Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Soldier of Fortune: Difference between revisions

From EVE University Wiki
Line 130: Line 130:
'''{{co|#9ef37c|Objective:}}''' Destroy a rat.  
'''{{co|#9ef37c|Objective:}}''' Destroy a rat.  


Your agent gives you a [[Destroyer]] (e.g. a [[Catalyst]]). Destroyers are larger and slower than the Frigates you've been flying so far, but can mount many more weapons, making them particularly good at fighting Frigates. You will need to purchase the Destroyer skill book (as it is no longer given as a reward for completing mission 9).
'''{{co|#9ef37c|Granted when accepted:}}''' A faction-specific destroyer ({{icon|isis amarr|22}}[[Coercer]] /{{icon|isis caldari|22}}[[Cormorant]] /{{icon|isis gallente|22}}[[Catalyst]] /{{icon|isis minmatar|22}}[[Thrasher]])
Keep in mind that you need to train the Destroyer skill at least to level I in order to fly your Destroyer.
 
Your agent gives you a [[Destroyer]]. Destroyers are larger and slower than the Frigates you've been flying so far, but can mount many more weapons, making them particularly good at fighting frigates. You will need to purchase your faction-appropriate Destroyer skillbook and train it to at least level I before you can fly one. Should you wish, you can use whichever ship you've been using so far, provided that you are using the correct modules appripriately.
   
   
Assemble and activate your new Destroyer, then fit modules to it. It's recommended that you fit:
Assemble and activate your new destroyer, then fit modules to it. It's recommended that you fit:
* As many turret weapons as it will fit. You can strip your current ships of their module, or buy new modules from the market (they are not particularly expensive). It's best to only mount identical weapons (don't, for instance, mix long-range and short-range weapons, as no matter at what range you are, half your weapons will be ineffective).  
* As many turret weapons as it will fit. You can strip your current ships of their module, or buy new modules from the market (they are not particularly expensive). It's best to only mount identical weapons (don't, for instance, mix long-range and short-range weapons, as no matter at what range you are, half your weapons will be ineffective).  
* A propulsion module (afterburner or microwarpdrive).  
* A propulsion module (afterburner or microwarpdrive).  
You can fit the remaining slots on your ship with modules of your choice, if you want; a web probably isn't a bad idea.   
You can fit the remaining slots on your ship with modules of your choice, if you want; a web probably isn't a bad idea.   


Undock and warp to the mission location. There will be three rat Frigates for you to fight; one of them is the "terrorist leader" you're meant to destroy, the other are his wingmen. The terrorist leader will be flying a more advanced faction Frigate, which will warp disrupt (preventing you from warping away) and web (slowing you down) you.  
Undock and warp to the mission location. There will be three rat frigates for you to fight; one of them is the "terrorist leader" you're meant to destroy, the other are his wingmen. The terrorist leader will be flying a more advanced faction Frigate, which will warp disrupt (preventing you from warping away) and web (slowing you down) you.  


Use the skills you've learned so far to win the fight. Keep at the appropriate range for weapons, turn on your propulsion module, use a web on your target (if necessary, and if you fitted one), and fire all your guns at one target until it's destroyed. It's up to you whether you want to destroy the terrorist leader or his wingmen first - but keep in mind that as long as the former is alive, his warp disruptor will prevent you from fleeing should the fight go badly for you.  
Use the skills you've learned so far to win the fight. Keep at the appropriate range for weapons, turn on your propulsion module, use a web on your target (if necessary, and if you fitted one), and fire all your guns at one target until it's destroyed. It's up to you whether you want to destroy the terrorist leader or his wingmen first - but keep in mind that as long as the former is alive, his warp disruptor will prevent you from fleeing should the fight go badly for you.