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* Racial modules have an optimal around 40km -> 50km depending on skills with a falloff of 40-50km | * Racial modules have an optimal around 40km -> 50km depending on skills with a falloff of 40-50km | ||
The Blackbird, Scorpion and Kitsune (but not the Griffin, Rook and Falcon) have bonuses to ECM range based on your ship command skill which will modify these values. Tech 2 | The Blackbird, Scorpion and Kitsune (but not the Griffin, Rook and Falcon) have bonuses to ECM range based on your ship command skill which will modify these values. Tech 2 jammers fitted in a Blackbird fitted with two T2 or Meta 4 Signal Distortion Amplifiers and piloted by a character with Frequency Modulation, Long Range Jamming and Caldari Cruiser all at level IV will have an optimal of 75km and a falloff of 70km. | ||
The above scenarios are correct when your target is between you and your optimal range. When your target is past this optimal range it affects the chance that you will jam them. This works much in the same way weapon's fall off ranges work. | The above scenarios are correct when your target is between you and your optimal range. When your target is past this optimal range it affects the chance that you will jam them. This works much in the same way weapon's fall off ranges work. | ||