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= Starter ships = | = Starter ships = | ||
The starter ships are pretty skill intensive, requiring you to have at least a couple of months worth training to get the [[Preparing_for_Incursions# | The starter ships are pretty skill intensive, requiring you to have at least a couple of months worth training to get the [[Preparing_for_Incursions#Minimum_skills|minimum skills]] to effectively fly them. | ||
== Recommended battleships == | == Recommended battleships == | ||
See [[Preparing_for_Incursions#Damage_dealers| | See [[Preparing_for_Incursions#Damage_dealers|minimum damage dealer skills]] for more information about the skills needed as well as the [[Vanguard_Incursion_fits#Battleships|vanguard]] and [[Assault_Incursion_fits#Battleships|assault fitting]] pages for the actual fits. | ||
These ships are also perfect to use as low ISK-risk ships during war. While we always use pickets and take precautions, there's absolutely no shame in simply not wanting to risk it during wartime. With pickets and other precautions you can be reasonably safe, but here's always a risk and if you're not comfortable with that or lack the necessary titles to fly the more fancy ships, just replace the meta guns with tech two guns on your trusty old tech one battleship and fly that, leaving your expensive toys docked safely in the station. | These ships are also perfect to use as low ISK-risk ships during war. While we always use pickets and take precautions, there's absolutely no shame in simply not wanting to risk it during wartime. With pickets and other precautions you can be reasonably safe, but here's always a risk and if you're not comfortable with that or lack the necessary titles to fly the more fancy ships, just replace the meta guns with tech two guns on your trusty old tech one battleship and fly that, leaving your expensive toys docked safely in the station. | ||
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== Logistics == | == Logistics == | ||
See [[Preparing_for_Incursions#Logistics| | See [[Preparing_for_Incursions#Logistics|minimum logistics skills]] for more information about the skills needed as well as the [[Vanguard_Incursion_fits#Logistics|vanguard]] and [[Assault_Incursion_fits#Logistics|assault fitting]] pages for the actual fits. | ||
While it may seem unfair to bundle logistics with tech one battleships in the starter section, the fact remains that these are the starter fits for the logistics role. It's a much more skill intensive role and there's no real progression in terms of new hulls to fly as a logistics pilot, instead improvement is based on better skills and more fitting options. | While it may seem unfair to bundle logistics with tech one battleships in the starter section, the fact remains that these are the starter fits for the logistics role. It's a much more skill intensive role and there's no real progression in terms of new hulls to fly as a logistics pilot, instead improvement is based on better skills and more fitting options. | ||
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| nowrap style="padding:0px;" | [[image:logo_faction_minmatar_republic.png|64px]][[image:logo_core_complexion_inc.png|64px]] | | nowrap style="padding:0px;" | [[image:logo_faction_minmatar_republic.png|64px]][[image:logo_core_complexion_inc.png|64px]] | ||
| nowrap style="padding:0px;" | [[image:Scimitar.jpg|64px]] | | nowrap style="padding:0px;" | [[image:Scimitar.jpg|64px]] | ||
| The | | The '''Scimitar''' is a logistics ship, the core of fleet defense. It does not rely on energy transfers to be cap stable and can therefor be fully operational on its own. The bonus to tracking links makes it an enormous asset on the field, on top of the repairs it supplies. | ||
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| nowrap style="padding:0px;" | [[image:logo_faction_caldari_state.png|64px]][[image:logo_lai_dai.png|64px]] | | nowrap style="padding:0px;" | [[image:logo_faction_caldari_state.png|64px]][[image:logo_lai_dai.png|64px]] | ||
| nowrap style="padding:0px;" | [[image:Basilisk.jpg|64px]] | | nowrap style="padding:0px;" | [[image:Basilisk.jpg|64px]] | ||
| The | | The '''Basilisk''' is another logistics ship, but unlike the Scimitar, it needs someone to exchange energy transfers with to be effective. With good skills it can provide energy transfers to the fleet or field one more shield transporter for extra repping power. | ||
|} | |} | ||
== Fleet & Navy Issue Battleships == | == Fleet & Navy Issue Battleships == | ||
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| nowrap style="padding:0px;" | [[image:logo_faction_minmatar_republic.png|64px]][[image:logo_republic_fleet.png|64px]] | | nowrap style="padding:0px;" | [[image:logo_faction_minmatar_republic.png|64px]][[image:logo_republic_fleet.png|64px]] | ||
| style="padding:0px;" | [[image:Tempest_Fleet_Issue.jpg|64px]] | | style="padding:0px;" | [[image:Tempest_Fleet_Issue.jpg|64px]] | ||
| The | | The '''Tempest Fleet Issue''' might not seem good at first glance compared to the [[Maelstrom]], but despite slightly lower paper dps, it has better range projection and tracking as well as utility highslots. | ||
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| nowrap style="padding:0px; text-align:center;" | [[image:logo_faction_amarr_empire.png|64px]][[image:logo_imperial_navy.png|64px]] | | nowrap style="padding:0px; text-align:center;" | [[image:logo_faction_amarr_empire.png|64px]][[image:logo_imperial_navy.png|64px]] | ||
| nowrap style="padding:0px;" | [[image:Apocalypse Navy Issue.jpg|64px]] | | nowrap style="padding:0px;" | [[image:Apocalypse Navy Issue.jpg|64px]] | ||
| The stronger base stats allows for the | | The stronger base stats allows for the '''Apocalypse Navy Issue''' to move some of the midslots to the rigs in order to get the requirement utility midslots for incursions. Has more tracking issues than capacitor issues. | ||
|- valign="top" | |- valign="top" | ||
| nowrap style="padding:0px; text-align:center;" | [[image:logo_faction_amarr_empire.png|64px]][[image:logo_imperial_navy.png|64px]] | | nowrap style="padding:0px; text-align:center;" | [[image:logo_faction_amarr_empire.png|64px]][[image:logo_imperial_navy.png|64px]] | ||
| nowrap style="padding:0px;" | [[image:Armageddon Navy Issue.jpg|64px]] | | nowrap style="padding:0px;" | [[image:Armageddon Navy Issue.jpg|64px]] | ||
| The stronger base stats allows for the | | The stronger base stats allows for the '''Armageddon Navy Issue''' to move some of the midslots to the rigs in order to get the requirement utility midslots for incursions. Still has capacitor issues. | ||
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| nowrap style="padding:0px;" | [[image:logo_faction_gallente_federation.png|64px]][[image:logo_federation_navy.png|64px]] | | nowrap style="padding:0px;" | [[image:logo_faction_gallente_federation.png|64px]][[image:logo_federation_navy.png|64px]] | ||
| nowrap style="padding:0px;" | [[image:Megathron Navy Issue.jpg|64px]] | | nowrap style="padding:0px;" | [[image:Megathron Navy Issue.jpg|64px]] | ||
| The [[Megathron Navy Issue]] performs similar to the | | The [[Megathron Navy Issue]] performs similar to the '''Hyperion''', except with much better tracking and slightly more raw damage as well. Overall better applied dps. | ||
|} | |} | ||