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Electronic Countermeasures: Difference between revisions

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== What is ECM? ==
== What is ECM? ==


ECM stands for Electronic Counter Measures and is also often referred to as jamming. ECM modules allow you to cause a targeted ship to lose any targets it has locked already, and lose its ability to target anything for 20 seconds (or longer if you happen to get more than one successful jam in a row). During combat this means the affected ship cannot shoot you or any of your fleet mates. This also includes other effects which require targeting, e.g Webbing, Scrambling, logistics support and their ability to use Ewar. Your target will still be able to use modules which don't require a target such as Smartbombs or other area effect weapons, and they may also use FoF missiles. ECM is generally regarded as the most effective Electronic Warfare technique.
ECM stands for Electronic Counter Measures and is often referred to as jamming. ECM modules give a chance to cause the targeted ship to lose any targets it has locked already, and loses the ability to target anything new for 20 seconds. During combat this means the affected ship cannot shoot or use any targeted modules on you or any of your fleet mates. This almost completely eliminates their ability to perform [[DD]] and [[EWar_101_Guide|EWar]] against your fleet or their [[Guide_to_Logistics|Logistic]] ability supporting their own fleet. Your target will still be able to use modules which don't require a target such as [[Smart Bomb|Smartbombs]] or other area effect weapons, and they may also use [[Missiles#Auto-targeting%20Missiles|FoF missiles]]; however, because those untargeted modules have niche use, ECM is generally regarded as the most effective Electronic Warfare technique.


== Who should use ECM? ==
== Who should use ECM? ==