More actions
m →Hacking |
m Hacking uses minigame (instead of chance), changed general wording and tips accordingly |
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===== Hacking ===== | ===== Hacking ===== | ||
Hacking is done by approaching | Hacking is done by approaching&locking up the logistics control array, activating the data analyzer as soon as you get within range and then completing the [[Hacking|Hacking Minigame]]. Once completed you will get a message saying:'' "Local Sansha logistics systems subverted. Hostile logistics disabled."'' | ||
* Since failing the minigame carries not further consequences, feel free to (within reason) use more speed and less caution than you would at a regular data site. | |||
* One cycle of your Microwarpdrive should bring you into range to start hacking, it is adviced to 'Turn off Auto-Repeat' so you don't overshoot and move out of the max range of your Data Analyzer. | |||
* Once hacked the tower will stop repairing for about six minutes, which is usually more than enough for a decent fleet to finish the site. The control array to hack will be available in a clockwise pattern, starting at exactly 90° to your left when you warp in, see the image below. | |||
<ul style="margin:0px;"> | <ul style="margin:0px;"> | ||
<li style="border:none; vertical-align:top; display:inline-block;">[[image:Incursions_hacker_array.png|thumb|none|If you look down the direction your ship is warping in, the first tower to hack will be on your left.]]</li> | <li style="border:none; vertical-align:top; display:inline-block;">[[image:Incursions_hacker_array.png|thumb|none|If you look down the direction your ship is warping in, the first tower to hack will be on your left.]]</li> | ||
<li style="border:none; vertical-align:top; display:inline-block;">[[image:incursions_logistics_control_array.png|thumb|none|The active control array will turn into an interactive object, much like a mission loot container. Simply lock it up and activate your data analyzer | <li style="border:none; vertical-align:top; display:inline-block;">[[image:incursions_logistics_control_array.png|thumb|none|The active control array will turn into an interactive object, much like a mission loot container. Simply lock it up and activate your data analyzer on it to start hacking.]]</li> | ||
<li style="border:none; vertical-align:top; display:inline-block;">[[image:incursions_remote_logistics_station.png|thumb|none|When the '''remote logistics station''' is hacked it'll have this easily identifiable mist- or cloud-like effect around it. The graphics may be slightly different depending on your shader settings, potentially much greener. But the nebulae effect, regardless of colour, is a dead give-away.]]</li> | <li style="border:none; vertical-align:top; display:inline-block;">[[image:incursions_remote_logistics_station.png|thumb|none|When the '''remote logistics station''' is hacked it'll have this easily identifiable mist- or cloud-like effect around it. The graphics may be slightly different depending on your shader settings, potentially much greener. But the nebulae effect, regardless of colour, is a dead give-away.]]</li> | ||
<li style="border:none; vertical-align:top; display:inline-block;">[[image:incursions_ota_order.png|thumb|none|Normally we only need one hack, but in the case we need multiple hacks the control array to hack will be available clockwise; Control array to your left, then the one to the right closest to the repair station, then the one to the right furthest away from the repair station.]]</li> | <li style="border:none; vertical-align:top; display:inline-block;">[[image:incursions_ota_order.png|thumb|none|Normally we only need one hack, but in the case we need multiple hacks the control array to hack will be available clockwise; Control array to your left, then the one to the right closest to the repair station, then the one to the right furthest away from the repair station.]]</li> | ||
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** The different waves are slightly randomised. The same type of ships will spawn in each wave, but the number of each is randomised. So you will encounter the same type of ships in each site, but the number of ships per type in each individual wave will be slightly different. There will only be one '''Deltole Tegmentum''' per wave however. | ** The different waves are slightly randomised. The same type of ships will spawn in each wave, but the number of each is randomised. So you will encounter the same type of ships in each site, but the number of ships per type in each individual wave will be slightly different. There will only be one '''Deltole Tegmentum''' per wave however. | ||
* Focusing fire is really important at the start of this site to overcome the repairs. Tagging '''Niarjas''', '''Tamas''' and '''Augas''' as quickly as possible helps ensure that the fleet knows in what order they are to hit their primary targets. This is due to the logistics tower hack, as noted below. | * Focusing fire is really important at the start of this site to overcome the repairs. Tagging '''Niarjas''', '''Tamas''' and '''Augas''' as quickly as possible helps ensure that the fleet knows in what order they are to hit their primary targets. This is due to the logistics tower hack, as noted below. | ||
* Hacking is preferably done by the [[Roles_in_Incursions#Hacker.2FScout|Scout]]. This is usually a newbie or cheap alt character attached to the fleet. They will be flying a cheap [[Vanguard_Incursion_fits#Heron|Heron]] fit with data | * Hacking is preferably done by the [[Roles_in_Incursions#Hacker.2FScout|Scout]]. This is usually a newbie or cheap alt character attached to the fleet. They will be flying a cheap [[Vanguard_Incursion_fits#Heron|Heron]] fit with a data analyzer. There is rarely a shortage of alts, but it can of course be done by logistics fitting a data analyzer if desperate (at the cost of not having as many remote tracking computers). | ||
** While you can do this site without hacking, it severely hampers your ability to get ships off the field quickly and drastically increases site times. The '''remote logistics station''' will repair every single Sansha ship on grid periodically, making it hard to kill ships, especially the '''Deltole''' without sufficient concentrated fire. | ** While you can do this site without hacking, it severely hampers your ability to get ships off the field quickly and drastically increases site times. The '''remote logistics station''' will repair every single Sansha ship on grid periodically, making it hard to kill ships, especially the '''Deltole''' without sufficient concentrated fire. | ||
** If you hack the tower you probably won't need to continue tagging the '''Niarjas''' and '''Tamas''', but tagging the '''Augas''' is still helpful. | ** If you hack the tower you probably won't need to continue tagging the '''Niarjas''' and '''Tamas''', but tagging the '''Augas''' is still helpful. | ||
* When run with a hacker, this site is usually the fastest of the Vanguard sites and is typically preferred when possible. Note that other factors can play a role in the site decision, such as contesting fleets and their priorities, as well as warp distance from the current site. | * When run with a hacker, this site is usually the fastest of the Vanguard sites and is typically preferred when possible. Note that other factors can play a role in the site decision, such as contesting fleets and their priorities, as well as warp distance from the current site. | ||
[[Category:Incursions sites]] | [[Category:Incursions sites]] | ||