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Miners will jet-can ore, just as they do in a high-sec shared-can op. Where they deposit those cans depends on the op and the type of mining vessel used. In Procurers (with their smaller ore holds), miners will need to jettison frequently, and so they will usually be dropping cans in the belt/anomaly. This works well for the miner, but not as well for the hauler that has to pick up the cans, because the hauler is vulnerable in the belt (and not as well tanked as the Procurer). In Retrievers, miners won't need to drop cans as frequently, so miners can release cans after warping out to their assigned warp-out point. The hauler can then retrieve the cans at that out-of-belt point. In either mining vessel, if the miner is forced to dock by aggression, the miner can keep ore in their station inventory until the FC can trade for it in-station. | Miners will jet-can ore, just as they do in a high-sec shared-can op. Where they deposit those cans depends on the op and the type of mining vessel used. In Procurers (with their smaller ore holds), miners will need to jettison frequently, and so they will usually be dropping cans in the belt/anomaly. This works well for the miner, but not as well for the hauler that has to pick up the cans, because the hauler is vulnerable in the belt (and not as well tanked as the Procurer). In Retrievers, miners won't need to drop cans as frequently, so miners can release cans after warping out to their assigned warp-out point. The hauler can then retrieve the cans at that out-of-belt point. In either mining vessel, if the miner is forced to dock by aggression, the miner can keep ore in their station inventory until the FC can trade for it in-station. | ||
===Orca, hauler and processing support should be | ===Orca, hauler and processing support should be organized by the FC in advance.=== | ||
Orcas are the most expensive, slowest ships in the fleet. They typically shouldn't be flown by Unistas, to ensure their safety during high-sec travel. In low-sec ops, the Orca should be posted within the docking range of a station if possible, or within 1 km of a gate leading to a high-sec system. No one should be able to take down an Orca before it can dock at station or jump away. Ideally, the Orca pilot should be able to provide mining boosts while the fleet is mining, but also dock up and re-fit for combat boosts while the fleet is fighting. Even when the Orca is fitted for mining support, the Orca booster can provide agility and defensive boosts to fleeted miners by training [[Skills:Leadership#Skirmish_Warfare|Skirmish Warfare]], [[Skills:Leadership#Armored_Warfare|Armored Warfare]] and [[Skills:Leadership#Siege_Warfare|Siege Warfare]] skills. | Orcas are the most expensive, slowest ships in the fleet. They typically shouldn't be flown by Unistas, to ensure their safety during high-sec travel. In low-sec ops, the Orca should be posted within the docking range of a station if possible, or within 1 km of a gate leading to a high-sec system. No one should be able to take down an Orca before it can dock at station or jump away. Ideally, the Orca pilot should be able to provide mining boosts while the fleet is mining, but also dock up and re-fit for combat boosts while the fleet is fighting. Even when the Orca is fitted for mining support, the Orca booster can provide agility and defensive boosts to fleeted miners by training [[Skills:Leadership#Skirmish_Warfare|Skirmish Warfare]], [[Skills:Leadership#Armored_Warfare|Armored Warfare]] and [[Skills:Leadership#Siege_Warfare|Siege Warfare]] skills. | ||