Difference between revisions of "The Hard Way"
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− | <noinclude> | + | <noinclude>{{MissionLinks}}{{NPCTableCSS}} <!-- This article is transcluded into Location Location (Amarr) --> |
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− | {{MissionLinks}}{{NPCTableCSS}} <!-- This article is transcluded into Location Location (Amarr) --> | ||
Part 2 of 5 (Part 1 covered here: [[Location Location (Amarr)]])<br> | Part 2 of 5 (Part 1 covered here: [[Location Location (Amarr)]])<br> | ||
</noinclude> | </noinclude> | ||
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|Level= 5 | |Level= 5 | ||
|Type= Encounter | |Type= Encounter | ||
− | |Objective= | + | |Objective= |
− | |Faction1= Amarr | + | |Faction1= Amarr Empire |
− | | | + | |DamageToDeal1= |
− | | | + | |DamageToResist1= |
|WebPoint= All Frigates | |WebPoint= All Frigates | ||
− | |EWAR= | + | |EWAR= Amarr Energy Neutralizer Sentry IIIs, NOS, Tracking Disrupter |
− | |ShipSizeLimit= | + | |ShipSizeLimit= |
|ShipSuggestion= (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters but recommend more DPS | |ShipSuggestion= (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters but recommend more DPS | ||
− | |Rewards= | + | |Rewards= |
− | |Extra= | + | |Extra= Mission requires the player to be able to use a Codebreaker module for hacking |
}} | }} | ||
Space type: Deadspace with Gate<br> | Space type: Deadspace with Gate<br> | ||
− | + | ||
Acceleration Gate into Deadspace | Acceleration Gate into Deadspace | ||
=== Single Pocket === | === Single Pocket === | ||
− | + | [https://i609.photobucket.com/albums/tt174/climb22033/HardWay5am-1.jpg image] | |
− | + | {{NPCTableHead|Initial Group (25-80km)}} | |
− | [https://i609.photobucket.com/albums/tt174/climb22033/HardWay5am-1.jpg image] | + | {{NPCTableRow|Frigate|3|Divine Imperial Napat|note= Orbits at 10km|point= scram|ewar= Web|ewar2= TD}} |
− | 3 | + | {{NPCTableRow|Battlecruiser|3|Imperial Templar Phalanx|note= Orbits at 22km}} |
− | 3 | + | {{NPCTableRow|Battleship|11|Imperial Templar Dominator/Martyr/Ultara*/Judgment**|note= Orbits of 17-49km|trigger= * Ultara triggers reinforcement 1, ** Judgement triggers reinforcement 2}} |
− | 11 | + | {{NPCTableRow|Sentry|4|Cruise Missile Batteries}} |
− | 4 | + | {{NPCTableRow|Sentry|1|Amarr Energy Neutralizers II|ewar= Neut}} |
− | 1 | + | {{NPCTableRow|Sentry|2|Amarr Energy Neutralizer Sentry IIIs|ewar= Neut}} |
− | 2 | + | |} |
+ | {{NPCTableHead|Reinforcement 1}} | ||
+ | {{NPCTableRow|Elite Cruiser|6|Divine Imperial Champion/Justicar|note= oOrbits at 14-32km}} | ||
+ | |} | ||
− | + | {{NPCTableHead|Reinforcement 2}} | |
− | + | {{NPCTableRow|Battleship|4|Imperial Templar Diviner|note= Orbits at 21km, NOS|ewar= TD|ewar2= Neut|trigger= Triggers reinforcement 3}} | |
+ | |} | ||
+ | {{NPCTableHead|Reinforcement 3}} | ||
+ | {{NPCTableRow|Battleship|6|Imperial Templar Martyr|note= Orbits at 49km}} | ||
+ | |} | ||
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+ | On occasion, additional ships spawn after smaller ships destroyed | ||
+ | {{NPCTableHead|Variation spawn}} | ||
+ | {{NPCTableRow|Frigate|4|Divine Imperial Bahir}} | ||
+ | {{NPCTableRow|Destroyer|5|Imperial Templar Caius/Crusader}} | ||
+ | {{NPCTableRow|Battlecruiser|7|Imperial Templar Seer/Justicar/Champion}} | ||
+ | |} | ||
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+ | {{NPCTableHead|Amarr Relay Station spawns (150,000 HP)}} | ||
+ | {{NPCTableSeparator|Shield reduced to 70%}} | ||
+ | {{NPCTableRow|Battlecruiser|6|Imperial Templar Phalanx|note= Orbits at 22km}} | ||
+ | {{NPCTableSeparator|Armor reduced to 50%}} | ||
+ | {{NPCTableRow|Battleship|6|Imperial Dominator/Martyr|note= Orbits of 17-44km, NOS|ewar= Neut}} | ||
+ | {{NPCTableSeparator|Structure reduced to 90%}} | ||
+ | {{NPCTableRow|Elite Cruiser|6|Divine Imperial Ambrose/Basil|note= Orbits at 7-19km, NOS|ewar= Neut}} | ||
+ | {{NPCTableSeparator|Structure reduced to 10%}} | ||
+ | {{NPCTableRow|Elite Frigate|6|Divine Imperial Napat|note= Orbits at 10km|point= scram|ewar= Web|ewar2= TD}} | ||
+ | |} | ||
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Hack the Communications Hub with a Codebreaker I module to retrieve the ''objective'' | Hack the Communications Hub with a Codebreaker I module to retrieve the ''objective'' | ||
− | '''Tips:''' | + | '''Tips:''' |
− | + | * Use a Passive Tank or plan a capacitor that receives an additional 100 units/s<br> | |
− | + | * Maximum damage dealing of initial group if it gets into range is 2790 hp/s (EM 56%, Therm 44%) | |
<noinclude> | <noinclude> | ||
− | Part 3 of 5 [[Prison Bust]] | + | Part 1 of 5 [[Location Location (Amarr)]] > * > Part 3 of 5 [[Prison Bust]] |
{{Missionrelated}} | {{Missionrelated}} |
Latest revision as of 21:18, 3 December 2022
Missions |
---|
Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Part 2 of 5 (Part 1 covered here: Location Location (Amarr))
Space type: Deadspace with Gate
Acceleration Gate into Deadspace
Single Pocket
Initial Group (25-80km)
Reinforcement 1
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Elite Cruiser Divine Imperial Champion/Justicar |
Reinforcement 2
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Battleship Imperial Templar Diviner |
Reinforcement 3
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Battleship Imperial Templar Martyr |
On occasion, additional ships spawn after smaller ships destroyed
Variation spawn
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Frigate Divine Imperial Bahir | ||||
5 x Destroyer Imperial Templar Caius/Crusader | ||||
7 x Battlecruiser Imperial Templar Seer/Justicar/Champion |
Amarr Relay Station spawns (150,000 HP)
Hack the Communications Hub with a Codebreaker I module to retrieve the objective
Tips:
- Use a Passive Tank or plan a capacitor that receives an additional 100 units/s
- Maximum damage dealing of initial group if it gets into range is 2790 hp/s (EM 56%, Therm 44%)
Part 1 of 5 Location Location (Amarr) > * > Part 3 of 5 Prison Bust
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