What Slavery Begets

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Against the Empire is a Level 3 mission involving combat against the Amarr Empire.

Level 3
Type Encounter
Objective Retrieve crew members from the wrecks.
Faction Amarr
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Warp disruption All Frigates
EWAR Energy Neutralizer Sentries, NOS, Tracking Disrupter
Mission briefing
To complete this mission, you will require a ship with a hacking module online, as well as an available cargo capacity of at least 2,000 m3 volume (and preferably 6,000 m3).

I recently learned that a manufacturer for the Amarr Navy has taken over a complex in SYSTEM, where they build components for their slave transports. I want you to defeat whatever guards or defenses they've put in place and bring back the freight containers they've got stored there. This isn't as simple as it sounds, of course.

I understand that the Amarr, feating an action just such as the one I'm proposing, have booby-trapped these cargo containers: You'll need to hack the floating containers to get the secure containers inside, and the outer containers will no doubt detonate if you fail to hack them properly. There may be other decoy containers in the compound, too - you'll need to find the ones with the secure containers inside.

Notes: You need to retrieve 3x Massive Sealed Cargo Containers (6000.0m3). To complete this mission, you will require a ship with a hacking module online, as well as an available cargo capacity of at least 2,000 m3 volume (and preferably 6,000 m3).

Warp-In

Acceleration gate at 60km. Towers range 20km to 75km.

Destroying Stasis Towera replaces them with an Amarr Heavy Neut Tower


Initial Group
WD EWAR L


Tower 4 x Amarr Cruise Missile Battery
Tower 7 x Amarr Stasis Tower Spawns Reinforcements Stasis Webifier
Tower 2 x Tower Sentry Amarr III


Reinforcements
WD EWAR L


Tower 7 x Amarr Energy Neutralizer Sentry Energy Neutralizer

Pocket 1

Ships range 25-40km.
Towers range 40-45km.
You warp into the acceleration gate at 0km.


Initial Group
WD EWAR L


Tower 6 x Amarr Cruise Missile Battery
Tower 2 x Tower Sentry Amarr III
Battlecruiser 5 x Battlecruiser Templar Justicar/Divine Justicar/Divine Champion Stasis Webifier
Battleship 5 x Battleship Templar Martyr

Reinforcement spawns at 3 minutes from warp in, 20-25km from warp in point.


Reinforcement Wave 1
WD EWAR L


Frigate 2 x Frigate Divine Imran/Valok/Napat Td
Battlecruiser 3 x Battlecruiser Divine Justicar/Divine Ambrose Energy Neutralizer
Battleship 2 x Battleship Martyr/Dominator

Reinforcement spawns at 6 minutes from warp in, 15-25km from warp in point.


Reinforcement Wave 2
WD EWAR L


Frigate 2 x Frigate Divine Imran/Valok/Napat Td
Battlecruiser 2 x Battlecruiser Divine Justicar/Divine Ambrose Energy Neutralizer
Battleship 3 x Battleship Martyr/Dominator

Reinforcement spawns at 7 minutes from warp in, 15-25km from warp in point.


Reinforcement Wave 2
WD EWAR L


Frigate 7 x Frigate Divine Imran/Valok/Napat Td
Battlecruiser 2 x Battlecruiser Divine Justicar/Divine Ambrose Energy Neutralizer

Pocket 2

Ships range 20-30km.
Towers range 25-30km.
You warp into the acceleration gate at 0km.

Destroying Neutralizer Towers replaces them with Sentry III Towers.


Initial Group
WD EWAR L


Tower 2 x Amarr Cruise Missile Battery
Tower 2 x Tower Sentry Amarr III
Tower 2 x Amarr Energy Neutralizer Sentry Energy Neutralizer
Frigate 7 x Frigate Divine Imran/Valok/Napat Td
Battlecruiser 4 x Battlecruiser Divine Justicar/Champion
Battleship 5 x Battleship Templar Ultara/Martyr


Reinforcements
WD EWAR L


Tower 2 x Tower Sentry Amarr III

Pocket 3

Ships range 30-40km.
Towers range 20-60km.
The objective (Datacenters) are 40k from the warp in.


Initial Group
WD EWAR L


Tower 4 x Amarr Cruise Missile Battery
Tower 4 x Amarr Energy Neutralizer Sentry Energy Neutralizer
Frigate 3 x Frigate Divine Imran/Valok/Napat Td
Battlecruiser 3 x Battlecruiser Divine Justicar/Champion
Battleship 7 x Battleship Templar Ultara/Martyr


Hacking

There are 4 containers each in the 2nd and 3rd room and 5 in the last room. One among each of these groups has 1 of the 3 large containers you need to finish the mission. The rest only ever contain 1 unit of scrap metal. They are bunched together at 40km from the warp in in each of the rooms. Hacking 4 was enough for me to hack all of them. To find which of the cans you need to hack make sure you have 'type' column active and the objective can should have a different type than the rest.

Hacking can in 2nd/3rd room will cause spawns to appear and attack

2nd room: 2 elite frigs, 2 spawns
3rd room: 5 elite frigs 6 elite cruisers, 1 spawn

Hacking cans in any of the rooms will randomly cause a 500 aoe damage around the cans that hits your ship or any drones you have orbiting you.

Notes

- The mission requires you to carry 6000m3 which will require an Industrial/Transport ship to carry.
- You need to equip an Analyser module to hack the datacenters.
- You need more than Hacking level 3.
- There are destructible structures in most of the rooms, none of them drop anything.