Fair Play - To The Rescue
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Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
This mission is part 1 of the mission chain Fair Play
Level | 1 |
Type | Encounter |
Objective | Investigate the distress call. Eliminate all hostiles. |
Faction | Mercenaries |
Best damage to deal | ![]() ![]() |
Damage to resist | ![]() ![]() |
Mission briefing |
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We're receiving a rather garbled transmission. We can't tell who it's from, but it is damnably close to a Navy distress call. It's not certain, but I'm not going to be the one sacked for not responding quickly to a call from our boys.
Fly out to these coordinates and see what's going on. Take out any hostiles. Check Local |
Single pocket, no gate.
Pop-up when starting to warp to the location
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I knew one of you stupid newbies would fall for this. Now send me all of your ISK or I'll pod you. |
When the pirate starts taking damage
In local |
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Lone Pirate: This isn't fair! I'm supposed to be winning! Lone Pirate: Ha! You're so stupid. I will own you! |
WD | EWAR | L
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1 x Frigate Lone Pirate ![]() |
Note:
- The smuggler's stargate drops about 50 scrap metal and some illegal drugs. Not worth destroying, as it has an obscene amount of HP.
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