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The Mouthy Merc: Difference between revisions

From EVE University Wiki
ArinBot (talk | contribs)
m Bot: Adding category Security missions; cosmetic changes
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Recommended ship classes: Battleship, Command Ship, HAC<br>
Recommended ship classes: Battleship, Command Ship, HAC<br>


Video: [[https://youtu.be/3MiIVkfF0KU Sentry Dominix]]
Video: [https://youtu.be/3MiIVkfF0KU Sentry Dominix]


Initial warp in to within 30 km of an Acceleration Gate, no NPC's; use gate to enter Pocket 1.
Initial warp in to within 30 km of an Acceleration Gate, no NPC's; use gate to enter Pocket 1.


====Pocket 1====
==== Pocket 1 ====
Initially there are
Initially there are
5x Container ('Amarr Battleship Wreckage') - Each contains one 'Metal Scraps' and tractor beams do not work on them<br>
5x Container ('Amarr Battleship Wreckage') - Each contains one 'Metal Scraps' and tractor beams do not work on them<br>


===Group 1 (Aggro)===
=== Group 1 (Aggro) ===
4x Frigates (Republic Takan / Republic Baldur)<br>
4x Frigates (Republic Takan / Republic Baldur)<br>
3x Battleships (Republic Tribal Ymir)<br>
3x Battleships (Republic Tribal Ymir)<br>
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4x Battleships (Republic Tribal Ymir / Republic Tribal Sigur)<br>
4x Battleships (Republic Tribal Ymir / Republic Tribal Sigur)<br>


Destruction of Spawn triggers the appearance of a 6th Container, this one called also 'Amarr Battleship Wreckage', but with a different type 'Amarrian Battleship Wreck'. Either use the type or just ignore the other containers to find that 6th container which holds the gate key (an 'Acceleration Gate Authentication Matrix') needed to get to Pocket 2.  
Destruction of Spawn triggers the appearance of a 6th Container, this one called also 'Amarr Battleship Wreckage', but with a different type 'Amarrian Battleship Wreck'. Either use the type or just ignore the other containers to find that 6th container which holds the gate key (an 'Acceleration Gate Authentication Matrix') needed to get to Pocket 2.


====Pocket 2====
=== Group 1 ===
 
===Group 1===
3x Frigates (Republic Takan / Republic Baldur)<br>
3x Frigates (Republic Takan / Republic Baldur)<br>
3x Battleships (Republic Tribal Jarl)<br>
3x Battleships (Republic Tribal Jarl)<br>
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Killing the Mercenaries completes the mission.
Killing the Mercenaries completes the mission.


===Blitz===
=== Blitz ===
Pocket 1 can not be blitzed as the container with the key is triggered by the last ship's destruction. (Key to enter the second pocket is also consumed on use, and allies cannot follow you into the pocket, although if you need to leave the pocket you can return)
Pocket 1 can not be blitzed as the container with the key is triggered by the last ship's destruction. (Key to enter the second pocket is also consumed on use, and allies cannot follow you into the pocket, although if you need to leave the pocket you can return)
Pocket 2 can hardly be blitzed as you have to remove two spawns to be able to trigger the mission objective.
Pocket 2 can hardly be blitzed as you have to remove two spawns to be able to trigger the mission objective.
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{{Missionrelated}}
{{Missionrelated}}
[[Category:Mission reports]][[Category:Storyline missions]]
 
[[Category:Mission reports]]
[[Category:Storyline missions]]
[[Category:Security missions]]