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Guide to combat sites: Difference between revisions

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m Ship and fit: capitalization, spelling
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If you assemble a larger fleet, you can even try using smaller ships, like [[Cruiser|Cruisers]] and [[Cruiser#Logistics|T1 Logistic cruisers]] in harder low security sites, lowering the ISK and skill requirements even more.
If you assemble a larger fleet, you can even try using smaller ships, like [[Cruiser|Cruisers]] and [[Cruiser#Logistics|T1 Logistic cruisers]] in harder low security sites, lowering the ISK and skill requirements even more.


With higher skills and ISK investment you can jump into ships that are made to fill both roles at the same time, in particular the [[Sisters of Eve]] ships [[astero]] and [[stratios]], [[Society of Conscious Though]] ships [[sunesis]] and [[gnosis]]. But with decent scanning skills even a hull with no scanning bonuses will be able to scan down combat sites without issues.
With higher skills and ISK investment you can jump into ships that are made to fill both roles at the same time, in particular the [[Sisters of Eve]] ships [[Astero]] and [[Stratios]], [[Society of Conscious Though]] ships [[Sunesis]] and [[Gnosis]]. But with decent scanning skills even a hull with no scanning bonuses will be able to scan down combat sites without issues.


When doing anything in EVE you will need to use the right ship for the right job. While selecting the hull and fit you should remember the following:
When doing anything in EVE you will need to use the right ship for the right job. While selecting the hull and fit you should remember the following:
* Exploration involves traveling around in multiple systems. You will be usually on your own and need to have everything you need in your ship.
* Exploration involves traveling around in multiple systems. You will be usually on your own and need to have everything you need in your ship.
* Probe launcher requires a high power slot. Some ships have so called "utility high" meaning they have more high slots taht weapon slots.
* Probe launcher requires a high power slot. Some ships have so called "utility high" meaning they have more high slots than weapon slots.
* Usually aim for cap stability to make life easier. But if you pay attention while fighting 10 minutes of cap is usually enough.
* Usually aim for cap stability to make life easier. But if you pay attention while fighting 10 minutes of cap is usually enough.
* Shields are often preferred over armor so the low slots can be used for damage enhancing modules.
* Shields are often preferred over armor so the low slots can be used for damage enhancing modules.
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** Angel (Minmatar space) deal and are weak to explosive and kinetic damage. They use target target painters that are mostly harmless.
** Angel (Minmatar space) deal and are weak to explosive and kinetic damage. They use target target painters that are mostly harmless.
** Serpentis (Gallente space) deal and are weak to kinetic and thermal. They use sensor dampeners that will drop your targeting range.
** Serpentis (Gallente space) deal and are weak to kinetic and thermal. They use sensor dampeners that will drop your targeting range.
** Blood raiders and Sansha (Amarr space) deal and are weak to electromagnetic and thermal. They use tracking disruptors that will hinder all turret users and neuts that will hinder ships with active tank.
** Blood raiders and Sansha (Amarr space) deal and are weak to electromagnetic and thermal. They use tracking disruptions that will hinder all turret users and neuts that will hinder ships with active tank.
** Guristas (Caldari space) deal and are weak to  kinetic and thermal. They use ECM that will annoy everyone.
** Guristas (Caldari space) deal and are weak to  kinetic and thermal. They use ECM that will annoy everyone.
** Rogue drones (everywhere) deal various damage types, mostly kinetic, thermal and explosive. They are weak to electromagnetic and thermal damage.
** Rogue drones (everywhere) deal various damage types, mostly kinetic, thermal and explosive. They are weak to electromagnetic and thermal damage.


The following sections detail some basic fits for combat sites. With better skills you can upgrade the modules to T2 and with better fitting skills you can use more cap hungy, more CPU intensive and more PG intensive modules.
The following sections detail some basic fits for combat sites. With better skills you can upgrade the modules to T2 and with better fitting skills you can use more cap hungry, more CPU intensive and more PG intensive modules.


====Frigates====
====Frigates====
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| skills=
| skills=
| showSKILLS=N
| showSKILLS=N
| notes=Downgrade modules from T2 to meta if needed</li><li>Switch amplifier  to match incoming damage</li><li>Switch ammo to mach taraget weakness<li>Run shield booster when needed. Once most enemy ships are dead pulse it when needed</li>
| notes=Downgrade modules from T2 to meta if needed</li><li>Switch amplifier  to match incoming damage</li><li>Switch ammo to mach target weakness<li>Run shield booster when needed. Once most enemy ships are dead pulse it when needed</li>
| showNOTES=N
| showNOTES=N
| difficulty=0
| difficulty=0
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| skills=
| skills=
| showSKILLS=N
| showSKILLS=N
| notes=Switch between meta and T2 modules as your skills allow.</li><li>Run the shield booster when needed. After you have destroyed most rats you sholdn't need it constantly</li><li>Switch drones to match weakness of target.</li><li>Switch amplifier to match incoming damage.
| notes=Switch between meta and T2 modules as your skills allow.</li><li>Run the shield booster when needed. After you have destroyed most rats you shouldn't need it constantly</li><li>Switch drones to match weakness of target.</li><li>Switch amplifier to match incoming damage.
| showNOTES=N
| showNOTES=N
| difficulty=0
| difficulty=0
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Cruisers can enter all cosmic anomalies, lookouts and unrated complexes that are above lookout and 3/10 DED complexes and above. Cruisers enjoy high damage and good tank. They can run most high security sites they can enter without issues. Only the hardest DED site is tricky hard and the hardest unrated complex is very hard for a cruiser.
Cruisers can enter all cosmic anomalies, lookouts and unrated complexes that are above lookout and 3/10 DED complexes and above. Cruisers enjoy high damage and good tank. They can run most high security sites they can enter without issues. Only the hardest DED site is tricky hard and the hardest unrated complex is very hard for a cruiser.


The fits here  have T2 tank. While they do work with meta modules you should train the skills for T2 tank as soon as possible when you move to larger hulls. With the ship prices beginning to be in 30 million range the pilot should consider using sister core scanning probes instead of normal core scaning probes. A full set of 16 is still much cheaper than rest of the fit and they will help making scanning faster.
The fits here  have T2 tank. While they do work with meta modules you should train the skills for T2 tank as soon as possible when you move to larger hulls. With the ship prices beginning to be in 30 million range the pilot should consider using sister core scanning probes instead of normal core scanning probes. A full set of 16 is still much cheaper than rest of the fit and they will help making scanning faster.


Vexor and its navy issue variant are perhaps the most popular T1 ship for PvE. There are numerous fits for them with shield tank, armor tank, oversized AB and more. they can use light, medium, heavy and sentry drones depending on how you like to fly it. When flying drone ship take advantage of your drone range and stay out of weapon range.
Vexor and its navy issue variant are perhaps the most popular T1 ship for PvE. There are numerous fits for them with shield tank, armor tank, oversized AB and more. they can use light, medium, heavy and sentry drones depending on how you like to fly it. When flying drone ship take advantage of your drone range and stay out of weapon range.
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====Advanced hulls====
====Advanced hulls====
Higher skills and money opens the option to upgrade to faction, T2 and T3 ships. The faction cruisers [[gila]] and [[stratios]] are popular ships for both high and low security combat sites. Of the T2 cruisers the heavy assault cruisers are best suited for combat site running. The T3 cruisers are perhaps the strongest ships in game.
Higher skills and money opens the option to upgrade to faction, T2 and T3 ships. The faction cruisers [[Gila]] and [[Stratios]] are popular ships for both high and low security combat sites. Of the T2 cruisers the heavy assault cruisers are best suited for combat site running. The T3 cruisers are perhaps the strongest ships in game.


==Where to Explore?==
==Where to Explore?==