User:Cassiel Seraphim/Sandbox5

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Alliance tournament logo.png The Alliance Tournament is a three-week-long annual event where the various alliances of New Eden put together teams of pilots and try to defeat each other in combat. The event is organised by CCP, and the prizes include PLEX, ship SKINs, and unique blueprints for otherwise unobtainable ships.

Tournament details

The tournament rules as well as the arena makes for a very different kind of PvP than what is offered in New Eden, but the potential spoils are well worth all the months of training and billions of ISK (if not trillions) people spend in these tournaments.

The matches are presented with a graphical overlay showing various effects such as electronic warfare and remote assistance.
Here's an example of the "tournament prize ship" for Alliance Tournament XI, where some of the winners walked away with blueprint to make a limited amount of Fiends.
A variety of medals are rewarded to players in an alliance placing in the top tiers of a tournament.

Rules

The rules of the tournament tends to change slightly every year, as they make minor adjustments to keep the tournament fresh and entertain and avoid problems that crept up in previous tournaments. The full list of rules can be read on the official Alliance Tournament Rules page, but in general you could summarize the rules as follows:

  • Each team can field up to 10 pilots per match and fleet compositions are limited to a certain number of points in total, where smaller ships cost less than larger ships. There are however many module restrictions (faction, deadspace and officer mods) and drone restrictions (varies depending on type of drone) and teams are only able to field one cruiser-class logistics or two frigate-class logistics.
  • Before the tournament begins, team captains are allowed to assign one ship as a flagship. A flagship is allowed most modules (including deadspace and officer mods) and can be fielded even if the ship-class was banned (see below). This makes the flagship a very powerful ship, but one that must be used carefully as you are not allowed to replace the flagship if you lose it in a match.
  • Before a match, team captains can ban the use of specific ships, which creates a sort of meta-game to either block or lure people into specific fleet compositions or force them to use their flagship instead.
  • Matches are limited to 10 minutes, then if no side has outright won by destroying all the opposing team's ships, the winner will be determined based on ship-points.
  • The tournament starts off with a modified double-elimination setup and ends with best-of-five final.

The arena

Each match will take place in an arena of sorts, that measures 125 km around a central beacon. Inside the arena are Mobile Micro Jump Unit structures, one in the center and then the rest spread out in a cube-like form inside the arena, that can be used by everyone. Warping inside the arena is not allowed, unless you're using said structures. You are also not allowed to leave the arena, punishable by immediate destruction.

This creates some interesting aspects for this type of format. The highly constrained arena size makes kiting around the edge of the arena dangerous, as minor pilot errors can easily lead to violating the boundary and getting blown up. Similarly, the jump structures can also lead to accidents if you are bumped while activating the jump, as that might throw off your alignment and hurling you outside the area of the arena. Screening as well as tactical maneuvering around the arena is also incredibly important, pushing player skill and nerves to the limit.

Worth noting is that the whole tournament takes place on the Tranquility server, in an area of space normally inaccessible by capsuleers. This means that all the ships, modules and implants players bring to the tournament are bought and paid for with real ISK, and the losses they suffer are therefore real losses. Since each team must have a large amount of ships for various fleet compositions as well as extras in case of losses, plus the fact that there are few limits on how much ISK you can spend on your flagship, it's a considerable cost to participate in the tournament as well as the potential for some hefty loot if you manage to kill the opposing team's flagship.

Prizes

Winners in the alliance tournament stand to gain billions of Icon money.pngISK (the higher they place, the larger the sum), PLEX new.png PLEX as well as SKINs and blueprint copies for the highly coveted tournament ship prices.

The tournament price ships were introduced in Alliance Tournament VII back in 2009. Each year there's a theme based on one of the factions in EVE and the winners get a frigate-class ship as well as a cruiser-class ship. These ships are very strong and thematic, some downright overpowered by design. By design they are also finite, by having a total of 50 runs across all the blueprint copies given out as prices for each ship. As such you can only ever produce 50 of each tournament prize ship and every ship that is lost means there's forever one less tournament ship of that class.

Given their rarity and extreme cost (often in the magnitude of several hundred billion), they usually end up as collector's items and seldom undocked other than to show them off and even less often used in actual combat. You can encounter these ships in PvP from time to time though, as there are a few wealthy players or former tournament winners who decide it's worth putting in the field. It's also a relatively common tactics to use tournament ships in the tournament, as some tournament ships are highly suited for the tournament format and gives the alliance wealthy enough to afford them an upper hand.

Alliance Tournament history

When the tournaments first started back in 2005, it was called the "Caldari Championships" or "Alliance Championships". It wasn't until the second tournament that they started referring to them as the "Alliance Tournament" (AT for short), but even then it was sometimes referred to as the "Caldari PvP Tournament".

Previous winners

Below are a list of previous winners of the Alliance Tournament, along with whatever prize ships were handed out to the winners.

Tournament Year Winners Tournament Prize Ships Results and YouTube-videos
ATXIV 2016 (YC 118) The Tuskers Co. Blood RaiderCaedes (frigate) and Blood RaiderRabisu (cruiser) Results and AT14 on Youtube (excluding Day 1 and Day 2)
ATXIII 2015 (YC 117) Pandemic Legion Sansha's NationImp (frigate) and Sansha's NationFiend (cruiser) Results and AT13 on YouTube
ATXII 2014 (YC 116) The Camel Empire GuristasWhiptail (frigate) and GuristasChameleon (cruiser) Results and AT12 on YouTube
ATXI 2013 (YC 115) Pandemic Legion Angel CartelChremoas (frigate) and Angel CartelMoracha (cruiser) Results and AT11 on YouTube
ATX 2012 (YC 114) Verge of Collapse CaldariCambion (frigate) and CaldariEtana (cruiser) Results and AT10 on YouTube
ATIX 2011 (YC 113) HYDRA RELOADED AmarrMalice (frigate) and AmarrVangel (cruiser) Results and AT9 on YouTube
ATVIII 2010 (YC 112) Pandemic Legion GallenteUtu (frigate) and GallenteAdrestia (cruiser) Results and AT8 on YouTube
ATVII 2009 (YC 111) Pandemic Legion MinmatarFreki (frigate) and MinmatarMimir (cruiser) Results and AT7 on YouTube
ATVI 2009 (YC 111) Pandemic Legion - Results
ATV 2008 (YC 110) Ev0ke - Results
ATIV 2007 (YC 109) HUN Reloaded - Results
ATIII 2006 (YC 108) Band of Brothers - Results
ATII 2006 (YC 108) Band of Brothers - Results
ATI 2005 (YC 107) Band of Brothers - No details available

Other tournaments

Apart from the alliance tournament, there has also been several other tournaments such as New Eden Open and the Amarr Championships where one of our own, Kelon Darklight helped ensured victory for House Tash-Murkon which led to the crowning of Empress Catiz in YC118.

CCP has also helped players start their own tournaments, such as the EVE_NT tournaments.