The Mouthy Merc
Missions |
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Mission briefing |
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A confidential informant has warned us of an impending kidnapping attempt on a young noble by a notorious Minmatar mercenary. One of my associates, who owes me a lifetime worth of favors, discovered the plot during a card game. The merc's mouth and ego are both the size of New Eden itself. He talked openly about his plan without a second thought. We need your help in stopping him before he can carry out his plans.
His staging ground is at <mission location>. Find and kill him with any and all means at your disposal. He's a crafty SOB, so expect not just a fight, but some unorthodox challenges when he realizes you're on to him. He's especially fond of drawing pursuers into hazardous clouds. Odds are good he'll have some ex-Navy Minnies flying back-up. He might be a braggart, but he's still a paranoid merc. Be careful. |
Video: Sentry Dominix
Blitz: Clear the battleships in the first room, loot the key, and take the acceleration gate. In the second room, clear again battleships until The Mercenary spawns, after you kill him the mission is marked finished.
Notes: The initial warp in is about 25 km from the acceleration gate to the first pocket. So best fit a propulsion module. The acceleration gate in the first pocket requires a gate key which you obtain in that pocket.
Pocket 1
Pocket 2
Tags to be looted
7x Republic Fleet Captain I 26x Republic Fleet Commander II 15x Republic Fleet High Captain I 6x Republic Fleet Midshipman II 1x Republic Fleet Midshipman III
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