User:Amoni Panala/WIP/3
- Main article: Alternate characters
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Scanner alts are alts that have been trained for scanning and/or exploration. The benefit of training a scanner alt varies depending on use-case, but training a perfect scanner can take 157 days from fresh character to fully trained using neural remaps and +3 implants. As such, training your main character to be a perfect scanner may not be the best use of your training time. This guide is broken into three tiers of scanner:
- Basic scanner: Alpha exploration, seeding, and emergency backup scanner
- Exploration scanner: exploration, scanning down a chain
- This plan assumes your character is on an Omega account
- Perfect scanner: scanning down wormhole chains quickly and efficiently, combat scanning
- This plan assumes your character is on an Omega account
Preparation
Creating a character in any empire is fine as all the T2 scanning ships are more than adequate. The issue comes down to personal preference and how efficient you want your character to be. Regardless of starting empire faction, perfect scanners might benefit from training into the Buzzard or Magnate as these two get bonuses to scanning-related stats. The Buzzard is a favorite because of its generous 5 mid slots which allows it to fit extra scanning equipment. If you're trying to do exploration quickly for ISK, training into a Cheetah may be worthwhile as the fastest of the four. The Helios is the slowest, but makes up for it by being well-rounded with generous mid slots and tank.
Note that only the basic scanner skill plan and exploration skill plan have exploration skills in their skill plans. A perfect scanner can add exploration skills to the queue, but generally a perfect scanner is not needed for exploration.
Pause Training
If you are creating an alt on an account with other characters, it is important to note that only one character can be training skills at a time. Attempting to add skills to the training queue will result in an error, so you will need to pause training on your currently training character, or activate Multiple Character Training.
Neural Remap
For basic scanner skill plan, no neural remap is required.
For exploration scanner skill plan, you may wish to remap to Intelligence-Memory after training ship and navigation skills.
The perfect scanner will require all three neural remaps for efficiency.
Implants
All characters start with Cybernetics I which allows the use of +3 implants. This will greatly improve your train time. If all you're going to train the alt for is as a scanner, you don't need the Social Adaptation Chip - Basic (Slot 5) as none of the skills in these plans have Charisma as a primary or secondary attribute.
Basic scanner
No neural remap for the basic scanner plan. This skill plan is intended for Alpha clone characters who wish to get into exploration, seed alts, and emergency backup scanners. Seed alts are alts that have been trained with just enough scanning proficiency that they can be safe-logged in a wormhole system for later use to log in and either spy on the activity of the people living there or scan a way for an eviction fleet to get inside.
Use the skill plan appropriate to the empire faction of the character. Below that is the skills you can add to make your scanner capable of Alpha-level exploration.
Caldari basic scanner
Heron
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Caldari Frigate 2 Evasive Maneuvering 2 Energy Grid Upgrades 2 Astrometric Acquisition 2 High Speed Maneuvering 2 Warp Drive Operation 3 Astrometric Rangefinding 2 Caldari Frigate 3 Evasive Maneuvering 3 Energy Grid Upgrades 3 Shield Upgrades 3 Shield Management 3 High Speed Maneuvering 3 Caldari Frigate 4 Spaceship Command 4 Navigation 4
Minmatar basic scanner
Probe
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Minmatar Frigate 2 Evasive Maneuvering 2 Energy Grid Upgrades 2 Astrometric Acquisition 2 High Speed Maneuvering 2 Warp Drive Operation 3 Astrometric Rangefinding 2 Minmatar Frigate 3 Evasive Maneuvering 3 Energy Grid Upgrades 3 Shield Upgrades 3 Shield Management 3 High Speed Maneuvering 3 Minmatar Frigate 4 Spaceship Command 4 Navigation 4
Astrometric Acquisition II (5x) 6 hours, 28 minutes, 8 seconds
Warp Drive Operation III (1x) 7 hours, 19 minutes
Astrometric Rangefinding II (8x) 10 hours, 20 minutes, 56 seconds
Evasive Maneuvering III (2x) 14 hours, 38 minutes, 3 seconds
Energy Grid Upgrades III (2x) 14 hours, 38 minutes, 3 seconds
Shield Upgrades III (2x) 14 hours, 38 minutes, 3 seconds
Shield Management III (3x) 21 hours, 57 minutes, 8 seconds
High Speed Maneuvering III (5x) 1 days, 12 hours, 35 minutes, 11 seconds
Caldari/Minmatar Frigate IV (x2) 3 days, 10 hours, 47 minutes, 19 seconds
Spaceship Command IV (1x) 1 day, 17 hours, 23 minutes, 39 seconds
Navigation IV (1x) 1 day, 17 hours, 23 minutes, 39 seconds
Gallente basic scanner
Imicus
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Gallente Frigate 2 Evasive Maneuvering 2 Energy Grid Upgrades 2 Astrometric Acquisition 2 High Speed Maneuvering 2 Warp Drive Operation 3 Astrometric Rangefinding 2 Gallente Frigate 3 Evasive Maneuvering 3 Energy Grid Upgrades 3 High Speed Maneuvering 3 Gallente Frigate 4 Spaceship Command 4 Navigation 4 Hull Upgrades 4
Amarr basic scanner
Magnate
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Amarr Frigate 2 Evasive Maneuvering 2 Energy Grid Upgrades 2 Astrometric Acquisition 2 High Speed Maneuvering 2 Warp Drive Operation 3 Astrometric Rangefinding 2 Amarr Frigate 3 Evasive Maneuvering 3 Energy Grid Upgrades 3 High Speed Maneuvering 3 Amarr Frigate 4 Spaceship Command 4 Navigation 4 Hull Upgrades IV
Astrometric Acquisition II (5x) 6 hours, 28 minutes, 8 seconds
Warp Drive Operation III (1x) 7 hours, 19 minutes
Astrometric Rangefinding II (8x) 10 hours, 20 minutes, 56 seconds
Evasive Maneuvering III (2x) 14 hours, 38 minutes, 3 seconds
Energy Grid Upgrades III (2x) 14 hours, 38 minutes, 3 seconds
High Speed Maneuvering III (5x) 1 days, 12 hours, 35 minutes, 11 seconds
Gallente/Amarr Frigate IV (x2) 3 days, 10 hours, 47 minutes, 19 seconds
Spaceship Command IV (1x) 1 day, 17 hours, 23 minutes, 39 seconds
Navigation IV (1x) 1 day, 17 hours, 23 minutes, 39 seconds
Hull Upgrades IV (2x) 3 days, 10 hours, 47 minutes, 19 seconds
Below are optional exploration skills if you are making an Alpha-clone explorer.
Exploration skills (optional)
Alpha-level explo skills
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Hacking 2 Archeology 2 Hacking 3 Archaeologyy 3
Hacking III (3x) 3 hours, 52 minutes, 52 seconds
Archaeology III (3x) 3 hours, 52 minutes, 52 seconds
Exploration scanner
No remap for the ship skills. The main difference between each of these ship skills is the empire frigate skill.
Caldari ship skills
Buzzard
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Caldari Frigate I Acceleration Control I Evasive Maneuvering II Caldari Frigate II Acceleration Control II Warp Drive Operation III Evasive Maneuvering III Caldari Frigate III Acceleration Control III Warp Drive Operation IV Navigation IV Spaceship Command IV Caldari Frigate IV Evasive Maneuvering IV Acceleration Control IV Electronics Upgrades IV Warp Drive Operation V Navigation V Caldari Frigate V Evasive Maneuvering V Electronics Upgrades V Covert Ops I Covert Ops II Covert Ops III Covert Ops IV
Minmatar ship skills
Cheetah
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Minmatar Frigate I Acceleration Control I Evasive Maneuvering II Minmatar Frigate II Acceleration Control II Warp Drive Operation III Evasive Maneuvering III Minmatar Frigate III Acceleration Control III Warp Drive Operation IV Navigation IV Spaceship Command IV Minmatar Frigate IV Evasive Maneuvering IV Acceleration Control IV Electronics Upgrades IV Warp Drive Operation V Navigation V Minmatar Frigate V Evasive Maneuvering V Electronics Upgrades V Covert Ops I Covert Ops II Covert Ops III Covert Ops IV
Amarr ship skills
Anathema
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Amarr Frigate I Acceleration Control I Evasive Maneuvering II Amarr Frigate II Acceleration Control II Warp Drive Operation III Evasive Maneuvering III Amarr Frigate III Acceleration Control III Warp Drive Operation IV Navigation IV Spaceship Command IV Amarr Frigate IV Evasive Maneuvering IV Acceleration Control IV Electronics Upgrades IV Warp Drive Operation V Navigation V Amarr Frigate V Evasive Maneuvering V Electronics Upgrades V Covert Ops I Covert Ops II Covert Ops III Covert Ops IV
Gallente ship skills
Helios
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Gallente Frigate I Acceleration Control I Evasive Maneuvering II Gallente Frigate II Acceleration Control II Warp Drive Operation III Evasive Maneuvering III Gallente Frigate III Acceleration Control III Warp Drive Operation IV Navigation IV Spaceship Command IV Gallente Frigate IV Evasive Maneuvering IV Acceleration Control IV Electronics Upgrades IV Warp Drive Operation V Navigation V Gallente Frigate V Evasive Maneuvering V Electronics Upgrades V Covert Ops I Covert Ops II Covert Ops III Covert Ops IV
<Empire> Frigate V (x2) 9 days, 18 hours, 9 minutes, 40 seconds
Acceleration Control IV (4x) 3 days, 10 hours, 47 minutes, 19 seconds
Evasive Maneuvering V (2x) 9 days, 18 hours, 9 minutes, 40 seconds
Warp Drive Operation V (1x) 4 days, 21 hours, 4 minutes, 50 seconds
Navigation V (1x) 4 days, 21 hours, 4 minutes, 50 seconds
Spaceship Command IV (1x) 20 hours, 41 minutes, 49 seconds
Electronics Upgrades V (2x) 9 days, 18 hours, 9 minutes, 40 seconds
Covert Ops IV (4x) 3 days, 10 hours, 47 minutes, 19 seconds
Below are tank, support, and scanning skills. Caldari-Minmatar will train shield tank and Amarr-Minmatar will train armor tank.
Shield/support/scanning skills
Caldari/Minmatar
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Shield Operation I Jury Rigging I Shield Operation II Jury Rigging II Shield Operation III Jury Rigging III Shield Compensation I Shield Rigging I Astronautics Rigging I Cloaking I Shield Rigging II Astronautics Rigging II Astrometric Acquisition II Astrometric Rangefinding II Cloaking II Shield Rigging III Astronautics Rigging III Astrometric Acquisition III Astrometric Rangefinding III Cloaking III Capacitor Systems Operation IV Shield Rigging IV Astronautics Rigging IV Capacitor Management IV Astrometrics IV Astrometric Acquisition IV Astrometric Rangefinding IV Cloaking IV Astrometric Pinpointing I Astrometric Pinpointing II Astrometric Pinpointing III Astrometric Pinpointing IV Astrometrics V Hull Upgrades IV Mechanics IV Shield Operation IV Shield Management II Shield Management III Shield Management IV Shield Upgrades II Shield Upgrades III Shield Upgrades IV Tactical Shield Manipulation II Tactical Shield Manipulation III Tactical Shield Manipulation IV Shield Compensation II Shield Compensation III Kinetic Shield Compensation I Kinetic Shield Compensation II Kinetic Shield Compensation III Explosive Shield Compensation I Explosive Shield Compensation II Explosive Shield Compensation III EM Shield Compensation I EM Shield Compensation II EM Shield Compensation III
Shield Operation IV (1x) 20 hours, 41 minutes, 49 seconds
Jury Rigging III (2x) 7 hours, 19 minutes, 2 seconds
Shield Compensation 7 hours, 19 minutes, 2 seconds
Shield Rigging IV (3x) 2 days, 14 hours, 5 minutes, 30 seconds
Astronautics Rigging IV (3x) 2 days, 14 hours, 5 minutes, 30 seconds
Cloaking IV (6x) 5 days, 4 hours, 11 minutes
Astrometric Acquisition IV (5x) 4 days, 7 hours, 29 minutes, 10 seconds
Astrometric Rangefinding IV (8x) 6 days, 21 hours, 34 minutes, 38 seconds
Capacitor Systems Operation IV (1x) 20 hours, 41 minutes, 49 seconds
Capacitor Management V (3x) 2 days, 14 hours, 5 minutes, 30 seconds
Cloaky Eyes, Scanner and Support
Cloaky Eyes, Scanner and Support
This is a fully fleshed out Covert Ops skill plan. It is only suggested if you want to provide out of corp eyes against enemies or if you have use for a highly efficient scanner. Covert Ops ships have much better bonuses to scanning, can warp cloaked and can scan down ships, structures, bubbles, you name it.
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Covert Ops I Covert Ops II Covert Ops III Electronics Upgrades IV Electronics Upgrades V Astrometrics IV Cloaking II Cloaking III Cloaking IV Energy Grid Upgrades III Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Evasive Maneuvering II Evasive Maneuvering III
You will also need to train (depending on the race of your alt):
Total Training Time: ~32d 12h 32m
Fittings
Please refer to the Scouting guide for fittings.