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Preparing for Incursions: Difference between revisions

From EVE University Wiki
The Vanguard-patch came with several changes to starter skills, so rewrote the minimum skills and changed the presentation to better highlight the natural skill progression from minimum to recommended skills.
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Motion Prediction V<br>
Motion Prediction V<br>
Large <racial> Turret V<br>
Large <racial> Turret V<br>
Large <short> Specialization III<br><br>
Large <short> Specialization III<br>
{{co|grey|Sharpshooter V}}<br>
{{co|grey|Sharpshooter V}}<small>&nbsp;<ref name="long">{{co|crimson|Optional}} - Consider spending an additional '''9 days and 19 hours''' training into the long range specialization as well</ref></small><br>
{{co|grey|Large <long> Specialization III}}<br>
{{co|grey|Large <long> Specialization III<small>&nbsp;<ref name="long"></ref></small>}}<br>
{{co|grey|+ 9 days and 19 hours}}
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Electronic Warfare III<small>&nbsp;<ref>{{sk|Electronic Warfare|III}} is needed for {{sk|Frequency Modulation}} and {{sk|Long Distance Jamming}}.</ref></small><br>
Electronic Warfare III<small>&nbsp;<ref>{{sk|Electronic Warfare|III}} is needed for {{sk|Frequency Modulation}} and {{sk|Long Distance Jamming}}.</ref></small><br>
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<small><references/></small>
<small><references/></small>
= Logistics =
= Logistics =
Training for logistics is considerably more time-consuming than that of a regular damage dealer. Please remember that when you think the above mentioned skills for a damage dealer is a long train. The bare minimum to make the logistics ships work is {{sk|Logistics|IV}}, there is practically no way to make these ships function with lower skills than that. The reason for that is because the skill heavily influences the cap usage of remote repair modules as well as capacitor transmitters.
Training for logistics is considerably more time-consuming than that of a regular damage dealer. Please remember that when you think the above mentioned skills for a damage dealer is a long train. The bare minimum to make the logistics ships work is {{sk|Logistics|IV}}, there is practically no way to make these ships function with lower skills than that. The reason for that is because the skill heavily influences the cap usage of remote repair modules as well as capacitor transmitters.