> | Tactical Shield Manipulation IV<br> | ||
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Shield Emission Systems III<small> <ref name="bots"></ref></small> | Shield Emission Systems III<small> <ref name="bots"></ref></small> | ||
|- valign="top" style="background:#222222;" | |- valign="top" style="background:#222222;" | ||
| colspan=5 | ~ | | colspan=5 | ~ 56 days and 14 hours worth of training in total {{co|grey|(~ 2,8 million skillpoints)}} | ||
|} | |} | ||
<small><references/></small> | <small><references/></small> | ||