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Capital Ship Modules: Difference between revisions

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m Burst Projectors: fix table indentation
Superweapons: Reworded part of intro
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[[File:Icon_doomsday.png|link=]]
[[File:Icon_doomsday.png|link=]]


Titans have a variety of '''superweapons''' to choose from. A titan can only fit one superweapon at any given time. Aside from the Phenomena Generators, all Superweapons will leave the titan immobile for 30 seconds after their use. Using a superweapon either costs racial isotopes for racial-specific superweapons, or Strontium Clathrates for non-racial superweapons. Titans will also be unable to dock, tether, or use their jump drive for 5 minutes. Area-of-Effect Damage-over-Time superweapons (Lances, Reapers, and the Bosonic Field Generator) all have a Signature Radius attribute, and ships with signature radii smaller than said attribute will take reduced damage, corresponding to the ratio of the two. Furthermore, all Area-of-Effect superweapons also release a 10km radius, 35,000GJ energy neutralizing pulse when they begin charging to fire. This neutralization pulse has a 20km signature radius, and thus only applies its full effect to other titans.
Titans have a variety of '''superweapons''' to choose from. A titan can only fit one superweapon at any given time. Aside from the Phenomena Generators, all superweapons have 10-second firing delays, during which time their target(s) are given very clear warning of their impending doom. Firing a superweapon will immobilize the titan for 30 seconds, and disable its ability to dock, tether, or use its jump drive for 5 minutes. Using a superweapon either costs racial isotopes for racial-specific superweapons, or Strontium Clathrates for non-racial superweapons.  
 
Area-of-Effect Damage-over-Time superweapons (Lances, Reapers, and the Bosonic Field Generator) all have a Signature Radius attribute, and ships with signature radii smaller than said attribute will take reduced damage, corresponding to the ratio of the two. Furthermore, all Area-of-Effect superweapons also release a 10km radius, 35,000GJ energy neutralizing pulse when they begin charging to fire. This neutralization pulse has a 20km signature radius, and thus only applies its full effect to other titans.


Doomsday weapons all have 5 minute cycle times, however the skill {{sk|Doomsday Rapid Firing|icon=yes}} reduces this by 12 seconds per level down to at minimum 4 minutes. Furthermore, the damage of doomsday weapons can be increased by the {{sk|Doomsday Operation|icon=yes}} skill by 10% per level.
Doomsday weapons all have 5 minute cycle times, however the skill {{sk|Doomsday Rapid Firing|icon=yes}} reduces this by 12 seconds per level down to at minimum 4 minutes. Furthermore, the damage of doomsday weapons can be increased by the {{sk|Doomsday Operation|icon=yes}} skill by 10% per level.