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Rewards for completing a mission is usually [[ISK]] and [[Loyalty Points]] - a specialized currency that can only be spent in the Loyalty Point stores of the corporation that gave you the points. You can review your Loyalty Points in-game in the [[NeoCom|NeoCom]] > JOURNAL button > AGENTS tab > LOYALTY POINTS subtab.  
Rewards for completing a mission is usually [[ISK]] and [[Loyalty Points]] - a specialized currency that can only be spent in the Loyalty Point stores of the corporation that gave you the points. You can review your Loyalty Points in-game in the [[NeoCom|NeoCom]] > JOURNAL button > AGENTS tab > LOYALTY POINTS subtab.  


==Types of missions==
==The Basics of Missions==
This section provides a quick overview of the mission running experience. For more details go to the [[#Mission Details|Mission Details]] section.
===Types of missions===
There are four standard types of missions: Security(sometimes also called Encounter), Mining, Courier, and Trade. A fifth type, Research, is available to characters that have trained in science and want to acquire specialized Data Discs as rewards.
====Security Missions====
Security mission were once called Encounter missions, and you may still see this term used to describe them. These missions are given out by Corporation Security Agents and they always require you to go to a location somewhere in space and complete an objective of some kind.  The objective is usually to kill a ship or a set of ships located at the encounter, but it could also be to destroy a structure, to get close to a location and then escape,  to pick up an object at the location (which may or may not be an ambush), or to fly from beacon-to-beacon. 


There are four basic types of missions: Encounter, Mining, Courier, and Trade. A fifth type, Research, is available to characters that have trained in science. Anomic missions aka Burner missions are a special optional mission type that is only available from level 4 security agents.
An Security mission will always create a mission space when the mission is accepted. A mission space is a region of space in some solar system and is populated by objects also created specifically for the mission.


===Encounter Missions===
Mission spaces will often contain acceleration gates to move around the deadspace with; these are often locked until nearby enemies have been defeated.
An Encounter mission is a mission to go to a location somewhere in space and complete an objective of some kindThe objective is usually to kill a ship or a set of ships located at the encounter, but it could also be to destroy a structure, to get close to a location and then escape, to pick up an object at the location (which may or may not be an ambush), or to fly from beacon-to-beacon.   
 
Security missions can usually be recognized as such when reading the description by looking for a bookmark link that only has a solar system name.  For example, if a mission description has a bookmark link that only says "Aldrat", then it's definitely either an Security or Mining mission. 
 
[http://eve-survival.org/wikka.php?wakka=CargoDelivery1an Cargo Delivery] is an example of a Security mission; you have to fly to a warehouse to pick up cargo, but are ambushed as you get close.
 
===Mining Missions===
A Mining mission is just like an Encounter mission, except that the mission objective is mining-oriented.  This excludes certain Encounter missions that require a mining laser as a gimmick, where you bring one mining laser to a mission space to mine an asteroid for the purpose of luring in a target ship and then destroying the target ship.  Such gimmick encounters don't care about how much ore you mine, and any ore you mine is completely secondary to the mission.
 
Mining missions, on the other hand, require you to mine an asteroid or set of asteroids in a mission space until the asteroids are depleted and bring the ore back to the agent's station.
 
There is a risk of combat in mining missions, though the hostiles that show up tend to be much weaker than hostiles found in encounter missions.  It is advisable to have some offensive capability (like a set of combat drones) or have a strong enough tank that you can basically ignore any hostiles that show up and start shooting at you.
 
The mission may require you to mine more ore than can fit in your cargohold; this is typical of mining missionsLevel 1 missions will require mining up to {{gaps|2|000}} {{m3}} of ore, level 2 up to {{gaps|6|000}} {{m3}} of ore, level 3 up to {{gaps|9|000}} {{m3}} of ore or {{gaps|10|000}} {{m3}} of ice, and level 4 up to {{gaps|45|000}} {{m3}} of ore, {{gaps|20|000}} {{m3}} of ice or {{gaps|5|000}} {{m3}} gas.
 
===Courier Missions===
A Courier mission is a mission to take a piece of cargo from one station to another station.  When a Courier mission is accepted, the necessary cargo is spawned in your personal hangar at the pickup station.  You then need to haul it to the destination ("drop off") station using your ship.  Once docked at the destination station you may complete the mission by talking to the agent.  The cargo only counts as delivered if it is either in your personal hangar at the destination station or in your ship's cargo hold while you are docked at the destination station.
 
Courier missions never spawn any hazards of their own; you only have to deal with the normal hazards of Stargate travel (gatecamps, suicide gankers, warp interdiction bubbles on Stargates in NullSec, the sovereign space of Empires that hate you, and so on).  Level 1 missions will keep you within the agent's constellation, level 2 and level 3 will possibly send you to a neighboring constellation, and level 4 courier missions will always send you to a neighboring constellation. <ref name="devblog758">https://community.eveonline.com/news/dev-blogs/courier-missions-revamp/</ref>
 
It is worth noting that although you are at the destination station you can still talk to the original agent remotely to complete the mission without going back to the original station.  They will be listed in the station's "Agents" tab after you dock, or you can start a conversation with them using your mission journal.  However, until you fly back and dock at their station, they will not give you a new mission.
 
If a Courier mission has an item as a reward instead of ISK, then the item will appear in your personal hangar at the agent's station (which may or may not be the dropoff location for the mission).
 
Level 1 and 2 courier missions can be run using frigates, although you may need to use cargo modules in the low slots.  Cargo size for L1/L2 missions can be up to 450 {{m3}} in sizeFor level 3 and 4 courier missions, you will need an industrial hauler because cargo sizes will be in the {{gaps|4|000}}–{{gaps|8|000}} {{m3}} range.


An Encounter mission will always create a mission space when the mission is acceptedA mission space is a region of space in some solar system and is populated by objects also created specifically for the mission.
===Trade Missions===
A Trade mission is to obtain a quantity of some material and deliver it to a destination station.  Unlike a courier mission, the necessary materials are not spawned for you, you have to obtain them yourself: mine it out of asteroids, buy it off the Market, steal it from another player, and so on.  How you get the materials is irrelevant to the mission.
 
=== Research Missions ===
Research missions are a part of the [[Industry]] career path. Instead of Loyalty Points, these missions award Research Points that can be used to buy datacores from the agent who gives the missions. Unlike other mission agents, research agents work for you ... and you must start, and if necessary stop, their research.
 
==== Starting Research ====
{{ note box | To qualify for any research missions you must first have trained:
*Science to Level 5
*One or more of Mechanics, CPU Management, and/or Power Grid Management to level 5
 
And, to use a particular research agent you need to have ''a personal standing with that agent's corporation specifically''. This rule is there to prevent players from grinding up faction standings in order to start research with corporate agents. | italics = no }}
 
To acquire missions from a research agent, you must first "hire" the agent and initiate the research process. You do this by clicking on the "Start Research" button that appears on the agent's conversation window. If you try to get a mission before you have started working with the agent, he or she will tell you that they have nothing for you at this time.
 
When you press the "Start Research" button, a window will pop up to ask you what kind of research you want to do. There will be two or more choices of which you must (and can only) choose one. The choices available will depend on the agent's science specialty fields. To be able to choose a field you must have trained this kind of science to a level at least equal to the level of the agent.
 
Once you have chosen a field, the agent will tell you how happy he or she is to be working with you. From this point on, until you terminate research with this agent, the agent will add daily Research Points to your account. These points will accrue whether you are logged on or not.
 
At some point after you start the research, usually within a few days, you will receive an email communication from the agent. He or she will be in need of some service that you will be asked to provide. Currently, this is either a short courier run to another station, or the delivery to the agent of a small amount of the mineral titanium (which you are expected to either mine or buy). Completion of a mission will add one day's worth of Research Points to your account (in addition to the usual deposit).
 
From then on, you will receive similar messages from the agent on a regular basis. But even if you do not receive a message, a new mission will be available from the agent each day.  Acceptance of these missions is optional. The agent might warn you that "research will halt", but that warning can be ignored. The regular, daily research points will continue ... it is only the bonus, mission points that you will not receive.
 
R&D missions are similar to normal courier/trade missions in they give you standings gains with the agent and the corporation, and they count towards the sixteen missions required for a storyline mission to be offered.
 
==== Points and Datacores ====
Each day the agent works, he or she will add some points to your Research account. At any time, you may choose to spend these points to buy datacores. These will always match the science specialty that you chose when you started the research. You can only spend Research Points with the agent from whom you earned them. To spend points simply click on the "Buy Datacores" button and indicate how many that you want to purchase.
 
[[Datacores]] may be used in the [[Invention]] process, or they may be sold in the market.
 
The Research Points (RP) that you gain are based your science research field skill level as well as the agent's level and your standing with the agent.
 
<small>RP/day = Field multiplier * (1 + (20 + 5*N + AS)/100) * (SS + AL)^2
   
    Where:
      N = Character's Negotiation skill level
      AS = Agent standing (not faction or corporation standing) ... affected by Connections skill.
      SS = Character's specialist science field level (e.g., "Quantum Physics")
      AL = Agent Level</small>
 
Note that doing missions for an Agent will increase your standing with that agent and thus increase your daily Research Point gain.
 
==== Stopping Research ====
There is a limit to the number of agents with whom you can be doing research at one time. This begins as 1, but training in the {{sk | Research Project Management}} skill will increase the number of agents you can employ.
 
If you need to cancel research with an agent ... for example, if you are going to use a jump clone and will be wanting to do research in some other region of EVE ... all you need to do is talk to the agent and press the "Cancel" button. The agent will tell you how little work has been done so far, and then the connection will be severed.
 
<span style="color:#eeffcc">BE SURE TO SPEND YOUR RESEARCH POINTS WITH AN AGENT BEFORE YOU CANCEL YOUR RESEARCH.</span> All points will be lost when the connection is broken.
 
You must also talk to the agent and <span style="color:#eeffcc">decline the latest mission</span> before you cancel research with that agent, or you will suffer a standings loss as if you had accepted and then failed the mission.
 
 
==Mission Running Details==
===Security Missions===
The objective of a Security mission is usually to kill a ship or a set of ships located at the encounter, but it could also be to destroy a structure, to get close to a location and then escape,  to pick up an object at the location (which may or may not be an ambush), or to fly from beacon-to-beacon.   
 
When you accept a Security mission, the game will always create a region of space in some solar system that is populated by objects also created specifically for the mission. If you need specialized gear or items to carry, these will usually appear in the Hold of the station where you accepted the mission. If there are exceptions to these conditions, the mission statement will spell them out.


Mission spaces will often contain acceleration gates to move around the deadspace with; these are often locked until nearby enemies have been defeated.
Mission spaces will often contain acceleration gates to move around the deadspace with; these are often locked until nearby enemies have been defeated.


Encounter missions can usually be recognized as such when reading the description by looking for a bookmark link that only has a solar system name.  For example, if a mission description has a bookmark link that only says "Aldrat", then it's definitely either an Encounter or Mining mission. 
[http://eve-survival.org/wikka.php?wakka=CargoDelivery1an Cargo Delivery] is an example of an Security mission; you have to fly to a warehouse to pick up cargo, but are ambushed as you get close.
 
[http://eve-survival.org/wikka.php?wakka=CargoDelivery1an Cargo Delivery] is an example of an Encounter mission; you have to fly to a warehouse to pick up cargo, but are ambushed as you get close.


===Mining Missions===
===Mining Missions===
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You must also talk to the agent and <span style="color:#eeffcc">decline the latest mission</span> before you cancel research with that agent, or you will suffer a standings loss as if you had accepted and then failed the mission.
You must also talk to the agent and <span style="color:#eeffcc">decline the latest mission</span> before you cancel research with that agent, or you will suffer a standings loss as if you had accepted and then failed the mission.
==Mission Ships==
==Advice and Hints==


==Levels of Missions==
==Levels of Missions==