Background Check
Type | Encounter |
Objective | Destroy enemy ships |
Faction | Sansha's Nation |
Best damage to deal | EM Th |
Damage to resist | EM Th |
Warp disruption | Elite frigates |
Rewards | 1,000,000 + time bonus |
Mission briefing |
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Sansha's Nation is targeting Touraj Miyan. Why? Miyan is a fool, yes, but the Sansha are unlikely to care about an ineffectual noble. The other Holders, however, are sharks. They can smell weakness. Miyan already lost about half of his domains back in YC 110. The Holders are just circling, waiting for their chance to take another bite.
If it wasn't for the efforts of Lord Miyan's staff, he'd be dead already. His current security chief, Riff Hebian, is a smart but skeptical man, and difficult to sway. Head over to Miyan's manor and convince Hebian that the Sansha are targeting Miyan directly. His help and trust would be invaluable. |
Lord Miyan |
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Even though many Holder titles extend back thousands of years, the position is a precarious one. Families waxed and waned over the centuries. Most families realize the rule of fools is inevitable; all they can do is hope too much damage isn't done before a proper ruler can ascend again.
House Miyan has ruled much of the Jatari constellation for centuries. Miyan grew to be one of the top Holder houses, rivaling Kor-Azor in local influence. In 109, Lord Miyan died and passed his title to his only son, Touraj Miyan. Touraj is considered a dolt, accused of being more likely to make a pass at subordinate Holders' wives than realize his chief advisor is dipping into senility. Lord Iraj Darabi, a minor but well-respected neighboring Holder, used Touraj's unpopularity and foolishness to his own advantage. In 110, he annexed two of the systems under House Miyan control for himself, sparking a minor conflict between the two Houses. In the end, Darabi's superior commanders and advisors forced Miyan to surrender. So far, Miyan has managed to hold on to his remaining lands. |
Video: [Typhoon June 2021]
Blitz: Destroy all battleships and cruisers.
Tips:
- Waves are triggered by either attacking or killing previous wave, varies by wave. Attacking the Cruiser+Battleship waves spawns a Battlecruiser wave, clearing a CR+BS wave spawns the next CR+BS wave.
- It will help to destroy the waves in the order they spawn. If you form a fleet with yourself, you can tag waves of ships as they appear to keep track of them, but beware that the tags are cleared if you warp out.
- Set drones to passive to avoid accidental triggers.
- Single ungated deadspace pocket. Can warp in at range (if using fleet warp), but cannot warp within the pocket.
- Enemies typically spawn 30-50km from you.
Destroying last ship in wave 6 completes the mission.
WD | EWAR | L
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2 x Elite Cruiser Centum Loyal Mutilator/Hellhound | ||||
2 x Battleship Centus Dread Lord/Tyrant |
WD | EWAR | L
| ||
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2-3 x Battlecruiser Centatis Devil/Wraith |
WD | EWAR | L
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3 x Elite Frigate Centii Loyal Minion/Servant |
WD | EWAR | L
| ||
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2 x Elite Cruiser Centum Loyal Mutilator/Hellhound | ||||
3 x Battleship Centus Tyrant |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Battlecruiser Centatis Devil/Wraith |
WD | EWAR | L
| ||
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1 x Elite Frigate Centii Loyal Servant/Minion |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Cruiser Centum Loyal Torturer/Mutilator/Fiend | ||||
3 x Battleship Centus Dread Lord/Tyrant |
The last ship destroyed in Wave 6 completes the mission objective.
WD | EWAR | L
| ||
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2 x Battlecruiser Centatis Wraith/Devil |
WD | EWAR | L
| ||
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2 x Elite Frigate Centii Loyal Minion/Servant |