Angel Strike - The Final Battle (10 of 10) (Blood Raiders)
- This article details the Blood Raiders variant of this mission. For other faction variants, see The Final Battle (disambiguation).
The Final Battle is the tenth and final part of the Angel Strike mission. It is a combat encounter with multiple faction variants.
|Objective||Destroy the Dark Blood Chapel.|
|Best damage to deal||EM Th|
|Damage to resist||EM Th|
|Ship size limit||?|
Group 1 will auto-aggro on warp-in. The five cruisers must be destroyed to proceed. The sentry towers do not need to be destroyed.
|Group 1 (6km)|
|2 x Frigate Corpii Reaver/Engraver|
|2 x Sentry Blood Heavy Missile Battery|
|Group 2 (95-125km)|
|5 x Cruiser Corpum Arch Reaver/Arch Templar/Revenant|
|5 x Sentry Blood Raider Tower Sentry|
Pocket includes four separate groups, each containing 2-4 frigates and 2-4 cruisers. The middle group will auto-aggro on warp-in.
No aggro on warp-in. Each groups aggros separately, but all groups will aggro upon attacking the Dark Blood Chapel.
The mission will be marked complete once the chapel is destroyed, so it is possible to bookmark the chapel, destroy it, return to the agent to complete the mission, then return to collect any dropped loot without interference from undefeated hostile ships.
|1 x Dark Blood Chapel|
|Mission reports - COSMOS - Epic arcs - Faction warfare missions|
|Blitzing - Loyalty Points|
|General PvE info|
|Factions - NPC damage types - NPC naming conventions - Fitting ships|