Difference between revisions of "The Hard Way"
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− | ====Part 2 of 5==== | + | ==== Part 2 of 5 ==== |
(Part 1 covered here: [[Location Location (Amarr)]])<br> | (Part 1 covered here: [[Location Location (Amarr)]])<br> | ||
Space type: Deadspace with Gate<br> | Space type: Deadspace with Gate<br> | ||
− | **Mission requires the player to be able to use a Codebreaker module for hacking** | + | ** Mission requires the player to be able to use a Codebreaker module for hacking** |
Acceleration Gate into Deadspace | Acceleration Gate into Deadspace | ||
− | ===Single Pocket=== | + | === Single Pocket === |
Initial Group:<br> | Initial Group:<br> | ||
Ships 25-80km away | Ships 25-80km away | ||
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- Amarr Relay Station Spawns:<br><br> | - Amarr Relay Station Spawns:<br><br> | ||
(150,000 hp) | (150,000 hp) | ||
− | **When the station is reduced to 70% Shields, there spawns** | + | ** When the station is reduced to 70% Shields, there spawns** |
6 x Battlecruisers (Imperial Templar Phalanx) orbits at 22km | 6 x Battlecruisers (Imperial Templar Phalanx) orbits at 22km | ||
− | **When the station is reduced to 50% Armor, there spawns** | + | ** When the station is reduced to 50% Armor, there spawns** |
6 x Battleships (Imperial Dominator/Martyr) orbits of 17-44km, NOS | 6 x Battleships (Imperial Dominator/Martyr) orbits of 17-44km, NOS | ||
− | **When the station is reduced to 90% Structure, there spawns** | + | ** When the station is reduced to 90% Structure, there spawns** |
6 x Cruisers (Divine Imperial Ambrose/Basil) orbits at 7-19km, NOS | 6 x Cruisers (Divine Imperial Ambrose/Basil) orbits at 7-19km, NOS | ||
− | **When the station is reduced to 10% Structure, there spawns** | + | ** When the station is reduced to 10% Structure, there spawns** |
6 x Frigates (Divine Imperial Napat) orbits at 10km, '''Web/Scramble, 30% Tracking Disrupter''' | 6 x Frigates (Divine Imperial Napat) orbits at 10km, '''Web/Scramble, 30% Tracking Disrupter''' | ||
Hack the Communications Hub with a Codebreaker I module to retrieve the ''objective'' | Hack the Communications Hub with a Codebreaker I module to retrieve the ''objective'' | ||
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- Use a Passive Tank or plan a capacitor that receives an additional 100 units/s<br> | - Use a Passive Tank or plan a capacitor that receives an additional 100 units/s<br> | ||
- Maximum damage dealing of initial group if it gets into range is 2790 hp/s (EM 56%, Therm 44%)<br> | - Maximum damage dealing of initial group if it gets into range is 2790 hp/s (EM 56%, Therm 44%)<br> | ||
− | ====Part 3 of 5==== | + | ==== Part 3 of 5 ==== |
See [[Prison Bust]] | See [[Prison Bust]] | ||
{{Missionrelated}} | {{Missionrelated}} | ||
+ | |||
[[Category:Mission reports]] | [[Category:Mission reports]] | ||
+ | [[Category:Security missions]] |
Revision as of 13:17, 27 August 2022
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Type | Encounter |
Faction | Amarr |
Best damage to deal | EM/Therm |
Damage to resist | EM 56% / Therm 44% |
Warp disruption | All Frigates |
Ship suggestion | (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters but recommend more DPS |
Extra | Amarr Energy Neutralizer Sentry IIIs, NOS, Tracking Disrupter |
Part 2 of 5
(Part 1 covered here: Location Location (Amarr))
Space type: Deadspace with Gate
- Mission requires the player to be able to use a Codebreaker module for hacking**
Acceleration Gate into Deadspace
Single Pocket
Initial Group:
Ships 25-80km away
image
3 x Frigates (Divine Imperial Napat) orbits at 10km, Web/Scramble, 30% Tracking Disrupter
3 x Battlecruisers (Imperial Templar Phalanx) orbits at 22km
11 x Battleships (Imperial Templar Dominator/Judgment^^/Martyr/Ultara*) orbits of 17-49km, *Trigger 1, ^^Trigger 2
4 x Amarr Cruise Missile Batteries
1 x Amarr Energy Neutralizers II
2 x Amarr Energy Neutralizer Sentry IIIs
- Spawn 1:
6 x Cruisers (Divine Imperial Champion/Justicar) orbits at 14-32km
- Spawn 2:
4 x Battleships (Imperial Templar Diviner) orbits at 21km, NOS, 10% Tracking Disrupter, -Trigger 3-
- Spawn 3:
6 x Battleships (Imperial Templar Martyr) orbits at 49km
Variation Spawn:
On occasion, additional ships spawn after smaller ships destroyed
4 x Frigates (Divine Imperial Bahir)
5 x Destroyers (Imperial Templar Caius/Crusader)
2 x Battlecruisers (Imperial Templar Seer)
5 x Battlecruisers (Imperial Templar Justicar/Champion)
- Amarr Relay Station Spawns:
(150,000 hp)
- When the station is reduced to 70% Shields, there spawns**
6 x Battlecruisers (Imperial Templar Phalanx) orbits at 22km
- When the station is reduced to 50% Armor, there spawns**
6 x Battleships (Imperial Dominator/Martyr) orbits of 17-44km, NOS
- When the station is reduced to 90% Structure, there spawns**
6 x Cruisers (Divine Imperial Ambrose/Basil) orbits at 7-19km, NOS
- When the station is reduced to 10% Structure, there spawns**
6 x Frigates (Divine Imperial Napat) orbits at 10km, Web/Scramble, 30% Tracking Disrupter
Hack the Communications Hub with a Codebreaker I module to retrieve the objective
Tips:
- Use a Passive Tank or plan a capacitor that receives an additional 100 units/s
- Maximum damage dealing of initial group if it gets into range is 2790 hp/s (EM 56%, Therm 44%)
Part 3 of 5
See Prison Bust
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