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Roles in Incursions: Difference between revisions

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** A useful technique for watching local in busy systems is to {{button|SHIFT}}-click to highlight all names currently in local, alternatively just use {{button|CTRL}} + {{button|A}} to select everyone currently in local. New arrivals to the system will appear a different color.
** A useful technique for watching local in busy systems is to {{button|SHIFT}}-click to highlight all names currently in local, alternatively just use {{button|CTRL}} + {{button|A}} to select everyone currently in local. New arrivals to the system will appear a different color.
** In the settings buttons immediately under the '''local''' chat window title, '''show compact member list''' can be clicked to allow more names to be seen at once. Again, this is most useful for busy systems. See [[Identifying War Targets in Local]] for more information.
** In the settings buttons immediately under the '''local''' chat window title, the icon with three heads links to '''show compact member list''' This can be clicked to allow more names to be seen at once. This is useful for busy systems. See [[Identifying War Targets in Local]] for more information.
* If you don't have a cloak, sit docked in a station with the local window up, that'll be sufficient. Alternatively sit at a safespot in a cheap shuttle or a rookie ship.
* If you don't have a cloak, you can Picket while docked in a station. This is sufficient to keep the fleet safe. Alternatively, sit at a safespot in space in a cheap shuttle or a rookie ship.
* With a cloak you can sit on grid, in view of the gate you're picketing, to combine both local and a visual on the enemy capsuleer or fleet. That way you could not only announce to the fleet that a war target is coming, but also what ship he's flying.
* With a cloak, sit in your assigned system, 150-250 km from your assigned gate. View the gate you're picketing, to combine both Local information, Overview information and visual information of the enemy capsuleers. This way, you can announce to the fleet that a war target is coming, but also what ship he's flying and how close he is.
* If war targets are active in the nearby systems, it would help if you reported to the fleet commander on a regular basis.
* Be aware of war targets activity in the nearby systems. Monitor the Local Intel window. It would help if you relay report war target reports that are nearby to the fleet commander. Filter war target reports in local trade hubs- these always have War Targets in them.
** Whenever you hear the fleet commander call for the wing warp out of their current site, chime up and say something like ''"Picket reporting in, all quiet!"'' or ''"Picket system clear!"'' if you want to be short and to the point.
** Whenever you hear the fleet commander call for the wing warp out of their current site, chime up and say something like ''"Picket reporting in, all quiet!"'' or ''"Picket system clear!"''. You want to be short and to the point. Alternatively, a short line of text in the Fleet Window is appropriate.
* Have the intel channel up, for extra information about enemy movements.
* If you're an out of corp character, make sure you know what you are doing. Picket is best filled with a Uni player.  Have all the war targets set to a standing that's unique (-5 means they are orange, -10 red etc), so you don't risk confusing them with other personal corporations or characters you've set to a bad standing. For example, if you use -10 for your own personal use and -5 for uni war targets, you'll know that all the people with orange tags are uni war targets.
* If you're an out of corp character, make sure you have all the war targets set to a standing that's unique (-5 means they are orange, -10 red etc), so you don't risk confusing them with other personal corporations or characters you've set to a bad standing. For example, if you use -10 for your own personal use and -5 for uni war targets, you'll know that all the people with orange tags are uni war targets.
** Be sure to update your standings when wars end or new wars become active.
** Be sure to update your standings when wars end or new wars become active.
* This role isn't paid by game mechanics, but relies on [[Roles_in_Incursions#Unpaid_roles_and_tipping|tips]] to be compensated for their work.
* This role isn't paid by game mechanics. Pickets rely on [[Roles_in_Incursions#Unpaid_roles_and_tipping|tips]] to be compensated for their work.


== Sniper ==
== Sniper ==