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→High Slots: Added remote armor repair to the list. |
m →High Slots: Fixed some links. |
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The first thing that a pilot should try an fit into an empty high slot is a Large 'Regard' Power Power Projector. This only requires [[Skills:Engineering#Energy_Emission_Systems|Energy Emission Systems]] I. An Energy Transfer (ET) provides added safety to the fleet in the event that there is a problem with the Logistics ET chain, such as a Logistics Pilot disconnecting. Also, this allows fleets to run with only one [[Basilisk]] or [[Guardian]] in fleet which makes assembling a fleet easier. An Incursion runner should fit 1-2 of these if possible. The Tech II versions are not needed. Medium ETs do not transfer enough capacitor to be useful. | The first thing that a pilot should try an fit into an empty high slot is a Large 'Regard' Power Power Projector. This only requires [[Skills:Engineering#Energy_Emission_Systems|Energy Emission Systems]] I. An Energy Transfer (ET) provides added safety to the fleet in the event that there is a problem with the Logistics ET chain, such as a Logistics Pilot disconnecting. Also, this allows fleets to run with only one [[Basilisk]] or [[Guardian]] in fleet which makes assembling a fleet easier. An Incursion runner should fit 1-2 of these if possible. The Tech II versions are not needed. Medium ETs do not transfer enough capacitor to be useful. | ||
Next a pilot should consider a single Large S95a Partial Shield Transporter or Large 'Solace' Remote Bulwark Reconstruction. This requires [[Skills:Engineering#Shield_Emission_Systems|Shield Emission Systems]] I or [[Skills:Mechanics#Remote_Armor_Repair_Systems| | Next a pilot should consider a single Large S95a Partial Shield Transporter or Large 'Solace' Remote Bulwark Reconstruction. This requires [[Skills:Engineering#Shield_Emission_Systems|Shield Emission Systems]] I or [[Skills:Mechanics#Remote_Armor_Repair_Systems|Remote Armor Repair Systems]] I respectively. Again this is another safety module. A bit less useful than an ET as any ship running one will run out of Capacitor quickly. This can be used as a temporary stopgap in the event of an emergency though. Medium sized repair modules do not transfer enough shield to be useful. | ||
A Medium Diminishing Power System Drain I is useful for Laser ships to improve capacitor stability. This requires [[Skills:Engineering# | A Medium Diminishing Power System Drain I is useful for Laser ships to improve capacitor stability. This requires [[Skills:Engineering#Energy_Emission_Systems|Energy Emission Systems]] III but has easier fitting requirements than ETs. They work by transferring capacitor from the target ship to you. Unfortunately NPCs never run out of Capacitor. The Meta 4 is best due to same range and transfer amount as the Tech II, but easier fitting requirements. | ||
Only after looking at the safety modules should a pilot consider a second weapon system. While this does provide additional DPS, it has high skill requirements due to an addition set of support skills. Hence the DPS increase will not be that great, and the pilot will run into mixed cycle time issues. | Only after looking at the safety modules should a pilot consider a second weapon system. While this does provide additional DPS, it has high skill requirements due to an addition set of support skills. Hence the DPS increase will not be that great, and the pilot will run into mixed cycle time issues. | ||