Difference between revisions of "Angel Extravaganza (Level 3)"

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(Revision and cleanup.)
(Structure table)
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{{Missiondetails
 
{{Missiondetails
|Faction=Angel Cartel
+
|Faction1=Angel Cartel
 
|Type=Encounter
 
|Type=Encounter
|DamageToDeal={{Damagetype|ex|kin}}
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|DamageToDeal=
|DamageToResist={{Damagetype|ex|kin|th}}
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|DamageToResist=
|WebPoint=Angel Viper/Webifier, Spider Drone, Arch Gistii Ambusher/Raider
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|WebPoint=Angel Elite frigates
|ShipSizeLimit=?
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|EWAR=Webs
|ShipSuggestion={{sh|Dominix}}, {{sh|Drake}}, {{sh|Myrmidon}}, {{sh|Hurricane}}, {{sh|Cerberus}}
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|ShipSuggestion=
 
}}
 
}}
  
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|}
 
|}
  
{{StructureTable|
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{{NPCTableHead|Structures}}
{{StructureTableRow|Structure|1|Angel Cartel Structure|destructible=yes}}
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{{NPCTableRow|Structure|1|Angel Cartel Structure|destructible=yes}}
{{StructureTableRow|Structure|1|Small Refinery|destructible=yes}}
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{{NPCTableRow|Structure|1|Small Refinery|destructible=yes}}
}}
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|}
  
 
If the Angel Cartel Structure and Small Refinery are destroyed before the first trigger, Wave 2 and Wave 3 will not spawn.
 
If the Angel Cartel Structure and Small Refinery are destroyed before the first trigger, Wave 2 and Wave 3 will not spawn.
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{{NPCTableRow|Battlecruiser|2|Gistatis Legionnaire/Primus}}
 
{{NPCTableRow|Battlecruiser|2|Gistatis Legionnaire/Primus}}
  
{{StructureTable|
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{{NPCTableHead|Structures}}
{{StructureTableRow|Structure|1|Casino|destructible=yes|cargo=Two random commodities}}
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{{NPCTableRow|Structure|1|Casino|destructible=yes|drop=Two random commodities}}
}}
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|}
  
 
If the casino is destroyed before the trigger, Wave 2 will not spawn.
 
If the casino is destroyed before the trigger, Wave 2 will not spawn.
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|}
 
|}
  
{{StructureTable|
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{{NPCTableHead|Structures}}
{{StructureTableRow|Structure|1|Angel Bunker|destructible=yes|cargo=Chance to drop random ammo}}
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{{NPCTableRow|Structure|1|Angel Bunker|destructible=yes|drop=Chance to drop random ammo}}
{{StructureTableRow|Structure|1|Storage Silo|destructible=yes|cargo=Chance to drop random ammo}}
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{{NPCTableRow|Structure|1|Storage Silo|destructible=yes|drop=Chance to drop random ammo}}
}}
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|}
  
 
===Pocket 4===
 
===Pocket 4===
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|}
 
|}
  
{{StructureTable|
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{{NPCTableHead|Structures}}
{{StructureTableRow|Structure|1|Angel Harvester|destructible=yes|cargo=Two random commodities}}
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{{NPCTableRow|Structure|1|Angel Harvester|destructible=yes|drop=Two random commodities}}
}}
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|}
  
 
===Pocket 5===
 
===Pocket 5===
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|}
 
|}
  
{{StructureTable|
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{{NPCTableHead|Structures}}
{{StructureTableRow|Station|1|Angel Battlestation|destructible=yes|cargo=Generic loot}}
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{{NPCTableRow|Station|1|Angel Battlestation|destructible=yes|drop=Generic loot}}
{{StructureTableRow|Container|1|Terzam's Stash|shinycargo=Generic loot, possible Domination faction module}}
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{{NPCTableRow|Container|1|Terzam's Stash|cargo=Generic loot, possible Domination faction module}}
}}
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|}
  
 
[[Category:Mission reports]]
 
[[Category:Mission reports]]

Revision as of 14:35, 2 February 2018

This article details the Level 3 variant of this mission. For other level variants, see Angel Extravaganza (disambiguation).


Angel Extravaganza is a mission involving combat against the Angel Cartel.


Type Encounter
Faction Angel Cartel
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Warp disruption Angel Elite frigates
EWAR Webs


Details

Except where noted otherwise, all hostile NPCs will auto-aggro on spawn or warp-in. Drones will receive aggro from newly-spawned waves. The ship that triggers the next wave on destruction is usually the ship with the highest bounty.

The majority of the explosive damage noted in the mission details is found in the bonus pocket.

A clear video using a CaldariCerberus can be found here.

Pocket 1

Hostile NPCs
WD EWAR L
Wave 1, 75-80km
Cruiser 4 x Cruiser Gistum Breaker/Defeater/Liquidator/Marauder Highest bounty triggers Wave 2 when destroyed
Wave 2, 15-20km
Destroyer 4 x Destroyer Gistior Defiler/Seizer
Cruiser 1 x Cruiser Gistum Depredator/Predator Triggers Wave 3 when destroyed
Wave 3, 45-65km
Elite Frigate 1 x Elite Frigate Angel Viper/Webifier Warp Disruptor Stasis Webifier
Cruiser 2 x Cruiser Gistum Centurion/Phalanx


Structures
WD EWAR L


Structure 1 x Angel Cartel Structure
Structure 1 x Small Refinery

If the Angel Cartel Structure and Small Refinery are destroyed before the first trigger, Wave 2 and Wave 3 will not spawn.

Pocket 2

Initial Hostiles
WD EWAR L
Group 1, 55-75km
Sentry 3 x Sentry Angel Light Missile Battery Chance to drop missiles
Group 2, 40km
Cruiser 3 x Cruiser Gistum Breaker/Defeater/Liquidator/Marauder Highest bounty triggers Wave 1 when destroyed


Reinforcements
Structures
WD EWAR L
Wave 1, 70-80km
Elite Frigate 2 x Elite Frigate Angel Viper/Webifier Warp Disruptor Stasis Webifier
Cruiser 2 x Cruiser Gistum Depredator/Marauder/Predator Highest bounty triggers Wave 2 when destroyed
Wave 2, 35-50km
Frigate 2 x Frigate Gistii Hunter/Impaler
Battlecruiser 2 x Battlecruiser Gistatis Legionnaire/Primus
WD EWAR L


Structure 1 x Casino Two random commodities

If the casino is destroyed before the trigger, Wave 2 will not spawn.

Pocket 3

Hostile NPCs
WD EWAR L
Wave 1, 45km
Cruiser 1 x Cruiser Gistum Depredator/Predator
Battlecruiser 1 x Battlecruiser Gistatis Tribuni/Praefectus Triggers Wave 2 when destroyed
Wave 2, 28-37km
Elite Frigate 2 x Elite Frigate Angel Viper/Webifier Warp Disruptor Stasis Webifier
Cruiser 2 x Cruiser Gistum Liquidator/Marauder


Structures
WD EWAR L


Structure 1 x Angel Bunker Chance to drop random ammo
Structure 1 x Storage Silo Chance to drop random ammo

Pocket 4

Group 3 (the single cruiser) does not aggro unless it or the sentry towers are attacked, but it may aggro drones. If drones are targeted, it will follow the drones and attack them, but will head back to its initial position if the drones are returned to the drone bay, even if it is very close to a player ship.


Hostile NPCs
WD EWAR L
Group 1, 2-17km
Sentry 3 x Sentry Angel Tower I
Group 2, 27-39km
Sentry 2 x Sentry Angel Tower II
Group 3, 75-80km
Cruiser 1 x Cruiser Gistum Crusher/Smasher Target Painter


Structures
WD EWAR L


Structure 1 x Angel Harvester Two random commodities

Pocket 5

Initial Hostiles, 20-30km
WD EWAR L


Frigate 2 x Frigate Gistii Hunter/Impaler
Cruiser 2 x Cruiser Gistum Liquidator/Marauder/Phalanx Highest bounty triggers Wave 1 when destroyed


Wave 1
WD EWAR L
Group 1, 60-65km
Cruiser 3 x Cruiser Gistum Centurion/Phalanx
Group 2, 95-100km
Destroyer 1 x Destroyer Gistior Seizer/Trasher
Battlecruiser 1 x Battlecruiser Gistatis Primus/Tribuni Triggers Wave 2 when destroyed


Wave 2, 95-100
WD EWAR L


Destroyer 3 x Destroyer Gistior Defiler/Haunter
Battlecruiser 1 x Battlecruiser Gistatis Praefectus/Tribuni Triggers Wave 3 when destroyed


Wave 3, 60-65km
WD EWAR L


Elite Frigate 2 x Elite Frigate Angel Viper/Webifier Warp Disruptor Stasis Webifier
Battlecruiser 1 x Battlecruiser Gistatis Primus/Legionnaire Triggers Wave 4 when destroyed


Wave 4, 125-140km
WD EWAR L


Drone 2 x Drone Spider Drone Warp Disruptor Stasis Webifier
Commander Battlecruiser 1 x Commander Battlecruiser Terzam Tazzon

The mission is marked complete upon destruction of Wave 4.

Bonus Pocket

It is not necessary to clear the bonus pocket to complete the mission.

To activate the acceleration gate, the player ship must have an Angel Palladium Tag in its cargo hold. The tag is not consumed.


Hostile NPCs, 70-90km
WD EWAR L


Sentry 1 x Sentry Angel Tower III
Elite Frigate 4 x Elite Frigate Angel Viper/Webifier Warp Disruptor Stasis Webifier
Elite Frigate 2 x Elite Frigate Arch Gistii Ambusher/Raider Warp Disruptor Stasis Webifier
Battleship 4 x Battleship Gist Nephilim/Saint/Warlord Target Painter


Structures
WD EWAR L


Station 1 x Angel Battlestation Generic loot
Container 1 x Terzam's Stash Generic loot, possible Domination faction module