Difference between revisions of "Angel Strike (Blood Raiders)"

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'''Angel strike''' is a multi part mission. The first four parts are always same but parts from five to ten have variants for each pirate factions.
 
'''Angel strike''' is a multi part mission. The first four parts are always same but parts from five to ten have variants for each pirate factions.
  
= Angel Strike (1 of 10) =
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= Angel Strike - Ambush in the Dark (1 of 10) =
{{:Angel Strike (1 of 10)}}
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{{:Angel Strike - Ambush in the Dark (1 of 10)}}
  
  
= Angel Strike (2 of 10) =
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= Angel Strike - The interrogation (2 of 10) =
{{:Angel Strike (2 of 10)}}
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{{:Angel Strike - The interrogation (2 of 10)}}
  
  
= Angel Strike (3 of 10) =
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= Angel Strike - The kidnapping (3 of 10) =
{{:Angel Strike (3 of 10)}}
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{{:Angel Strike - The kidnapping (3 of 10)}}
  
  
= Angel Strike (4 of 10) =
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= Angel Strike - Possible Leads (4 of 10) =
{{:Angel Strike (4 of 10)}}
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{{:Angel Strike - Possible Leads (4 of 10)}}
  
  
= Angel Strike (5 of 10) =
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= Angel Strike - Incriminating Evidence (5 of 10) =
{{:Angel Strike (5 of 10) (Blood Raiders)}}
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{{:Angel Strike - Incriminating Evidence (5 of 10) (Blood Raiders)}}
  
= Angel Strike (6 of 10) =
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= Angel Strike - The Flu Outbreak (6 of 10) =
{{:Angel Strike (6 of 10) (Blood Raiders)}}
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{{:Angel Strike - The Flu Outbreak (6 of 10) (Blood Raiders)}}
  
= Angel Strike (7 of 10) =
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= Angel Strike - The Secret Meeting (7 of 10) =
{{:Angel Strike (7 of 10) (Blood Raiders)}}
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{{:Angel Strike - The Secret Meeting (7 of 10) (Blood Raiders)}}
  
= Angel Strike (8 of 10) =
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= Angel Strike - Defend the Civilian Convoy (8 of 10) =
{{:Angel Strike (8 of 10) (Blood Raiders)}}
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{{:Angel Strike - Defend the Civilian Convoy (8 of 10) (Blood Raiders)}}
  
= Angel Strike (9 of 10) =
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= Angel Strike - Retrieve the Prisoners (9 of 10) =
{{:Angel Strike (9 of 10) (Blood Raiders)}}
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{{:Angel Strike - Retrieve the Prisoners (9 of 10) (Blood Raiders)}}
  
= Angel Strike (10 of 10) =
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= Angel Strike - The Final Battle (10 of 10) =
{{:Angel Strike (10 of 10) (Blood Raiders)}}
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{{:Angel Strike - The Final Battle (10 of 10) (Blood Raiders)}}
  
 
{{Missionrelated}}
 
{{Missionrelated}}
 
[[Category:Mission reports]]
 
[[Category:Mission reports]]

Revision as of 09:53, 8 November 2017

Angel strike is a multi part mission. The first four parts are always same but parts from five to ten have variants for each pirate factions.

Angel Strike - Ambush in the Dark (1 of 10)

Level 3
Type Encounter
Objective Retrieve Prisoners from the deadspace complex.
Faction Rogue Pirates
Best damage to deal Electromagnetic damage EMExplosive damage Ex
Damage to resist Electromagnetic damage EMExplosive damage ExKinetic damage Kin
Warp disruption Rogue Pirate
Ship size limit ?


Details

Group 1 will auto-aggro on warp-in.


Hostile NPCs
WD EWAR L
Group 1 (10 km)
Elite Frigate 2 x Elite Frigate Rogue Pirate Warp Disruptor Stasis Webifier
Sentry 2 x Sentry Tower Sentry II
Group 2 (60 km)
Elite Frigate 4 x Elite Frigate Rogue Pirate Warp Disruptor Stasis Webifier
Cruiser 1 x Cruiser Rogue Pirate Raider

Mission objective item (Prisoners) is in the cargo container.


Angel Strike - The interrogation (2 of 10)

Angel Strike - The interrogation (2 of 10)


Angel Strike - The kidnapping (3 of 10)

Angel Strike - The kidnapping (3 of 10)


Angel Strike - Possible Leads (4 of 10)

Level 3
Type Courier
Objective Deliver 1 x Data Chip (0.1 m3) to the specified station.
Ship size limit No



Angel Strike - Incriminating Evidence (5 of 10)

Level 3
Type Encounter
Faction Blood Raiders
Best damage to deal Electromagnetic damage EMThermal damage Th or Explosive damage ExKinetic damage Kin
Damage to resist Electromagnetic damage EMThermal damage Th
Ship size limit ?


Details

Destroy all hostile targets to complete the mission.


Hostile NPCs
WD EWAR L
Group 1 (10 km)
Frigate 3 x Frigate Darkonnen Veteran
Cruiser 2 x Cruiser Darkonnen Gang Leader
Group 2 (80 km)
Frigate 3 x Frigate Darkonnen Veteran
Cruiser 2 x Cruiser Darkonnen Gang Leader
Cruiser 1 x Cruiser Darkonnen Overlord


Structures
WD EWAR L


Structure 1 x Pressure Silo Chance to drop ammo
Structure 1 x Cargo Rig Chance to drop ammo
Structure 1 x Habitation Module Chance to drop trade goods


Angel Strike - The Flu Outbreak (6 of 10)

Angel Strike - The Flu Outbreak (6 of 10) (Blood Raiders)

Angel Strike - The Secret Meeting (7 of 10)

Level 3
Type Encounter
Objective Obtain 5x Prisoner and return them to the specified station.
Faction Blood Raiders
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Ship size limit ?


Details

Pocket 1

Upon entering the first mission pocket, click through any dialogue boxes, then proceed through the acceleration gate without engaging.

Pocket 2

Hostile targets are separated into four groups, with one of the middle groups composed of transport ships. Attacking the transport ships will not aggro enemies in other groups. The mission objective item (Prisoner) will drop from the transports upon their destruction. It is not necessary to destroy any other ships once the mission item has been obtained.


Hostile NPCs (20-35km)
WD EWAR L


Hauler 3 x Industrial Blood Raider Transport 5x Prisoner
Frigate 8 x Frigate Corpii Reaver/Engraver
Cruiser 9 x Cruiser Corpior Seer/Bishop/Shade/Revenant/Arch Templar

Angel Strike - Defend the Civilian Convoy (8 of 10)

Level 3
Type Encounter
Faction Blood Raiders
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Ship size limit ?


Details

Destroy all hostile targets to complete the mission.


Hostile NPCs (20km)
WD EWAR L


Frigate 3 x Frigate Corpii Reaver
Frigate 3 x Frigate Corpii Engraver
Battlecruiser 1 x Battlecruiser Corpior Shade

Angel Strike - Retrieve the Prisoners (9 of 10)

Level 3
Type Encounter
Faction Blood Raiders
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Ship size limit ?


Details

Group 1 will auto-aggro on warp-in. Retrieve 5x Prisoner from dropped cargo container and return to the agent to complete the mission.


Hostile NPCs
WD EWAR L
Group 1 (10km)
Cruiser 2 x Cruiser Corpum Sage
Groups 2-4 (35km, 35km, 60km)
Frigate 5 x Frigate Corpii Engraver/Reaver
Destroyer 5 x Destroyer Corpior Converter/Visionary
Cruiser 3 x Cruiser Corpum Arch Priest/Arch Sage
Battlecruiser 3 x Battlecruiser Corpior Bishop/Fanatic

Angel Strike - The Final Battle (10 of 10)

Level 3
Type Encounter
Objective Destroy the Dark Blood Chapel.
Faction Blood Raiders
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Ship size limit ?


Details

Pocket 1

Group 1 will auto-aggro on warp-in. The five cruisers must be destroyed to proceed. The sentry towers do not need to be destroyed.


Hostile NPCs
WD EWAR L
Group 1 (6km)
Frigate 2 x Frigate Corpii Reaver/Engraver
Sentry 2 x Sentry Blood Heavy Missile Battery
Group 2 (95-125km)
Cruiser 5 x Cruiser Corpum Arch Reaver/Arch Templar/Revenant
Sentry 5 x Sentry Blood Raider Tower Sentry

Pocket 2

Pocket includes four separate groups, each containing 2-4 frigates and 2-4 cruisers. The middle group will auto-aggro on warp-in.


Hostile NPCs
WD EWAR L
Group 1 (13km)
Frigate 2-4 x Frigate Corpii Seeker/Diviner/Collector
Cruiser 2-4 x Cruiser Corpior Bishop
Group 2 (25km)
Frigate 2-4 x Frigate Corpii Reaver/Engraver
Cruiser 2-4 x Cruiser Corpum Dark Priest/Shadow Sage
Group 3 (26km)
Frigate 2-4 x Frigate Corpii Seeker/Diviner/Collector/Reaver/Engraver
Cruiser 2-4 x Cruiser Corpum Priest/Dark Priest/Shadow Sage
Group 4 (35km)
Frigate 2-4 x Frigate Corpii Seeker/Collector
Cruiser 2-4 x Cruiser Corpum Priest/Dark Priest

Pocket 3

No aggro on warp-in. Each group aggros separately, but all groups will aggro upon attacking the Dark Blood Chapel.

The mission will be marked complete once the chapel is destroyed, so it is possible to bookmark the chapel, destroy it, return to the agent to complete the mission, then return to collect any dropped loot without interference from undefeated hostile ships.


Hostile NPCs
WD EWAR L
Group 1 (60km)
Destroyer 2 x Destroyer Corpior Converter/Visionary
Battlecruiser 2 x Battlecruiser Corpatis Seer
Group 2 (60km)
Destroyer 6 x Destroyer Corpior Converter/Templar
Battlecruiser 2 x Battlecruiser Corpatis Fanatic/Shade
Battleship 4 x Battleship Corpus Cardinal/Patriarch
Group 3 (90km)
Destroyer 5 x Destroyer Corpior Converter/Templar
Battleship 5 x Battleship Corpus Harbinger/Archbishop Energy Neutralizer


Structures
WD EWAR L


Structure 1 x Dark Blood Chapel Chance to drop implants