The Hard Way
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Part 2 of 5 (Part 1 covered here: Location Location (Amarr))
Space type: Deadspace with Gate
Acceleration Gate into Deadspace
Single Pocket
Initial Group (25-80km)
Reinforcement 1
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Elite Cruiser Divine Imperial Champion/Justicar |
Reinforcement 2
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Battleship Imperial Templar Diviner |
Reinforcement 3
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Battleship Imperial Templar Martyr |
On occasion, additional ships spawn after smaller ships destroyed
Variation spawn
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Frigate Divine Imperial Bahir | ||||
5 x Destroyer Imperial Templar Caius/Crusader | ||||
7 x Battlecruiser Imperial Templar Seer/Justicar/Champion |
Amarr Relay Station spawns (150,000 HP)
Hack the Communications Hub with a Codebreaker I module to retrieve the objective
Tips:
- Use a Passive Tank or plan a capacitor that receives an additional 100 units/s
- Maximum damage dealing of initial group if it gets into range is 2790 hp/s (EM 56%, Therm 44%)
Part 1 of 5 Location Location (Amarr) > * > Part 3 of 5 Prison Bust
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