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Location Location (Amarr) (1 of 5)

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Revision as of 12:09, 28 May 2025 by Hirmuolio Pine (talk | contribs) (remove notoc)
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Main article: Location Location (Amarr)
Level 5
Type Encounter
Faction Amarr Empire
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Warp disruption Elite Frigates (Web, Scram)
EWAR Divine Imperial Bahir (Tracking Disrupt), Imperial Templar Diviner (Neut, Tracking Disrupt), Divine Imperial Ambrose/Basil/Neutralizer Sentry (Neut)
Ship suggestion Passive Battleship + Logistics


Single Pocket

Contact's ship is present 15km away. 20 seconds later, you're notified in local that it's a trap.
The Contact's ship vanishes and an Amarrian fleet uncloaks.

Warning: Do not shoot Missile Batteries first, unless you can tank over 4000 hp/s!


Enemy Group, 25-40km
WD EWAR L


  5 x Sentry Amarr Cruise Missile Battery    
  1 x Sentry Amarr Stasis Tower  
  3 x Sentry Amarr Energy Neutralizer Sentry III  
  3 x Elite Frigate Divine Imperial Bahir        
  3 x Elite Cruiser Divine Imperial Ambrose/Basil  
  12 x Battleship Imperial Templar Dominator/Torah/Martyr  


1st Reinforcement
WD EWAR L


  3 x Elite Frigate Divine Imperial Imran    


2nd Reinforcement
WD EWAR L


  2 x Battleship Imperial Templar Dominator/Martyr


3rd Reinforcement
WD EWAR L


  3 x Battleship Imperial Templar Martyr

View of batteries from warp-in.


Battery Reinforcement
WD EWAR L
Battery 1 (Top)
  3 x Elite Frigate Divine Imperial Imran    
Battery 2 (Left)
  3 x Battleship Imperial Templar Judgment  
Battery 2A
  6 x Battlecruiser Imperial Templar Phalanx  
Battery 2B
  3 x Battleship Imperial Templar Diviner      
Battery 3 (Middle)
  3 x Battleship Imperial Templar Diviner    
Battery 4 (Right)
  5 x Battlecruiser Imperial Champion/Templar Justicar
Battery 5 (Bottom)
  5 x Battlecruiser Imperial Equalizer/Avenger


Notes

  • Use a passive tank or plan a capacitor that receives an additional 120 units/s
  • Maximum damage of initial group is 1814 hp/s (58% EM, 42% Therm)
  • Mission flagged complete when all Battery 2 (Left) spawns are destroyed
  • Orbit distances
    • Frigates: 4km
    • Cruisers: 7-19km
    • Battlecruisers: 9-22km
    • Battleships: 17-49km


Next: The Hard Way