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Angel Extravaganza (Level 3): Difference between revisions

From EVE University Wiki
Hirmuolio Pine (talk | contribs)
Structure table
Corrected EWAR info, added minor blitz, changed to new mission bar, moved pocket strategy to be more immediately apparent
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{{NPCTableCSS}}{{hatnote|This article details the Level 3 variant of this mission. For other level variants, see [[Angel Extravaganza|Angel Extravaganza (disambiguation)]].}}
{{NPCTableCSS}}{{hatnote|This article details the Level 3 variant of this mission. For other level variants, see [[Angel Extravaganza|Angel Extravaganza (disambiguation)]].}}
{{MissionLinks}}


'''Angel Extravaganza''' is a mission involving combat against the [[Angel Cartel]].
'''Angel Extravaganza''' is a mission involving combat against the [[Angel Cartel]].
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|DamageToResist=
|DamageToResist=
|WebPoint=Angel Elite frigates
|WebPoint=Angel Elite frigates
|EWAR=Webs
|EWAR=Web, target painters
|ShipSuggestion=
|ShipSuggestion=
}}
}}
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Except where noted otherwise, all hostile NPCs will auto-aggro on spawn or warp-in. Drones will receive aggro from newly-spawned waves. The ship that triggers the next wave on destruction is usually the ship with the highest bounty.
Except where noted otherwise, all hostile NPCs will auto-aggro on spawn or warp-in. Drones will receive aggro from newly-spawned waves. The ship that triggers the next wave on destruction is usually the ship with the highest bounty.
All Sentries can be ignored and gates will still unlock.


The majority of the explosive damage noted in the mission details is found in the bonus pocket.
The majority of the explosive damage noted in the mission details is found in the bonus pocket.
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===Pocket 1===
===Pocket 1===
If the Angel Cartel Structure and Small Refinery are destroyed before the first trigger, Wave 2 and Wave 3 will not spawn.


{{NPCTableHead|Hostile NPCs}}
{{NPCTableHead|Hostile NPCs}}
{{NPCTableSeparator|Wave 1, 75-80km}}
{{NPCTableSeparator|Wave 1, 75-80km}}
{{NPCTableRow|Cruiser|4|Gistum Breaker/Defeater/Liquidator/Marauder|trigger=Highest bounty triggers Wave 2 when destroyed}}
{{NPCTableRow|Cruiser|4|Gistum Breaker/Defeater/Liquidator/Marauder|ewar = Web|trigger=Highest bounty triggers Wave 2 when destroyed}}
{{NPCTableSeparator|Wave 2, 15-20km}}
{{NPCTableSeparator|Wave 2, 15-20km}}
{{NPCTableRow|Destroyer|4|Gistior Defiler/Seizer}}
{{NPCTableRow|Destroyer|4|Gistior Defiler/Seizer}}
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{{NPCTableHead|Structures}}
{{NPCTableHead|Structures}}
{{NPCTableRow|Structure|1|Angel Cartel Structure|destructible=yes}}
{{NPCTableRow|Structure|1|Angel Cartel Structure}}
{{NPCTableRow|Structure|1|Small Refinery|destructible=yes}}
{{NPCTableRow|Structure|1|Small Refinery}}
|}
|}
If the Angel Cartel Structure and Small Refinery are destroyed before the first trigger, Wave 2 and Wave 3 will not spawn.


===Pocket 2===
===Pocket 2===
If the casino is destroyed before the trigger, Wave 2 will not spawn.


{{NPCTableHead|Initial Hostiles}}
{{NPCTableHead|Initial Hostiles}}
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{{NPCTableRow|Sentry|3|Angel Light Missile Battery|cargo=Chance to drop missiles}}
{{NPCTableRow|Sentry|3|Angel Light Missile Battery|cargo=Chance to drop missiles}}
{{NPCTableSeparator|Group 2, 40km}}
{{NPCTableSeparator|Group 2, 40km}}
{{NPCTableRow|Cruiser|3|Gistum Breaker/Defeater/Liquidator/Marauder|trigger=Highest bounty triggers Wave 1 when destroyed}}
{{NPCTableRow|Cruiser|3|Gistum Breaker/Defeater/Liquidator/Marauder|ewar = Web|trigger=Highest bounty triggers Wave 1 when destroyed}}
|}
|}


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{{NPCTableRow|Structure|1|Casino|destructible=yes|drop=Two random commodities}}
{{NPCTableRow|Structure|1|Casino|destructible=yes|drop=Two random commodities}}
|}
|}
If the casino is destroyed before the trigger, Wave 2 will not spawn.


===Pocket 3===
===Pocket 3===
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===Pocket 4===
===Pocket 4===
Group 3 (the single cruiser) does not aggro unless it or the sentry towers are attacked, but it may aggro drones. If drones are targeted, it will follow the drones and attack them, but will head back to its initial position if the drones are returned to the drone bay, even if it is very close to a player ship.
Group 3 (the single cruiser) does not aggro unless it or the sentry towers are attacked, but it may aggro drones. If drones are targeted, it will follow the drones and attack them, but will head back to its initial position if the drones are returned to the drone bay, even if it is very close to a player ship.


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{{NPCTableHead|Wave 4, 125-140km}}
{{NPCTableHead|Wave 4, 125-140km}}
{{NPCTableRow|Drone|2|Spider Drone|point=yes|ewar=Web}}
{{NPCTableRow|Drone|2|Spider Drone|ewar=Web}}
{{NPCTableRow|Commander Battlecruiser|1|Terzam Tazzon}}
{{NPCTableRow|Commander Battlecruiser|1|Terzam Tazzon}}
|}
|}
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|}
|}


[[Category:Mission reports]]
{{Missionrelated}}[[Category:Mission reports]]