Difference between revisions of "A Mote In The Eye"

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name=A Mote in the Eye, Level 5, Storyline
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{{NPCTableCSS}}{{MissionLinks}}
__NOTOC__{{survival copy}}
 
  
Faction: Gallente Federation<br>
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{{Missiondetails
Mission type: Encounter<br>
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|Name=
Space type: Deadspace, no gates, mwd does not work<br>
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|Level= 5
Damage dealt: Therm / Kin<br>
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|Type= Storyline(Encounter)
Extras: Nos/damp<br>
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|Objective= Destroy all enemy ships
Web/scramble: Frigs<br>
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|Faction=
Recommended damage dealing: Kin / Therm<br>
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|Faction1= Gallente Federation
Recommended ship classes: Ishtar, NH, Golem, Kronos<br>
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|WebPoint= Elite Federation Libertus
Recommended generic setup: If you manage aggro, medium tank is fine. However, dps from full spawn is the heaviest I've encountered.<br>
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|EWAR= Web, energy neutralizer, sensor dampener
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|ShipSizeLimit=
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|ShipSuggestion=
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|Rewards=
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|StandingLoss=
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|Extra=
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}}
  
Spawns within 20 seconds of warp-in:<br>
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Fighters will respawn indefinitely until the three Fighter Bay structures are destroyed. With each structure, one fighter pops. Fourth structure, the Power Generator (250k ehp), does not take damage until Fighter Bays are destroyed. When the Generator is destroyed, the Neut that's attached to it is also destroyed.
  
3x Federation Fighter<br>
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Mission is in deadspace, you will always be warping to the entry point(at range is allowed) and cannot warp to fleet members/bookmarks directly.
12x Gallente Cruise Missile Battery<br>
 
18x Gallente Heavy Missile Battery<br>
 
4x Gallente Energy Neutralizer Sentry II (tot. 80cap/s) Hairtrigger, causes new spawns immediately when fired upon.<br>
 
3x Gallente Stasis Tower<br>
 
  
Towers 40-75km from warp-in. Immediate aggro.
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'''Strategy:'''
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* Take out structures, missile & web towers, leave neuts until last.
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* Either take one neut and one spawn at a time, or shoot at all neuts and warp your rr out while the tank gains aggro. Takes 30-50 seconds before majority of dps is in place if you stay at warp-in.
  
Total DPS at this stage is 782, of which 42% is Kinetic, 58% is Thermal.
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=== Warp-in ===
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All enemies aggro on warp-in. Initial group will do around 800 dps with 42% Kinetic/58% Thermal.
  
Fighters will respawn indefinitely until the three Fighter Bay structures are destroyed. With each structure, one fighter pops.
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{{NPCTableHead|Initial Hostiles (Spawn after ~20seconds 40-75km)}}
Fourth structure, the Power Generator (250k ehp), does not take damage until Fighter Bays are destroyed. When the Generator is destroyed, the Neut that's attached to it is also destroyed. Possibly all attached missile towers would be destroyed also, needs checking.
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{{NPCTableRow|Fighter|3|Federation Fighter}}
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{{NPCTableRow|Sentry|3|Gallente Stasis Tower|ewar = Web}}
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{{NPCTableRow|Sentry|4|Gallente Energy Neutralizer Sentry II|ewar = Neut|trigger = each one triggers a Wave 1 variant|note = 20gj/s each}}
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{{NPCTableRow|Sentry|18|Gallente Heavy Missile Battery}}
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{{NPCTableRow|Sentry|12|Gallente Cruiser Missile Battery}}
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|}
  
Each of the remaining three neutralizer towers acts as a trigger for roughly 1/3rd of the ships listed below, with some variation in ships spawned, especially frigs and cruisers vary. Ships spawn at 40-70km.
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{{NPCTableHead|Structures}}
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{{NPCTableRow|Structure|3|Fighter Bay}}
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{{NPCTableRow|Structure|1|Power Generator}}
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|}
  
Example spawn groped by frigs, cruisers, bc's & bs's:<br>
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These spawns are approximations and there could be some variance. Can end up around 5,000 dps with 37% Kinetic/73% Thermal.
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The Elite Federation Libertus have web/scram, the Federation Praktor Dionia has energy neutralizer(20gj/s) and sensor damepener.
  
3x Elite Federation Libertus (Scram, Web)<br>
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{{NPCTableHead|Wave 1 (Spawns for each Energy Neutralizer destroyed)}}
4x Elite Federation Machina (Scram, Web)<br>
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{{NPCTableRow|Elite Frigate|15|Elite Federation Libertus/Machina/Phalarica|point=yes|ewar=Web|note = Libertus is the only variant with tackle}}
8x Elite Federation Phalarica (Scram, Web)<br>
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{{NPCTableRow|Elite Cruiser|15|Elite Federation Mentes/Quadrieries}}
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{{NPCTableRow|Battlecruiser|10|Federation Praktor Arx/Auxilia/Diablic}}
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{{NPCTableRow|Battleship|17|Federation Praktor Dionia/Phanix/Polemo/Praeses|ewar = Neut|ewar2 = Damp|note = Dionia is only variant with EWAR}}
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|}
  
12x Elite Federation Quadrieris<br>
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{{Missionrelated}}
3x Elite Federation Mentes<br>
 
  
3x Federation Praktor Arx<br>
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[[Category:Security missions]]
2x Federation Praktor Auxilia<br>
 
5x Federation Praktor Diablic<br>
 
 
 
2x Federation Praktor Dionia (Nos, Damp)<br>
 
4x Federation Praktor Phanix<br>
 
6x Federation Praktor Polemo (293dps)<br>
 
5x Federation Praktor Praeses<br>
 
 
 
Total dps of this particular spawn is a respectable 5078.99 dps. 37% Kinetic, 63% Thermal
 
 
 
**Tip:** Take out structures, missile & web towers, leave neuts until last. Either take one neut and one spawn at a time, or shoot at all neuts and warp your rr out while the tank gains aggro. Takes 30-50 seconds before majority of dps is in place if you stay at warp-in.<br>
 
All warp in points are moved to original warp-in, so if you warp to someone or a bm that is away from the warp-in, you will nevertheless arrive at the warp-in point. You can however warp in at a distance.
 
 
 
[[Category:Mission reports]]
 

Latest revision as of 14:04, 27 August 2022


Level 5
Type Storyline(Encounter)
Objective Destroy all enemy ships
Faction Gallente Federation
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption Elite Federation Libertus
EWAR Web, energy neutralizer, sensor dampener


Fighters will respawn indefinitely until the three Fighter Bay structures are destroyed. With each structure, one fighter pops. Fourth structure, the Power Generator (250k ehp), does not take damage until Fighter Bays are destroyed. When the Generator is destroyed, the Neut that's attached to it is also destroyed.

Mission is in deadspace, you will always be warping to the entry point(at range is allowed) and cannot warp to fleet members/bookmarks directly.

Strategy:

  • Take out structures, missile & web towers, leave neuts until last.
  • Either take one neut and one spawn at a time, or shoot at all neuts and warp your rr out while the tank gains aggro. Takes 30-50 seconds before majority of dps is in place if you stay at warp-in.

Warp-in

All enemies aggro on warp-in. Initial group will do around 800 dps with 42% Kinetic/58% Thermal.


Initial Hostiles (Spawn after ~20seconds 40-75km)
WD EWAR L


Fighter 3 x Fighter Federation Fighter
Sentry 3 x Sentry Gallente Stasis Tower Stasis Webifier
Sentry 4 x Sentry Gallente Energy Neutralizer Sentry II 20gj/s each each one triggers a Wave 1 variant Energy Neutralizer
Sentry 18 x Sentry Gallente Heavy Missile Battery
Sentry 12 x Sentry Gallente Cruiser Missile Battery


Structures
WD EWAR L


Structure 3 x Fighter Bay
Structure 1 x Power Generator

These spawns are approximations and there could be some variance. Can end up around 5,000 dps with 37% Kinetic/73% Thermal. The Elite Federation Libertus have web/scram, the Federation Praktor Dionia has energy neutralizer(20gj/s) and sensor damepener.


Wave 1 (Spawns for each Energy Neutralizer destroyed)
WD EWAR L


Elite Frigate 15 x Elite Frigate Elite Federation Libertus/Machina/Phalarica Libertus is the only variant with tackle Warp Disruptor Stasis Webifier
Elite Cruiser 15 x Elite Cruiser Elite Federation Mentes/Quadrieries
Battlecruiser 10 x Battlecruiser Federation Praktor Arx/Auxilia/Diablic
Battleship 17 x Battleship Federation Praktor Dionia/Phanix/Polemo/Praeses Dionia is only variant with EWAR Energy Neutralizer Remote Sensor Dampener