Difference between revisions of "Mordus Folly"
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− | {{ | + | {{MissionLinks}} __NOTOC__ {{NPCTableCSS}} |
− | + | == Mordu's Folly (Part 1 of 2) == | |
{{Missiondetails | {{Missiondetails | ||
− | |Name= | + | |Name= |
|Level= 4 | |Level= 4 | ||
− | |Type= Encounter | + | |Type= Encounter |
− | + | |Objective= Encrypted Ship log (1 m³) | |
|Faction= Mordu's Legion | |Faction= Mordu's Legion | ||
|DamageToDeal= {{Damagetype|Kin|EM}} | |DamageToDeal= {{Damagetype|Kin|EM}} | ||
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|EWAR= | |EWAR= | ||
|ShipSizeLimit= | |ShipSizeLimit= | ||
− | |ShipSuggestion= | + | |ShipSuggestion= |
|Rewards= | |Rewards= | ||
|StandingLoss= | |StandingLoss= | ||
|Extra= | |Extra= | ||
}} | }} | ||
− | + | Video (only covers part 1): https://youtu.be/iOBqyu5RJCM | |
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− | Video (only covers part 1): https://youtu.be/iOBqyu5RJCM | ||
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===Single Pocket === | ===Single Pocket === | ||
No hostiles on the initial acceleration gate. | No hostiles on the initial acceleration gate. | ||
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Est Price: 12 Mil<br> | Est Price: 12 Mil<br> | ||
− | + | == Mordu's Folly (Part 2 of 2) == | |
− | + | {{Missiondetails | |
− | ==Part 2 of 2 == | + | |Name= |
− | + | |Level= 4 | |
− | + | |Type= Encounter | |
− | + | |Objective= Destroy the Caldari Supply Depot | |
− | + | |Faction= Caldari State | |
− | + | |DamageToDeal= | |
− | + | |DamageToResist= | |
− | + | |WebPoint= yes | |
− | + | |EWAR= ECM | |
− | + | |ShipSizeLimit= | |
− | + | |ShipSuggestion= | |
− | + | |Rewards= | |
− | === | + | |StandingLoss= 0.02% from Caldari State per standing tick, none if blitzed |
+ | |Extra= | ||
+ | }} | ||
+ | '''Blitz:''' Destroy the Caldari Supply Depot. | ||
+ | '''Tip:''' Even though the mission is against Caldari State, you can run it without standing loss if you only destroy the Caldari Supply Depot. But you have to deal with the ECM from some of the NPCs. Therefore either have good sensor strength or use drones to destroy the structure. | ||
+ | === Single Pocket === | ||
No aggro on warp-in. | No aggro on warp-in. | ||
+ | {{NPCTableHead|Initial defenders:}} | ||
+ | {{NPCTableSeparator|Single frigate (at 40 km)}} | ||
+ | {{NPCTableRow|Elite Frigate|1|Taibu State Tachi | ewar = ECM | cargo = Caldari Navy Captain Insignia III}} | ||
− | + | {{NPCTableSeparator|Battlecruiser group (at 45 km)}} | |
− | + | {{NPCTableRow|Battlecruiser|5|State Shukuro Bajo|trigger=triggers a cruiser wave|cargo=Caldari Navy Commodore Insignia I & Caldari Navy Commodore Insignia II}} | |
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− | Caldari Navy Commodore I | ||
− | Caldari Navy Commodore II | ||
− | + | {{NPCTableSeparator|Battleship group (at 60 km)}} | |
− | + | {{NPCTableRow|Battleship|6|State Shukuro Bishamon/Daijo|trigger=triggers battleship wave | cargo = Caldari Navy Admiral Insignia I}} | |
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+ | {{NPCTableSeparator|Structure (at 60 km)}} | ||
+ | {{NPCTableRow|Structure|1|Caldari Supply Depot|trigger=mission finished on destruction}} | ||
+ | |} | ||
+ | {{NPCTableHead|Reinforcement waves:}} | ||
+ | {{NPCTableSeparator|Triggered when the Supply Depot goes below 75% armor (at 60 km)}} | ||
+ | {{NPCTableRow|Cruiser|2|Taibu State Tendai/Sohei|ewar=ECM|cargo=Caldari Navy Commodore Insignia II}} | ||
+ | {{NPCTableSeparator|Triggered by the last initial battlecruiser (at 40-45 km)}} | ||
+ | {{NPCTableRow|Cruiser|3|Taibu State Bajo|cargo=3 Caldari Navy Commodore Insignia II}} | ||
+ | {{NPCTableSeparator|Timed trigger after the three cruisers before (?)}} | ||
+ | {{NPCTableRow|Frigate|3|Taibu State Suriage/Shirasa (Web/Scram)|point=yes|ewar=Web}} | ||
+ | {{NPCTableSeparator|Triggered by the last initial battleship (at 60-65 km)}} | ||
+ | {{NPCTableRow|Battleship|2|State Shukuro Bishamon|trigger=triggers next battleship wave with Nahashin in it | cargo = Caldari Navy Admiral Insignia I}} | ||
+ | {{NPCTableRow|Battleship|2|State Shukuro Shogun | cargo = 2 Caldari Navy Admiral Insignia I}} | ||
+ | {{NPCTableSeparator|Triggered the last battleship above (at 60-65 km)}} | ||
+ | {{NPCTableRow|Battleship|2|State Shukuro Nagashin | cargo = Caldari Navy Admiral Insignia I}} | ||
+ | |} | ||
+ | If you destroy the depot early, the first battleship reinforcements wave (Bishamon/Shogun) will consist of 4 Bishamon. | ||
+ | === Loot === | ||
+ | The following dog tags dropped in total. The current value is about 50 million isk. The exact amounts might vary with the exact spawn amounts. Just like the market value might also fluctuate. | ||
+ | 16 Caldari Navy Admiral Insignia I | ||
+ | 1 Caldari Navy Captain Insignia III | ||
+ | 5 Caldari Navy Commodore Insignia I | ||
+ | 18 Caldari Navy Commodore Insignia II | ||
{{Missionrelated}} | {{Missionrelated}} | ||
− | [[Category:Mission reports]] | + | {{Missionrelated}}[[Category:Mission reports]] |
Revision as of 16:22, 2 June 2022
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Missions |
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Mission Reports |
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Special Missions |
Helpful Links |
Mordu's Folly (Part 1 of 2)
Level | 4 |
Type | Encounter |
Objective | Encrypted Ship log (1 m³) |
Faction | Mordu's Legion |
Best damage to deal | ![]() ![]() |
Damage to resist | ![]() ![]() |
Video (only covers part 1): https://youtu.be/iOBqyu5RJCM
Single Pocket
No hostiles on the initial acceleration gate.
The last Mordus ship drops the mission objective, it's recommended to leave one frigate until the end so picking up takes no time. Every new wave aggros you and your drones, so keep them safe.
Wave 1 (50km, autoaggro):
3x Frigates (Mordus Rapier)
5x Cruisers (Mordus Cheetah) Killing last one triggers wave 2
1x Industrial (State Industrial) Does not drop anything and killing it is not required to complete mission
1x Battleship (Mordus Gigamar) Orbit at 45km
1x Battleship (Mordus Mammoth) Orbit at 50km
3x Battleships (Mordus Sequestor) Orbit at 20km Killing the last one triggers wave 3
Possibility:
1x Battleship (Mordus Fleet Commander) - 5mil bounty & random implant
Wave 2:
(50km, triggered by killing the cruisers in wave 1)
5x Cruisers (Mordus Leopard)
Wave 3:
(58km, triggered by killing the group of 3 battleships in wave 1)
2x Battleships (Mordus Sequestor) Orbit at 20km Killing the last one triggers wave 4
Wave 4:
(50km, triggered by killing the group of 2 battleships in wave 3)
4x Battleships (Mordus Phanti) Orbit at 32km Last one drops container
Mineable Asteroids:
Mission contains a field of about 40 Veldspar asteroids with a diameter of around 40 km.
Structures:
Five Abandoned Containers with t1 loot (usually 1 item per container). Tractor beam doesn't work on them.
Bounty:
6.674.000
Loot:
Est Price: 12 Mil
Mordu's Folly (Part 2 of 2)
Level | 4 |
Type | Encounter |
Objective | Destroy the Caldari Supply Depot |
Faction | Caldari State |
Warp disruption | yes |
EWAR | ECM |
Standing loss | 0.02% from Caldari State per standing tick, none if blitzed |
Blitz: Destroy the Caldari Supply Depot.
Tip: Even though the mission is against Caldari State, you can run it without standing loss if you only destroy the Caldari Supply Depot. But you have to deal with the ECM from some of the NPCs. Therefore either have good sensor strength or use drones to destroy the structure.
Single Pocket
No aggro on warp-in.
If you destroy the depot early, the first battleship reinforcements wave (Bishamon/Shogun) will consist of 4 Bishamon.
Loot
The following dog tags dropped in total. The current value is about 50 million isk. The exact amounts might vary with the exact spawn amounts. Just like the market value might also fluctuate.
16 Caldari Navy Admiral Insignia I 1 Caldari Navy Captain Insignia III 5 Caldari Navy Commodore Insignia I 18 Caldari Navy Commodore Insignia II
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