Pirate Faction Ship Overview

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Template:Work in Progress Pirate Faction Ships are expensive, high-performance ships built by pirate factions. Aside from the four main empire factions (Amarr, Caldari, Gallente, Minmatar) and the mining faction ORE, there are seven pirate factions that have made their ships available to capsuleers. Pirate faction ships require two different racial ship command skills, and gain bonuses from both. Each faction has three available ships: one frigate, one cruiser, and one battleship. Sansha's Nation has a fourth ship available: the only pirate capital ship. Pirate battleships are some of the strongest ships in the game.

Several pirate rookie ships were distributed as a promo at Pax East 2013. These were the Angel Cartel Echo, the Blood Raider Hematos, the Guristas Taipan, the Sansha's Nation Immolator, and the Serpentis Violator.

Angel Cartel

Logo faction angel cartel.png

Races: Minmatar and Gallente

Focus: Speed and warp speed

Frigate: Dramiel

Cruiser: Cynabal

Battleship: Machariel

Angel Cartel ships have bonuses to projectile turrets and warp speed. Each ship is among the fastest in its class.

Blood Raiders

Races: Amarr and Minmatar

Focus: Webs and capacitor warfare

Frigate: Cruor

Cruiser: Ashimmu

Battleship: Bhaalgorn

Blood Raider ships have bonuses to web range and neut strength. They can use nos modules on enemy ships regardless of their own cap level. The ability of the Bhaalgorn to completely drain its opponent's capacitor makes it useful against capital ships.

Guristas

Logo faction guristas pirates.png

Races: Caldari and Gallente

Focus: Shields and drones

Frigate: Worm

Cruiser: Gila

Battleship: Rattlesnake

Guristas ships have bonuses to shields and missiles. They have a unique way of using drones: each ship can field only two drones of the appropriate size (worm light, gila medium, rattlesnake heavy), but the drones are many times stronger than normal, so that their total strength is at least equal to five drones fielded by an ordinary drone ship.

Mordu's Legion

Logo faction mordus legion.png

Races: Caldari and Gallente

Focus: Missiles and warp disruption

Frigate: Garmur

Cruiser: Orthrus

Battleship: Barghest

The newest pirate faction ships, Mordu's Legion ships have bonuses to missile damage and warp disruption range. Their missiles travel twice as fast as normal, but last half as long as normal, so their range is unchanged.

Sansha's Nation

Logo faction sanshas nation.png

Races: Amarr and Caldari

Focus: Afterburners and lasers

Frigate: Succubus

Cruiser: Phantasm

Battleship: Nightmare

Supercarrier: Revenant

Sansha's Nation ships have bonuses to energy turrets and afterburner strength. They can reach almost MWD speeds with afterburners, and suffer none of the penalties associated with MWDs.

Serpentis

Logo faction serpentis.png

Races: Gallente and Minmatar

Focus: Blasters and webs

Frigate: Daredevil

Cruiser: Vigilant

Battleship: Vindicator

Serpentis ships have bonuses to hybrid turrets and web strength. A single web from a Serpentis ship is enough to reduce its opponent's speed to 10% of its normal value (which allows the Serpentis ship to catch up and melt it with blasters).

Sisters of EVE

Races: Amarr and Gallente

Focus: Exploration and armor

Frigate: Astero

Cruiser: Stratios

Battleship: Nestor

Sisters of EVE ships have bonuses to armor and drones. They also have bonuses to relic and data analyzer virus strength. The Astero and the Stratios can fit Covert Ops cloaks, allowing them to warp cloaked. The Nestor has a bonus to remote armor repair and a small ship maintenance bay that allows fleet members to refit their ships.