More actions
No edit summary |
|||
| Line 29: | Line 29: | ||
'''Distribution missions''' require the movement of a cargo from one station to another. Cargo size for Level 1 and 2 missions can be up to 450 {{m3}} in size. Distribution missions never require combat, though, of course, you may encounter PvP combat on the way to your destination. | '''Distribution missions''' require the movement of a cargo from one station to another. Cargo size for Level 1 and 2 missions can be up to 450 {{m3}} in size. Distribution missions never require combat, though, of course, you may encounter PvP combat on the way to your destination. | ||
==Agents== | |||
All common mission agents have a name, a Level, and a Division. "Level" describes the general difficulty level of the mission that the agent can offer you and can range from 1 to 5; it also affects the standings you need to reach in order for this agent to give you missions. "Division" determines what type of mission - security (combat), distribution (hauling), or mining - you will be offered. <ref name="inferno15">https://community.eveonline.com/updates/patchnotes.asp?patchlogID=226</ref> | |||
An agent will offer you missions only when your standings reach a certain amount, depending on the agent's level: | |||
* Level 1: Any standings | |||
* Level 2: 1.0 or higher | |||
* Level 3: 3.0 or higher | |||
* Level 4: 5.0 or higher | |||
* Level 5: 7.0 or higher | |||
You must meet this requirement for either the agent's personal standing towards you, their corporation's standing towards you, or their faction's standing towards you; any one of the three will suffice. For example, Eveynel Daerne is a Level 3 agent in Orduin IX - Moon 4 - Transstellar Shipping Storage. This agent is part of the Transstellar Shipping corporation, which is part of the Gallente Federation faction. The standings requirement is therefore 3.0, so at least one of the following 3 conditions must be true to get missions from Eveynel Daerne: | |||
*Eveynel Daerne's personal standing towards you is 3.0 or higher. | |||
*Transstellar Shipping's standing towards you is 3.0 or higher. | |||
*The Gallente Federation's standing towards you is 3.0 or higher. | |||
The fact that Eveynel Daerne is located in the Orduin solar system, which is the sovereign territory of the Minmatar Republic, is completely irrelevant. High Minmatar Republic standings will not give you access to missions from Eveynel Daerne. This concept applies as a rule to all agents of a faction who are located in a different faction's sovereign space. | |||
==Standings== | ==Standings== | ||
| Line 48: | Line 67: | ||
When you complete a regular mission for an agent, you get increased standings with the agent and the corporation, but not the faction. It is worth noting that if the mission involves destroying ships or structures of a different faction, then your standings with the target faction go down due to "Combat - Ship Kill". Those who wish to be able to fly in all High Security space are advised to decline all anti-Empire missions (that is, anti-Amarr, anti-Ammatar, anti-Caldari, anti-Gallente, anti-CONCORD and anti-Minmatar). Some exceptions or workarounds exist; for example, a Minmatar agent might give you the mission [[Friendly Spies]], where if you destroy the mission objective but none of the hostile ships, then you don't lose Gallente Federation standings. In other cases, the standing losses due to "Combat - Ship Kill" are almost insignificant, such as [[Amarrian Tyrants, Level 3]]. Some missions, though, will incur -2.4% standing losses for ship kills and might require one or more completed storyline missions for the opposing side to repair the standings losses. | When you complete a regular mission for an agent, you get increased standings with the agent and the corporation, but not the faction. It is worth noting that if the mission involves destroying ships or structures of a different faction, then your standings with the target faction go down due to "Combat - Ship Kill". Those who wish to be able to fly in all High Security space are advised to decline all anti-Empire missions (that is, anti-Amarr, anti-Ammatar, anti-Caldari, anti-Gallente, anti-CONCORD and anti-Minmatar). Some exceptions or workarounds exist; for example, a Minmatar agent might give you the mission [[Friendly Spies]], where if you destroy the mission objective but none of the hostile ships, then you don't lose Gallente Federation standings. In other cases, the standing losses due to "Combat - Ship Kill" are almost insignificant, such as [[Amarrian Tyrants, Level 3]]. Some missions, though, will incur -2.4% standing losses for ship kills and might require one or more completed storyline missions for the opposing side to repair the standings losses. | ||
==Storyline Missions== | ==Storyline Missions== | ||
| Line 77: | Line 86: | ||
When trying to increase standings with a particular NPC corporation, it is possible to plan your missioning such that when you hand in your 16th mission, you get your offer from the Storyline Agent of the corporation that you are focusing on. See [[Mission Hubs]] for examples. | When trying to increase standings with a particular NPC corporation, it is possible to plan your missioning such that when you hand in your 16th mission, you get your offer from the Storyline Agent of the corporation that you are focusing on. See [[Mission Hubs]] for examples. | ||
==Declining Missions== | |||
[[File:Decline-mission.jpg|thumb|right|The "decline mission" timer tells you how long you have to wait until you can decline another mission from this agent without losing standing.]] | |||
Declining a mission for a particular agent more than once every four hours will also cause a standings loss with the agent, corporation, and faction. Also running out of time on a mission you have accepted will usually cause a standings loss with the agent, corporation, '''and faction''' (confirm?). | |||
If an agent you recently declined a mission from offers you another undesirable mission, you can click DELAY, wait out the four hour timer while you go do something else, and then click DECLINE. | |||
To see a history of how your standings have changed, you can go to [[NeoCom]] > Character Sheet > Standings, scroll through the list of NPC entities and select the entity you are interested in to see how much your standings went up or down for what actions and by how much. | |||
==Finding Agents== | |||
Needs something | |||
These two web-based tools offer the same data as the in-game Agent Finder, but in an easier format. <span style="color:#aaaaaa">(Easier once you get the hang of it!)</span> | |||
*[https://util.eveuniversity.org/Missions/AgentRangefinder/ Agent Rangefinder] | |||
*[https://eve-online.itemdrop.net/eve_db/agents/ Itemdrop] | |||
==Special missions== | ==Special missions== | ||
| Line 168: | Line 191: | ||
{{Main|Mission Fleets}} | {{Main|Mission Fleets}} | ||
Members of a fleet who run missions can share some or all of the standings, LP, ISK, loot, and/or salvage offered by the missions. This is especially good for newer players, as they generally gain more standings than they share. There are two main kinds of mission fleet: Spider, where everyone runs their own missions, but shares standings, etc. at the end; and Locust, where the fleet members all work on the same mission together. Read the article on [[Mission Fleets]] for more details. | Members of a fleet who run missions can share some or all of the standings, LP, ISK, loot, and/or salvage offered by the missions. This is especially good for newer players, as they generally gain more standings than they share. There are two main kinds of mission fleet: Spider, where everyone runs their own missions, but shares standings, etc. at the end; and Locust, where the fleet members all work on the same mission together. Read the article on [[Mission Fleets]] for more details. | ||
==See Also== | ==See Also== | ||