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This is EVE University's Newbie Doctrine, a repertoire of ships that new pilots can use in any PvP fleet.
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{{Skillplan Navbar}}
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{{historical}}
  
The Newbie Doctrine program gives free, fully-fitted ships to new members of EVE University. Send [https://gate.eveonline.com/Profile/Julian%20Celador Julian Celador] an EVE-mail asking for a Newbie Doctrine ship, accept the contract, and try fleet PvP for free! Your new ship will be conveniently located in the Stacmon system, where many EVE University fleets are formed. The best way to learn PvP is by trying it! Let's die gloriously together!
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The Newbie Doctrine is a repertoire of ships that empowers new pilots to make valuable contributions to a PvP fleet without any skill training. Fleet Commanders can use the Newbie Doctrine as an add-on to their [[Fleet Doctrines|doctrines]], encouraging new pilots to participate in PvP fleet operations. As pilots improve their skills (and can afford to lose better ships), they are encouraged to reference the more advanced fittings within EVE University's [[Archive:Fleet-Up|Fleet-Up]] group.
  
{{quote|If your screen goes white and you see yourself floating in space, don’t worry. You’re safe. They can’t hurt you any more.}} - [http://forum.eveuniversity.org/viewtopic.php?f=186&t=93944 Winter Alabel]
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Click "Notes" within each fitting to learn about the purpose of each module. Click "Skills" and "Fleet-Up" to learn how to upgrade modules as your in-game skills improve.
  
Please do not edit the fittings on this page directly without permission from Julian Celador. You are welcome to discuss changes on the [[Talk:Newbie_Doctrine|talk page]].
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The best way to learn PvP is by trying it! Let's die gloriously together!
  
The records of the Newbie Doctrine program are public and can be viewed [http://bit.ly/NewbieDoctrineLedger here].
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 +
{{quote|1=If your screen goes white and you see yourself floating in space, do not be troubled. You are in station, and you're already dead! -- [https://forum.eveuniversity.org/viewtopic.php?f=186&t=93944 Winter Alabel]}}
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You are encouraged to discuss improvements to the Newbie Doctrine on the [https://forum.eveuniversity.org/viewtopic.php?f=31&t=94611| E-UNI forum thread]. Fittings should be accessible to pilots with [[Starting skills|starting skills]].  
  
 
== Pre-Fleet Checklist ==
 
== Pre-Fleet Checklist ==
{{main|The Rookie's Guide To Fleet Ops}}
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{{main|The Rookie's Guide to Fleet Ops}}
#'''Join a Fleet''' <br>Check the in-game calendar to see when upcoming fleets are scheduled. You can join fleets by navigating in the Neocom: E in top-left corner of screen > Social > Fleet. You can also attend a [[Fleets_101|Fleets 101]] course, typically held once a month.<br><br>  
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# '''Join a Fleet''' <br>Check the in-game calendar to see when upcoming fleets are scheduled. You can join a fleet by navigating in the Neocom: E in top-left corner of screen > Social > Fleet. You can also attend a [[Fleets (CORE class)]], typically held at least once a month.<br><br>  
#'''Join the Fleet's Mumble Channel''' <br>Fleet Commanders use [[Mumble]] to communicate important information. You are encouraged to ask questions in Mumble before and during a fleet operation.<br><br>  
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# '''Join the Fleet's Mumble Channel''' <br>Fleet Commanders (FCs) use [[Mumble]] to communicate important information. You are encouraged to ask questions in Mumble before and during a fleet operation.<br><br>  
#'''Prepare to be Podded''' <br>If you have [[Implants|implants]], either make sure you can afford to lose them or get into a [[Jump Clones|jump clone]]. While you should always be [[How to save your Pod|prepared to be podded]], this should rarely occur in [[System_Security#High_Security|high-sec]] or [[System_Security#Low_Security|low-sec]] battles. Be sure you are familiar with the "Pod Saver" tab on your [[Overview|overview]].<br><br>  
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# '''Prepare to be Podded''' <br>If you have [[implants]], either make sure you can afford to lose them or get into a [[jump clone]]. While you should always be [[Pod saving|prepared to be podded]], this should rarely occur in [[high-sec]] or [[low-sec]] battles. Be sure you are familiar with the "Pod Saver" tab on your [[overview]].<br><br>  
#'''Choose Your Role'''<br>The primary roles in a fleet are:
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# '''Choose Your Role'''<br>The primary roles in a fleet are:
##[[Newbie_Doctrine#Tackle.2C_Ensnaring_Foes|Tackler]]<br>New pilots can fly tackling ships without any skill training!
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## [[#Tackle|Tackle]] - <i>New pilots can fly tackling ships without any additional skill training!</i>
##[[Newbie_Doctrine#EWAR.2C_Messing_with_Enemies|Electronic Warfare (EWAR)]]<br>New pilots can fly EWAR ships without any skill training!
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## [[#EWAR|Electronic WARfare (EWAR)]]
##[[Newbie_Doctrine#DD.2C_Dishing_out_Damage|Damage Dealer (DD)]]
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## Damage Dealer (DD)
##[[Newbie_Doctrine#Logi.2C_Supporting_Allies|Logistics (logi)]]<br><br>  
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## Logistics (Logi - healer ships)<br><br>>> The FC will typically dictate what DD and Logi ships are going to be used, and will sometimes also dictate the type of EWAR boats.  Having all pilots fly in the same ships is known as a Doctrine, and allows the FC to better understand the strengths and weaknesses of the fleet, which allows for easier target selection with more favorable odds.<br><br>
#'''Fly what you can afford to lose.'''<br>This is often cited as the first rule of EVE Online. All of the ships in the Newbie Doctrine are designed with this principle in mind. As pilots improve their skills (and can afford to lose better ships), they are encouraged to reference the more advanced fittings within EVE University's [[Fleet-Up]] group.<br><br>  
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# '''Fly what you can afford to lose.'''<br>This is often cited as the first rule of EVE Online. All the ships in the Newbie Doctrine are designed with this principle in mind.<br><br>
#'''Insure Your Ship'''<br>All the ships in the Newbie Doctrine are worth insuring. Members of EVE University can obtain additional reimbursement for lost ships through the the [[Ship Replacement Program]] (SRP).<br><br>  
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# '''Load Your Ship'''<br>Check that all the modules on your ship are fitted and powered on. Check that your ship is loaded with ammunition, drones, and Nanite Repair Paste as needed.<br><br>  
#'''Rename Your Ship'''<br>The default ship name are "&lt;Player's Name&gt; &lt;Ship Name&gt;". This will make it much easier for enemies to identify and locate you when [[Directional_Scanner_Guide|scanning]]. Rename your ship to something that cannot be associated with your name or EVE University.<br> <br>
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# '''Insure Your Ship'''<br>T1 Ships should always be insured before fleet operations. Platinum, the highest level of insurance, is generally the correct choice. Members of EVE University can obtain additional reimbursement for lost ships through the the [[Ship Replacement Program]] (SRP).<br><br>  
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# '''Rename Your Ship'''<br>The default ship name is "&lt;Player's Name&gt; &lt;Ship Name&gt;"; this will make it much easier for enemies to identify and locate you via [[D-Scan]]. Rename your ship to something that cannot be associated with your name or EVE University.<br><br>
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 +
== Tackle ==
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{{main|Tackling}}
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Tacklers use Warp Disruptors, Warp Scramblers, and Stasis Webifiers to ensnare a target enemy, preventing them from warping away during a fight. Tacklers play a crucial role in any fleet, enabling Damage Dealers to destroy trapped enemies. Fleet Commanders can never have too many tacklers and are always excited to help new players swarm targets.
 +
The biggest difference between the Scout/Fast Tackle and the Tackle/Small Gang fits is one of range.  The Scout/Fast Tackle fits use Warp Disruptors ("point") and Nanofiber Structures to operate at distances of 15 - 20 km from the enemy.  The Tackle/Small Gang fits are designed to operate in close, under 2 km typically, and use the shorter range Warp Scramblers ("scram").  Ask the FC which you should bring if you are unsure.
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 +
 
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{{quote|1=A Derptron operator will only have to push three buttons to be effective: the "Go Fast" button, the "Catch the Other Guy" button, and then the "Shoot" button. -- [https://www.themittani.com/features/tools-trade-derpatron?nopaging=1 FearlessLittleToaster]}}
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== Tackle, Ensnaring Foes ==
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=== Scout / Fast Tackle ===
{{main|Tackling Guide}}
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These fittings utilize the speed of an Attack Frigate and the long range of a warp disruptor, commonly referred to as a "point", to tackle enemy ships and maintain range (a "kiting" style of fighting). New players in EVE University often use fittings similar to these while learning how to be a [[Scouting|Scout]].
Tacklers use Warp Disruptors, Warp Scramblers, and Stasis Webifiers to ensnare a target enemy, preventing them from warping away during a fight. Tacklers play a crucial role in any fleet, enabling gunslingers to take down trapped enemies. Fleet Commanders can never have too many tacklers and are always excited to help new players swarm targets. Tackling frigates can also be used by [[Scouting_101#Types_of_Scouts_and_their_Ships|Scouts]]. Try flying one of these beginner tackling frigates during your next fleet operation!
 
{{quote|A Derptron operator will only have to push three buttons to be effective: the "Go Fast" button, the "Catch the Other Guy" button, and then the "Shoot" button.}} - [https://www.themittani.com/features/tools-trade-derpatron?nopaging=1 FearlessLittleToaster]
 
  
 
{{ShipFitting
 
{{ShipFitting
| ship=[[Atron]]
+
| ship={{Ship|Executioner|tooltip}}
 +
| shipTypeID=589
 +
| fitName=Amarr Scout/Fast Tackle
 +
| fitID=Amarr-Scout/Fast-Tackle
 +
| low1name=Damage Control I
 +
| low1typeID=2046
 +
| low2name=Type-D Restrained Overdrive Injector
 +
| low2typeID=5631
 +
| low3name=Type-D Restrained Nanofiber Structure
 +
| low3typeID=5599
 +
| mid1name=5MN Quad LiF Restrained Microwarpdrive
 +
| mid1typeID=35658
 +
| mid2name=Medium Azeotropic Restrained Shield Extender
 +
| mid2typeID=8433
 +
| mid3name=Faint Scoped Warp Disruptor
 +
| mid3typeID=5403
 +
| rig1name=Small EM Shield Reinforcer I
 +
| rig1typeID=31716
 +
| rig2name=Small EM Shield Reinforcer I
 +
| rig2typeID=31716
 +
| rig3name=Small Thermal Shield Reinforcer I
 +
| rig3typeID=31752
 +
| high1name=open
 +
| high2name=open
 +
| high3name=open
 +
| high4name=open
 +
| charge1name=open
 +
| charge2name=open
 +
| charge3name=open
 +
| charge4name=open
 +
| charge5name=open
 +
| skills=Can be flown by a pilot with starting skills and {{sk|Amarr Frigate|I}}. </li><li>Training {{sk|Propulsion Jamming|II}} will enable use of the Warp Disruptor II module. </li><li>Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module. </li><li>Training {{sk|Shield Upgrades|IV}} will enable use of the Medium Shield Extender II module.
 +
| showSKILLS=N
 +
| notes=Pilot should approach with microwarpdrive (MWD) activated, spiraling in on heavy (Cruiser +) targets</li><li>Deactivate MWD and activate Warp Disruptor and Tracking Disruptor when in range</li><li>Maintain a distance of 16 - 18 km (set your target to "Keep At Range")
 +
| showNOTES=N
 +
| difficulty=0
 +
| warsop=A
 +
| warsopReason=
 +
| version=2018.05.18
 +
| showTOC=Y
 +
| shipDNA=589:2046;1:5631;1:5599;1:35658;1:8433;1:5403;1:31716;2:31752;1::
 +
| fleetup=43526
 +
| alphacanuse=Y
 +
}}{{ShipFitting
 +
| ship={{Ship|Condor|tooltip}}
 +
| shipTypeID=583
 +
| fitName=Caldari Scout/Fast Tackle
 +
| fitID=Caldari-Scout/Fast-Tackle
 +
| low1name=Damage Control I
 +
| low1typeID=2046
 +
| low2name=Type-D Restrained Nanofiber Structure
 +
| low2typeID=5599
 +
| mid1name=5MN Quad LiF Restrained Microwarpdrive
 +
| mid1typeID=35658
 +
| mid2name=Medium Azeotropic Restrained Shield Extender
 +
| mid2typeID=8433
 +
| mid3name=Faint Scoped Warp Disruptor
 +
| mid3typeID=5403
 +
| mid4name=DDO Scoped Tracking Disruptor I
 +
| mid4typeID=5322
 +
| rig1name=Small Core Defense Field Extender I
 +
| rig1typeID=31788
 +
| rig2name=Small EM Shield Reinforcer I
 +
| rig2typeID=31716
 +
| rig3name=Small Thermal Shield Reinforcer I
 +
| rig3typeID=31752
 +
| charge1name=Optimal Range Disruption Script x1
 +
| charge1typeID=29005
 +
| charge2name=Tracking Speed Disruption Script x1
 +
| charge2typeID=29007
 +
| high1name=open
 +
| high2name=open
 +
| high3name=open
 +
| high4name=open
 +
| charge3name=open
 +
| charge4name=open
 +
| charge5name=open
 +
| skills=Can be flown by a pilot with starting skills and {{sk|Caldari Frigate|I}}. </li><li>Training {{sk|Propulsion Jamming|II}} will enable use of the Warp Disruptor II module. </li><li>Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module. </li><li>Training {{sk|Shield Upgrades|IV}} will enable use of the Medium Shield Extender II module.
 +
| showSKILLS=N
 +
| notes=Pilot should approach with microwarpdrive (MWD) activated, spiraling in on heavy (Cruiser +) targets</li><li>Deactivate MWD and activate Warp Disruptor and Tracking Disruptor when in range</li><li>Maintain a distance of 16 - 18 km (set your target to "Keep At Range")
 +
| showNOTES=N
 +
| difficulty=0
 +
| warsop=A
 +
| warsopReason=
 +
| version=2018.05.18
 +
| showTOC=Y
 +
| shipDNA=583:2046;1:5599;1:35658;1:8433;1:5403;1:5322;1:31788;1:31716;1:31752;1:29005;1:29007;1::
 +
| fleetup=43518
 +
| alphacanuse=Y
 +
}}{{ShipFitting
 +
| ship={{Ship|Atron|tooltip}}
 
| shipTypeID=608
 
| shipTypeID=608
| fitName=Derptron (Gallente Tackle)
+
| fitName=Gallente Scout/Fast Tackle
| fitID=N-DOC-Gallente-Tackle
+
| fitID=Gallente-Scout/Fast-Tackle
 
| low1name=Damage Control I
 
| low1name=Damage Control I
 
| low1typeID=2046
 
| low1typeID=2046
| low2name=Magnetic Field Stabilizer I
+
| low2name=Type-D Restrained Overdrive Injector
| low2typeID=9944
+
| low2typeID=5631
| low3name=Micro Auxiliary Power Core I
+
| low3name=Type-D Restrained Nanofiber Structure
| low3typeID=11563
+
| low3typeID=5599
 +
| mid1name=5MN Quad LiF Restrained Microwarpdrive
 +
| mid1typeID=35658
 +
| mid2name=Medium Azeotropic Restrained Shield Extender
 +
| mid2typeID=8433
 +
| mid3name=Faint Scoped Warp Disruptor
 +
| mid3typeID=5403
 +
| rig1name=Small EM Shield Reinforcer I
 +
| rig1typeID=31716
 +
| rig2name=Small EM Shield Reinforcer I
 +
| rig2typeID=31716
 +
| rig3name=Small Thermal Shield Reinforcer I
 +
| rig3typeID=31752
 +
| high1name=open
 +
| high2name=open
 +
| high3name=open
 +
| high4name=open
 +
| charge1name=open
 +
| charge2name=open
 +
| charge3name=open
 +
| charge4name=open
 +
| charge5name=open
 +
| skills=Can be flown by a pilot with starting skills and {{sk|Gallente Frigate|I}}. </li><li>Training {{sk|Propulsion Jamming|II}} will enable use of the Warp Disruptor II module. </li><li>Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module. </li><li>Training {{sk|Shield Upgrades|IV}} will enable use of the Medium Shield Extender II module.
 +
| showSKILLS=N
 +
| notes=Pilot should approach with microwarpdrive (MWD) activated, spiraling in on heavy (Cruiser +) targets</li><li>Deactivate MWD and activate Warp Disruptor when in range</li><li>Maintain a distance of 16 - 18 km (set your target to "Keep At Range")
 +
| showNOTES=N
 +
| difficulty=0
 +
| warsop=A
 +
| warsopReason=
 +
| version=2018.05.18
 +
| showTOC=Y
 +
| shipDNA=608:2046;1:5631;1:5599;1:35658;1:8433;1:5403;1:31716;2:31752;1::
 +
| fleetup=43524
 +
| alphacanuse=Y
 +
}}{{ShipFitting
 +
| ship={{Ship|Slasher|tooltip}}
 +
| shipTypeID=585
 +
| fitName=Minmatar Scout/Fast Tackle
 +
| fitID=Minmatar-Scout/Fast-Tackle
 +
| low1name=Damage Control I
 +
| low1typeID=2046
 +
| low2name=Type-D Restrained Nanofiber Structure
 +
| low2typeID=5599
 
| mid1name=5MN Y-T8 Compact Microwarpdrive
 
| mid1name=5MN Y-T8 Compact Microwarpdrive
 
| mid1typeID=5973
 
| mid1typeID=5973
| mid2name=J5b Phased Prototype Warp Scrambler I
+
| mid2name=Medium Azeotropic Restrained Shield Extender
| mid2typeID=5439
+
| mid2typeID=8433
| mid3name=Medium Azeotropic Restrained Shield Extender
+
| mid3name=Faint Scoped Warp Disruptor
| mid3typeID=8433
+
| mid3typeID=5403
| high1name=Limited Light Electron Blaster I
+
| mid4name=DDO Scoped Tracking Disruptor I
| high1typeID=7489
+
| mid4typeID=5322
| high2name=Limited Light Electron Blaster I
+
| rig1name=Small EM Shield Reinforcer I
| high2typeID=7489
 
| high3name=Limited Light Electron Blaster I
 
| high3typeID=7489
 
| rig1name=Small Anti-EM Screen Reinforcer I
 
 
| rig1typeID=31716
 
| rig1typeID=31716
| rig2name=Small Anti-Thermal Screen Reinforcer I
+
| rig2name=Small Thermal Shield Reinforcer I
 
| rig2typeID=31752
 
| rig2typeID=31752
| rig3name=Small Anti-Kinetic Screen Reinforcer I
+
| rig3name=Small Core Defense Field Extender I
| rig3typeID=31740
+
| rig3typeID=31788
| charge1name=Antimatter Charge S x1800
+
| charge1name=Optimal Range Disruption Script x1
| charge1typeID=222
+
| charge1typeID=29005
 +
| charge2name=Tracking Speed Disruption Script x1
 +
| charge2typeID=29007
 +
| high1name=open
 +
| high2name=open
 +
| high3name=open
 
| high4name=open
 
| high4name=open
| charge2name=open
 
 
| charge3name=open
 
| charge3name=open
 
| charge4name=open
 
| charge4name=open
 
| charge5name=open
 
| charge5name=open
| skills=Can be flown by a Gallente pilot with starting skills. <li> Training {{sk|Propulsion Jamming|II}} will enable use of the Warp Scrambler II module. </li><li> Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module. </li>
+
| skills=Can be flown by a pilot with starting skills and {{sk|Minmatar Frigate|I}}. </li><li>Training {{sk|Propulsion Jamming|II}} will enable use of the Warp Disruptor II module. </li><li>Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module. </li><li>Training {{sk|Shield Upgrades|IV}} will enable use of the Medium Shield Extender II module.
| showSKILLS=Y
+
| showSKILLS=N
| notes=ACTIVATE: Damage Control I, mitigates damage dealt to your ship <li> ACTIVATE: 5MN Y-T8 Compact Microwarpdrive, makes your ship go fast </li><li> ACTIVATE: J5b Phased Prototype Warp Scrambler I, prevents your target from warping </li><li>ACTIVATE: Limited Light Electron Blaster I, deals damage to your target </li><li> PASSIVE: Micro Auxiliary Power Core I, provides power and allows you to fit additional modules </li><li> PASSIVE: Medium Azeotropic Restrained Shield Extender, increases the total hitpoints of your ship </li><li> PASSIVE: Magnetic Field Stabilizer I, increases the damage dealt by your ship </li>  
+
| notes=Pilot should approach with microwarpdrive (MWD) activated, spiraling in on heavy (Cruiser +) targets</li><li>Deactivate MWD and activate Warp Disruptor and Tracking Disruptor when in range</li><li>Maintain a distance of 16 - 18 km (set your target to "Keep At Range")</li>
| showNOTES=Y
+
| showNOTES=N
 
| difficulty=0
 
| difficulty=0
 
| warsop=A
 
| warsop=A
 
| warsopReason=
 
| warsopReason=
| version=PARALLAX 2015.11.3
+
| version=2018.05.18
 
| showTOC=Y
 
| showTOC=Y
| shipDNA=608:7489;3:5973;1:5439;1:8433;1:2046;1:9944;1:11563;1:31716;1:31752;1:31740;1:222;1800::
+
| shipDNA=585:2046;1:5599;1:5973;1:8433;1:5403;1:5322;1:31716;1:31752;1:31788;1:29005;1:29007;1::
| fleetup=
+
| fleetup=43528
 +
| alphacanuse=Y
 
}}
 
}}
 +
 +
=== Tackle/Small Gang ===
 +
These fittings utilize the speed of an Attack Frigate combined with a MicroWarpDrive (MWD) to close with the enemy very rapidly (a "brawling" style of fighting).  The Tackle then uses its Warp Scrambler and (if equipped) Stasis Webifier to prevent the enemy from escaping.  If the enemy ship is a Cruiser or larger ship, the capsuleer should not approach straight on, but should instead [[Turret_mechanics#Controlling_battle|spiral in]] to maintain high transversal and mitigate potentially lethal one-shot damage from the larger ships weapons.
 +
 
{{ShipFitting
 
{{ShipFitting
| ship=[[Executioner]]
+
| ship={{Ship|Executioner|tooltip}}
 
| shipTypeID=589
 
| shipTypeID=589
| fitName=Amarr Tackle
+
| fitName=Amarr Tackle/Small Gang
| fitID=N-DOC-Amarr-Tackle
+
| fitID=Amarr-Tackle/Small-Gang
 +
| low1name=Damage Control I
 +
| low1typeID=2046
 +
| low2name=Type-D Restrained Overdrive Injector
 +
| low2typeID=5631
 +
| low3name=Micro Auxiliary Power Core I
 +
| low3typeID=11563
 +
| mid1name=5MN Quad LiF Restrained Microwarpdrive
 +
| mid1typeID=35658
 +
| mid2name=Medium Azeotropic Restrained Shield Extender
 +
| mid2typeID=8433
 +
| mid3name=Faint Epsilon Scoped Warp Scrambler
 +
| mid3typeID=5443
 +
| high1name=Dual Modulated Pulse Energy Beam I
 +
| high1typeID=5219
 +
| high2name=Dual Modulated Pulse Energy Beam I
 +
| high2typeID=5219
 +
| high3name=Dual Modulated Pulse Energy Beam I
 +
| high3typeID=5219
 +
| rig1name=Small EM Shield Reinforcer I
 +
| rig1typeID=31716
 +
| rig2name=Small EM Shield Reinforcer I
 +
| rig2typeID=31716
 +
| rig3name=Small Thermal Shield Reinforcer I
 +
| rig3typeID=31752
 +
| charge1name=Imperial Navy Multifrequency S x2
 +
| charge1typeID=23071
 +
| high4name=open
 +
| charge2name=open
 +
| charge3name=open
 +
| charge4name=open
 +
| charge5name=open
 +
| skills=Can be flown by a pilot with starting skills and {{sk|Amarr Frigate|I}}. </li><li>Training {{sk|Propulsion Jamming|II}} will enable use of the Warp Scrambler II module. </li><li>Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module. </li><li>Training {{sk|Shield Upgrades|IV}} will enable use of the Medium Shield Extender II module.
 +
| showSKILLS=N
 +
| notes=Faction ammo is preferred for PvP when using T1 weapons.</li><li>Pilot should approach with microwarpdrive (MWD) activated, orbit at 500, turn off MWD</li><li>Activate Warp Scrambler when in range
 +
| showNOTES=N
 +
| difficulty=0
 +
| warsop=A
 +
| warsopReason=
 +
| version=2018.05.18
 +
| showTOC=Y
 +
| shipDNA=589:2046;1:5631;1:11563;1:35658;1:8433;1:5443;1:5219;3:31716;2:31752;1:23071;2::
 +
| fleetup=43527
 +
| alphacanuse=Y
 +
}}{{ShipFitting
 +
| ship={{Ship|Merlin|tooltip}}
 +
| shipTypeID=603
 +
| fitName=Caldari Tackle/Small Gang
 +
| fitID=Caldari-Tackle/Small-Gang
 
| low1name=Damage Control I
 
| low1name=Damage Control I
 
| low1typeID=2046
 
| low1typeID=2046
| low2name=Nanofiber Internal Structure I
+
| low2name=Vortex Compact Magnetic Field Stabilizer
| low2typeID=2603
+
| low2typeID=11105
 
| low3name=Micro Auxiliary Power Core I
 
| low3name=Micro Auxiliary Power Core I
 
| low3typeID=11563
 
| low3typeID=11563
| mid1name=5MN Y-T8 Compact Microwarpdrive
+
| mid1name=5MN Quad LiF Restrained Microwarpdrive
| mid1typeID=5973
+
| mid1typeID=35658
| mid2name=Warp Disruptor I
+
| mid2name=Medium Azeotropic Restrained Shield Extender
| mid2typeID=3242
+
| mid2typeID=8433
| mid3name=Medium Azeotropic Restrained Shield Extender
+
| mid3name=Faint Epsilon Scoped Warp Scrambler
| mid3typeID=8433
+
| mid3typeID=5443
| high1name=Gatling Modal Laser I
+
| mid4name=X5 Enduring Stasis Webifier
| high1typeID=5175
+
| mid4typeID=4025
| high2name=Gatling Modal Laser I
+
| high1name=Modal Light Electron Particle Accelerator I
| high2typeID=5175
+
| high1typeID=7487
| high3name=Gatling Modal Laser I
+
| high2name=Modal Light Electron Particle Accelerator I
| high3typeID=5175
+
| high2typeID=7487
| high4name=5W Infectious Power System Malfunction
+
| high3name=Modal Light Electron Particle Accelerator I
| high4typeID=4471
+
| high3typeID=7487
| rig1name=Small Anti-EM Screen Reinforcer I
+
| rig1name=Small EM Shield Reinforcer I
 
| rig1typeID=31716
 
| rig1typeID=31716
| rig2name=Small Anti-Thermal Screen Reinforcer I
+
| rig2name=Small Thermal Shield Reinforcer I
 
| rig2typeID=31752
 
| rig2typeID=31752
| rig3name=Small Anti-Kinetic Screen Reinforcer I
+
| rig3name=Small Core Defense Field Extender I
| rig3typeID=31740
+
| rig3typeID=31788
| charge1name=Multifrequency S x3
+
| charge1name=Caldari Navy Antimatter Charge S x1200
| charge1typeID=246
+
| charge1typeID=23009
 
| charge2name=open
 
| charge2name=open
 
| charge3name=open
 
| charge3name=open
 
| charge4name=open
 
| charge4name=open
 
| charge5name=open
 
| charge5name=open
| skills=Can be flown by an Amarr pilot with starting skills. <li> The 5W Infectious Power System Malfunction module requires {{sk|Capacitor Emission Systems|I}}. </li><li> Training {{sk|Propulsion Jamming|II}} will enable use of the Warp Disruptor II module. </li><li> Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module. </li>
+
| skills=Can be flown by a pilot with starting skills and {{sk|Caldari Frigate|I}}. </li><li>Training {{sk|Propulsion Jamming|II}} will enable use of the Warp Scrambler II module. </li><li>Training {{sk|Propulsion Jamming|IV}} will enable use of the Stasis Webifier II module. </li><li>Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module. </li><li>Training {{sk|Shield Upgrades|IV}} will enable use of the Medium Shield Extender II module.
| showSKILLS=Y
+
| showSKILLS=N
| notes=ACTIVATE: Damage Control I, mitigates damage dealt to your ship <li> ACTIVATE: 5MN Y-T8 Compact Microwarpdrive, makes your ship go fast </li><li> ACTIVATE: Warp Disruptor I, prevents your target from warping </li><li>ACTIVATE: Gatling Modal Laser I, deals damage to your target </li><li> PASSIVE: Micro Auxiliary Power Core I, provides power and allows you to fit additional modules </li><li> PASSIVE: Medium Azeotropic Restrained Shield Extender, increases the total hitpoints of your ship </li><li> PASSIVE: Nanofiber Internal Structure I, increases the velocity of your ship. </li> 
+
| notes=Faction ammo is preferred for PvP when using T1 weapons.</li><li>Pilot should approach with microwarpdrive (MWD) activated, orbit at 500, turn off MWD</li><li>Activate Warp Scrambler and Stasis Webifier when in range
| showNOTES=Y
+
| showNOTES=N
 
| difficulty=0
 
| difficulty=0
 
| warsop=A
 
| warsop=A
 
| warsopReason=
 
| warsopReason=
| version=PARALLAX 2015.11.3
+
| version=2018.05.18
 
| showTOC=Y
 
| showTOC=Y
| shipDNA=589:5175;3:4471;1:5973;1:3242;1:8433;1:2046;1:2603;1:11563;1:31716;1:31752;1:31740;1:246;3::
+
| shipDNA=603:2046;1:11105;1:11563;1:35658;1:8433;1:4025;1:5443;1:7487;3:31716;1:31752;1:31788;1:23009;1200::
| fleetup=
+
| fleetup=17853
}}
+
| alphacanuse=Y
{{ShipFitting
+
}}{{ShipFitting
| ship=[[Condor]]
+
| ship={{Ship|Atron|tooltip}}
| shipTypeID=583
+
| shipTypeID=608
| fitName=Caldari Tackle
+
| fitName=Gallente Tackle/Small Gang
| fitID=N-DOC-Caldari-Tackle
+
| fitID=Gallente-Tackle/Small-Gang
 
| low1name=Damage Control I
 
| low1name=Damage Control I
 
| low1typeID=2046
 
| low1typeID=2046
| low2name=Micro Auxiliary Power Core I
+
| low2name=Type-D Restrained Overdrive Injector
| low2typeID=11563
+
| low2typeID=5631
| mid1name=5MN Cold-Gas Enduring Microwarpdrive
+
| low3name=Micro Auxiliary Power Core I
| mid1typeID=5971
+
| low3typeID=11563
| mid2name=J5b Phased Prototype Warp Scrambler I
+
| mid1name=5MN Quad LiF Restrained Microwarpdrive
| mid2typeID=5439
+
| mid1typeID=35658
| mid3name=Stasis Webifier I
+
| mid2name=Medium Azeotropic Restrained Shield Extender
| mid3typeID=526
+
| mid2typeID=8433
| mid4name=Medium F-S9 Regolith Compact Shield Extender
+
| mid3name=Faint Epsilon Scoped Warp Scrambler
| mid4typeID=8517
+
| mid3typeID=5443
| high1name=Rocket Launcher I
+
| high1name=Modal Light Electron Particle Accelerator I
| high1typeID=10629
+
| high1typeID=7487
| high2name=Rocket Launcher I
+
| high2name=Modal Light Electron Particle Accelerator I
| high2typeID=10629
+
| high2typeID=7487
| high3name=Rocket Launcher I
+
| high3name=Modal Light Electron Particle Accelerator I
| high3typeID=10629
+
| high3typeID=7487
| rig1name=Small Anti-EM Screen Reinforcer I
+
| rig1name=Small EM Shield Reinforcer I
 
| rig1typeID=31716
 
| rig1typeID=31716
| rig2name=Small Anti-Thermal Screen Reinforcer I
+
| rig2name=Small EM Shield Reinforcer I
| rig2typeID=31752
+
| rig2typeID=31716
| rig3name=Small Anti-Kinetic Screen Reinforcer I
+
| rig3name=Small Thermal Shield Reinforcer I
| rig3typeID=31740
+
| rig3typeID=31752
| charge1name=Scourge Rocket x340
+
| charge1name=Federation Navy Antimatter Charge S x1200
| charge1typeID=266
+
| charge1typeID=22961
 
| high4name=open
 
| high4name=open
 
| charge2name=open
 
| charge2name=open
Line 161: Line 359:
 
| charge4name=open
 
| charge4name=open
 
| charge5name=open
 
| charge5name=open
| skills=Can be flown by a Caldari pilot with starting skills. <li> The Rocket Launcher I module requires {{sk|Rockets|I}}. </li><li> Training {{sk|Propulsion Jamming|II}} will enable use of the Warp Scrambler II module. </li><li> Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module. </li>
+
| skills=Can be flown by a pilot with starting skills and {{sk|Gallente Frigate|I}}. </li><li>Training {{sk|Propulsion Jamming|II}} will enable use of the Warp Scrambler II module. </li><li>Training {{sk|Hull Upgrades|II}} will enable use of the Overdrive Injector System II module. </li><li>Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module. </li><li>Training {{sk|Shield Upgrades|IV}} will enable use of the Medium Shield Extender II module.
| showSKILLS=Y
+
| showSKILLS=N
| notes=ACTIVATE: Damage Control I, mitigates damage dealt to your ship <li> ACTIVATE: 5MN Cold-Gas Enduring Microwarpdrive, makes your ship go fast </li><li> ACTIVATE: J5b Phased Prototype Warp Scrambler I, prevents your target from warping </li><li> ACTIVATE: Stasis Webifier I, makes your target go slow </li><li> ACTIVATE: Rocket Launcher I, deals damage to your target </li><li> PASSIVE: Micro Auxiliary Power Core I, provides power and allows you to fit additional modules </li><li> PASSIVE: Medium F-S9 Regolith Compact Shield Extender, increases the total hitpoints of your ship </li>
+
| notes=Faction ammo is preferred for PvP when using T1 weapons.</li><li>Pilot should approach with microwarpdrive (MWD) activated, orbit at 500, turn off MWD</li><li>Activate Warp Scrambler when in range
| showNOTES=Y
+
| showNOTES=N
 
| difficulty=0
 
| difficulty=0
 
| warsop=A
 
| warsop=A
 
| warsopReason=
 
| warsopReason=
| version=PARALLAX 2015.11.3
+
| version=2018.05.18
 
| showTOC=Y
 
| showTOC=Y
| shipDNA=583:10629;3:5971;1:5439;1:526;1:8517;1:2046;1:11563;1:31716;1:31752;1:31740;1:266;340::
+
| shipDNA=608:2046;1:5631;1:11563;1:35658;1:5445;1:8433;1:7487;3:31716;2:31752;1:22961;1200::
| fleetup=
+
| fleetup=43525
}}
+
| alphacanuse=Y
{{ShipFitting
+
}}{{ShipFitting
| ship=[[Slasher]]
+
| ship={{Ship|Slasher|tooltip}}
 
| shipTypeID=585
 
| shipTypeID=585
| fitName=Minmatar Tackle
+
| fitName=Minmatar Tackle/Small Gang
| fitID=N-DOC-Minmatar-Tackle
+
| fitID=Minmatar-Tackle/Small-Gang
| high1name=125mm Gatling AutoCannon I
 
| high1typeID=484
 
| high2name=125mm Gatling AutoCannon I
 
| high2typeID=484
 
| high3name=125mm Gatling AutoCannon I
 
| high3typeID=484
 
| mid1name=5MN Cold-Gas Enduring Microwarpdrive
 
| mid1typeID=5971
 
| mid2name=Warp Disruptor I
 
| mid2typeID=3242
 
| mid3name=Sensor Booster I
 
| mid3typeID=1973
 
| mid4name=Medium F-S9 Regolith Compact Shield Extender
 
| mid4typeID=8517
 
 
| low1name=Damage Control I
 
| low1name=Damage Control I
 
| low1typeID=2046
 
| low1typeID=2046
 
| low2name=Micro Auxiliary Power Core I
 
| low2name=Micro Auxiliary Power Core I
 
| low2typeID=11563
 
| low2typeID=11563
| rig1name=Small Anti-EM Screen Reinforcer I
+
| mid1name=5MN Y-T8 Compact Microwarpdrive
 +
| mid1typeID=5973
 +
| mid2name=Medium Azeotropic Restrained Shield Extender
 +
| mid2typeID=8433
 +
| mid3name=Faint Epsilon Scoped Warp Scrambler
 +
| mid3typeID=5443
 +
| mid4name=Fleeting Compact Stasis Webifier
 +
| mid4typeID=4027
 +
| high1name=125mm Light 'Scout' Autocannon I, Republic Fleet EMP S
 +
| high1typeID=8759
 +
| charge1name=Republic Fleet EMP S x1201
 +
| charge1typeID=21898
 +
| high2name=125mm Light 'Scout' Autocannon I, Republic Fleet EMP S
 +
| high2typeID=8759
 +
| high3name=125mm Light 'Scout' Autocannon I, Republic Fleet EMP S
 +
| high3typeID=8759
 +
| high4name=Small Infectious Scoped Energy Neutralizer
 +
| high4typeID=4471
 +
| rig1name=Small EM Shield Reinforcer I
 
| rig1typeID=31716
 
| rig1typeID=31716
| rig2name=Small Anti-Thermal Screen Reinforcer I
+
| rig2name=Small Thermal Shield Reinforcer I
 
| rig2typeID=31752
 
| rig2typeID=31752
| rig3name=Small Anti-Kinetic Screen Reinforcer I
+
| rig3name=Small Core Defense Field Extender I
| rig3typeID=31740
+
| rig3typeID=31788
| high4name=open
 
| charge1name=EMP S x1800
 
| charge1typeID=185
 
 
| charge2name=open
 
| charge2name=open
 
| charge3name=open
 
| charge3name=open
 
| charge4name=open
 
| charge4name=open
 
| charge5name=open
 
| charge5name=open
| skills=Can be flown by a Minmatar pilot with starting skills. <li> Training {{sk|Propulsion Jamming|II}} will enable use of the Warp Disruptor II module. </li><li> Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module. </li>
+
| skills=Can be flown by a pilot with starting skills and {{sk|Minmatar Frigate|I}}. </li><li>Training {{sk|Propulsion Jamming|II}} will enable use of the Warp Scrambler II module. </li><li>Training {{sk|Propulsion Jamming|IV}} will enable use of the Stasis Webifier II module.</li><li>Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module. </li><li>Training {{sk|Shield Upgrades|IV}} will enable use of the Medium Shield Extender II module.
| showSKILLS=Y
+
| showSKILLS=N
| notes=ACTIVATE: Damage Control I, mitigates damage dealt to your ship <li> ACTIVATE: 5MN Cold-Gas Enduring Microwarpdrive, makes your ship go fast </li><li> ACTIVATE: Warp Disruptor I, prevents your target from warping </li><li> ACTIVATE: Sensor Booster I, boosts target ally's sensors </li><li> ACTIVATE: Rocket Launcher I, deals damage to your target </li><li> PASSIVE: Micro Auxiliary Power Core I, provides power and allows you to fit additional modules </li><li> PASSIVE: Medium F-S9 Regolith Compact Shield Extender, increases the total hitpoints of your ship </li>
+
| notes=Faction ammo is preferred for PvP when using T1 weapons.</li><li>Pilot should approach with microwarpdrive (MWD) activated, orbit at 500, turn off MWD</li><li>Activate Warp Scrambler and Stasis Webifier when in range
| showNOTES=Y
+
| showNOTES=N
 
| difficulty=0
 
| difficulty=0
 
| warsop=A
 
| warsop=A
 
| warsopReason=
 
| warsopReason=
| version=PARALLAX 2015.11.3
+
| version=2018.05.18
 
| showTOC=Y
 
| showTOC=Y
| shipDNA=585:484;3:5971;1:3242;1:1973;1:8517;1:2046;1:11563;1:31716;1:31752;1:31740;1:185;1800::
+
| shipDNA=585:2046;1:11563;1:5973;1:8433;1:5443;1:4027;1:8759;3:21898;1201:4471;1:31716;1:31752;1:31788;1::
| fleetup=
+
| fleetup=43529
 +
| alphacanuse=Y
 
}}
 
}}
=== Customizing Your Tackle Fitting ===
 
It is a rewarding experience for players to design their first ship. When you feel ready to customize your fitting, read the [[The Way of the Tackler]] guide and create your own tackle fitting. Maybe your fitting will be added to the Newbie Doctrine some day! The third-party [[Guide_to_using_EFT|EVE Fitting Tool]] is tremendously helpful.
 
  
Examples:
+
== EWAR ==
 +
{{main|Electronic warfare}}
 +
EWAR (Electronic WARfare) ships utilize specialized mid-slot modules to electronically disrupt and cripple enemy ships.  Each race has its own EWAR specialty - Caldari use ECM to cause enemy ships to lose target lock, Gallente use Sensor Dampeners to shorten enemy lock range and lengthen lock time, etc.
  
T1 Modules -> T2 Modules
+
The Drones included with each fit are typically used more for putting your name on the kill mail, as opposed to supplying any significant amount of DPS.  If you are attacked while flying an EWAR ship, the drones will NOT save you!  Your only response to getting attacked while flying EWAR is to warp off, inform the FC of said action, and await further orders.
  
Standard Ammo -> Faction Ammo
+
Please note that all of the EWAR ships require additional training.  As a Day 1 capsuleer, you can fly any of the Tackle frigates with no further training.  Flying an EWAR ship will require a small training investment into the skill that controls your racial EWAR modules.  Please read the "Skills" tab of each EWAR frigate to see what skills to train.
  
== EWAR, Messing with Enemies ==
+
{{ShipFitting
{{main|EWAR Guide}}
+
| ship={{Ship|Crucifier|tooltip}}
Coming Soon
+
| shipTypeID=2161
<br>
+
| fitName=Amarr EWAR
Note: Griffin ECM is confusing to new pilots who don't know how to identify the race of a target ship
+
| fitID=Amarr-EWAR
 
+
| low1name=Damage Control I
==DD, Dishing out Damage==
+
| low1typeID=2046
Coming Soon
+
| low2name=F-89 Compact Signal Amplifier
 +
| low2typeID=6296
 +
| low3name=F-89 Compact Signal Amplifier
 +
| low3typeID=6296
 +
| mid1name=Highstroke Scoped Guidance Disruptor
 +
| mid1typeID=37544
 +
| mid2name=Highstroke Scoped Guidance Disruptor
 +
| mid2typeID=37544
 +
| mid3name=DDO Scoped Tracking Disruptor I
 +
| mid3typeID=5322
 +
| mid4name=DDO Scoped Tracking Disruptor I
 +
| mid4typeID=5322
 +
| high1name=Drone Link Augmentor I
 +
| high1typeID=23527
 +
| rig1name=Small Particle Dispersion Projector I
 +
| rig1typeID=31298
 +
| rig2name=Small Particle Dispersion Projector I
 +
| rig2typeID=31298
 +
| rig3name=Small Particle Dispersion Projector I
 +
| rig3typeID=31298
 +
| drone1name=Warrior I x5
 +
| drone1typeID=2486
 +
| drone2name=Acolyte I x4
 +
| drone2typeID=2203
 +
| charge1name=Optimal Range Disruption Script x2
 +
| charge1typeID=29005
 +
| charge2name=Tracking Speed Disruption Script x2
 +
| charge2typeID=29007
 +
| charge3name=Missile Range Disruption Script x2
 +
| charge3typeID=40334
 +
| charge4name=Missile Precision Disruption Script x2
 +
| charge4typeID=40335
 +
| high2name=open
 +
| charge5name=open
 +
| drone3name=open
 +
| drone4name=open
 +
| drone5name=open
 +
| skills=Can be flown by a pilot with starting skills and {{sk|Amarr Frigate|I}}</li><li>The Guidance and Tracking Disruptors require the pilot to train {{sk|Weapon Disruption|I}}</li><li>Training {{sk|Weapon Disruption|IV}} will enable use of the Guidance Disruptor II and the Tracking Disruptor II modules</li><li>Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module
 +
| showSKILLS=N
 +
| notes=Pilot should always maneuver to keep the bulk of their fleet between themselves and the enemy</li><li>Pilot should exempt themselves from fleet warps and warp manually</li><li>Pilot should arrive on-grid 5 - 10 seconds after the fleet and at range (minimum 30 km)</li><li>If the Pilot comes under attack, they should immediately warp off</li><li>Pilot should align to a celestial (approach planet, station, etc. at full speed) to make warp-off faster
 +
| showNOTES=N
 +
| difficulty=0
 +
| warsop=A
 +
| warsopReason=
 +
| version=2018.05.18
 +
| showTOC=Y
 +
| shipDNA=2161:2046;1:6296;2:37544;2:5322;2:23527;1:31298;3:2486;5:2203;4:29005;2:29007;2:40334;2:40335;2::
 +
| fleetup=121670
 +
| alphacanuse=Y
 +
}}{{ShipFitting
 +
| ship={{Ship|Griffin|tooltip}}
 +
| shipTypeID=584
 +
| fitName=Caldari EWAR
 +
| fitID=Caldari-EWAR
 +
| low1name=F-89 Compact Signal Amplifier
 +
| low1typeID=6296
 +
| low2name='Hypnos' Signal Distortion Amplifier I
 +
| low2typeID=25565
 +
| mid1name=5MN Quad LiF Restrained Microwarpdrive
 +
| mid1typeID=35658
 +
| mid2name=BZ-5 Scoped Gravimetric ECM
 +
| mid2typeID=19946
 +
| mid3name=Enfeebling Scoped Ladar ECM
 +
| mid3typeID=19939
 +
| mid4name=Hypnos Scoped Magnetometric ECM
 +
| mid4typeID=19927
 +
| mid5name=Umbra Scoped Radar ECM
 +
| mid5typeID=19952
 +
| high1name=Auto Targeting System I
 +
| high1typeID=1182
 +
| rig1name=Small Polycarbon Engine Housing I
 +
| rig1typeID=31177
 +
| rig2name=Small Particle Dispersion Projector I
 +
| rig2typeID=31298
 +
| rig3name=Small Particle Dispersion Augmentor I
 +
| rig3typeID=31286
 +
| drone1name=Warrior I x1
 +
| drone1typeID=2486
 +
| high2name=open
 +
| charge1name=open
 +
| charge2name=open
 +
| charge3name=open
 +
| charge4name=open
 +
| charge5name=open
 +
| drone2name=open
 +
| drone3name=open
 +
| drone4name=open
 +
| drone5name=open
 +
| skills=Can be flown by a pilot with starting skills and {{sk|Caldari Frigate|I}}</li><li>The ECM modules require the pilot to train {{sk|Electronic Warfare|I}}</li><li>Training {{sk|Electronic Warfare|IV}} will enable use of the various ECM II modules</li><li>Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module
 +
| showSKILLS=N
 +
| notes=Pilot should always maneuver to keep the bulk of their fleet between themselves and the enemy</li><li>Pilot should exempt themselves from fleet warps and warp manually</li><li>Pilot should arrive on-grid 5 - 10 seconds after the fleet and at range (minimum 30 km)</li><li>If the Pilot comes under attack, they should immediately warp off</li><li>Pilot should align to a celestial (approach planet, station, etc. at full speed) to make warp-off faster</li><li>The Auto Targeting System is PASSIVELY used (do NOT activate it!) to increase the maximum number of targets you can lock
 +
| showNOTES=N
 +
| difficulty=0
 +
| warsop=A
 +
| warsopReason=
 +
| version=2018.05.18
 +
| showTOC=Y
 +
| shipDNA=584:6296;1:25565;1:35658;1:19946;1:19939;1:19927;1:19952;1:1182;1:31177;1:31298;1:31286;1:2486;1::
 +
| fleetup=14883
 +
| alphacanuse=Y
 +
}}{{ShipFitting
 +
| ship={{Ship|Maulus|tooltip}}
 +
| shipTypeID=609
 +
| fitName=Gallente EWAR
 +
| fitID=Gallente-EWAR
 +
| low1name=Damage Control I
 +
| low1typeID=2046
 +
| low2name=Upgraded Multispectrum Coating I
 +
| low2typeID=16311
 +
| low3name=F-89 Compact Signal Amplifier
 +
| low3typeID=6296
 +
| mid1name=5MN Quad LiF Restrained Microwarpdrive
 +
| mid1typeID=35658
 +
| mid2name=Phased Muon Scoped Sensor Dampener
 +
| mid2typeID=5302
 +
| mid3name=Phased Muon Scoped Sensor Dampener
 +
| mid3typeID=5302
 +
| mid4name=Phased Muon Scoped Sensor Dampener
 +
| mid4typeID=5302
 +
| high1name=Drone Link Augmentor I
 +
| high1typeID=23527
 +
| rig1name=Small Inverted Signal Field Projector I
 +
| rig1typeID=31262
 +
| rig2name=Small Particle Dispersion Projector I
 +
| rig2typeID=31298
 +
| rig3name=Small Particle Dispersion Projector I
 +
| rig3typeID=31298
 +
| drone1name=Warrior I x6
 +
| drone1typeID=2486
 +
| charge1name=Scan Resolution Dampening Script x3
 +
| charge1typeID=29013
 +
| charge2name=Targeting Range Dampening Script x3
 +
| charge2typeID=29015
 +
| high2name=open
 +
| charge3name=open
 +
| charge4name=open
 +
| charge5name=open
 +
| drone2name=open
 +
| drone3name=open
 +
| drone4name=open
 +
| drone5name=open
 +
| skills=Can be flown by a pilot with starting skills and {{sk|Gallente Frigate|I}}</li><li>The Sensor Dampeners require the pilot to train {{sk|Sensor Linking|I}}</li><li>Training {{sk|Sensor Linking|IV}} will enable use of the Remote Sensor Dampener II</li><li>Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module
 +
| showSKILLS=N
 +
| notes=Pilot should always maneuver to keep the bulk of their fleet between themselves and the enemy</li><li>Pilot should exempt themselves from fleet warps and warp manually</li><li>Pilot should arrive on-grid 5 - 10 seconds after the fleet and at range (minimum 30 km)</li><li>If the Pilot comes under attack, they should immediately warp off</li><li>Pilot should align to a celestial (approach planet, station, etc. at full speed) to make warp-off faster
 +
| showNOTES=N
 +
| difficulty=0
 +
| warsop=A
 +
| warsopReason=
 +
| version=2018.05.18
 +
| showTOC=Y
 +
| shipDNA=609:2046;1:16311;1:6296;1:35658;1:5302;3:23527;1:31262;1:31298;2:2486;6:29013;3:29015;3::
 +
| fleetup=146535
 +
| alphacanuse=Y
 +
}}{{ShipFitting
 +
| ship={{Ship|Vigil|tooltip}}
 +
| shipTypeID=3766
 +
| fitName=Minmatar EWAR
 +
| fitID=Minmatar-EWAR
 +
| low1name=Damage Control I
 +
| low1typeID=2046
 +
| low2name=F-89 Compact Signal Amplifier
 +
| low2typeID=6296
 +
| mid1name=5MN Quad LiF Restrained Microwarpdrive
 +
| mid1typeID=35658
 +
| mid2name=Small Azeotropic Restrained Shield Extender
 +
| mid2typeID=8427
 +
| mid3name=Phased Scoped Target Painter
 +
| mid3typeID=19814
 +
| mid4name=Phased Scoped Target Painter
 +
| mid4typeID=19814
 +
| mid5name=Phased Scoped Target Painter
 +
| mid5typeID=19814
 +
| rig1name=Small Particle Dispersion Projector I
 +
| rig1typeID=31298
 +
| rig2name=Small Particle Dispersion Projector I
 +
| rig2typeID=31298
 +
| rig3name=Small Core Defense Field Extender I
 +
| rig3typeID=31788
 +
| drone1name=Warrior I x1
 +
| drone1typeID=2486
 +
| high1name=open
 +
| high2name=open
 +
| charge1name=open
 +
| charge2name=open
 +
| charge3name=open
 +
| charge4name=open
 +
| charge5name=open
 +
| drone2name=open
 +
| drone3name=open
 +
| drone4name=open
 +
| drone5name=open
 +
| skills=Can be flown by a pilot with starting skills and {{sk|Minmatar Frigate|I}}</li><li>The Target Painter modules require the pilot to train {{sk|Target Painting|I}}</li><li>Training {{sk|Target Painting|IV}} will enable use of the Target Painter II module</li><li>Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module</li><li>Training {{sk|Shield Upgrades|III}} will enable use of the Small Shield Extender II module
 +
| showSKILLS=N
 +
| notes=Pilot should always maneuver to keep the bulk of their fleet between themselves and the enemy</li><li>Pilot should exempt themselves from fleet warps and warp manually</li><li>Pilot should arrive on-grid 5 - 10 seconds after the fleet and at range (minimum 30 km)</li><li>If the Pilot comes under attack, they should immediately warp off</li><li>Pilot should align to a celestial (approach planet, station, etc. at full speed) to make warp-off faster
 +
| showNOTES=N
 +
| difficulty=0
 +
| warsop=A
 +
| warsopReason=
 +
| version=2018.05.18
 +
| showTOC=Y
 +
| shipDNA=3766:2046;1:6296;1:35658;1:8427;1:19814;3:31298;2:31788;1:2486;1::
 +
| fleetup=133330
 +
| alphacanuse=Y
 +
}}
  
== Logi, Supporting Allies ==
+
== Recommended Reading ==
Coming Soon
+
* [[The Rookie's Guide to Fleet Ops]]
 +
* [[Tackling]]
 +
* [[Electronic warfare]]
 +
* [[PYFA|Guide to using PYthon Fitting Assistant]] - a 3rd party tool used to simulate ship fits
 +
* [[Logistics]] - '''Advanced''' guide covering modules, ships, and recommended skills to fly a Logistics ship properly
  
[[Category:Guides]]
 
 
[[Category:Getting Started]]
 
[[Category:Getting Started]]
[[Category:Fleets]]
 
[[Category:Ships]]
 

Latest revision as of 11:27, 24 November 2022

E-UNI Emblem.png This page's intent is to provide information on the the history of EVE University. The information on this page is no longer current.

The Newbie Doctrine is a repertoire of ships that empowers new pilots to make valuable contributions to a PvP fleet without any skill training. Fleet Commanders can use the Newbie Doctrine as an add-on to their doctrines, encouraging new pilots to participate in PvP fleet operations. As pilots improve their skills (and can afford to lose better ships), they are encouraged to reference the more advanced fittings within EVE University's Fleet-Up group.

Click "Notes" within each fitting to learn about the purpose of each module. Click "Skills" and "Fleet-Up" to learn how to upgrade modules as your in-game skills improve.

The best way to learn PvP is by trying it! Let's die gloriously together!


If your screen goes white and you see yourself floating in space, do not be troubled. You are in station, and you're already dead! -- Winter Alabel


You are encouraged to discuss improvements to the Newbie Doctrine on the E-UNI forum thread. Fittings should be accessible to pilots with starting skills.

Pre-Fleet Checklist

Main article: The Rookie's Guide to Fleet Ops
  1. Join a Fleet
    Check the in-game calendar to see when upcoming fleets are scheduled. You can join a fleet by navigating in the Neocom: E in top-left corner of screen > Social > Fleet. You can also attend a Fleets (CORE class), typically held at least once a month.

  2. Join the Fleet's Mumble Channel
    Fleet Commanders (FCs) use Mumble to communicate important information. You are encouraged to ask questions in Mumble before and during a fleet operation.

  3. Prepare to be Podded
    If you have implants, either make sure you can afford to lose them or get into a jump clone. While you should always be prepared to be podded, this should rarely occur in high-sec or low-sec battles. Be sure you are familiar with the "Pod Saver" tab on your overview.

  4. Choose Your Role
    The primary roles in a fleet are:
    1. Tackle - New pilots can fly tackling ships without any additional skill training!
    2. Electronic WARfare (EWAR)
    3. Damage Dealer (DD)
    4. Logistics (Logi - healer ships)

      >> The FC will typically dictate what DD and Logi ships are going to be used, and will sometimes also dictate the type of EWAR boats. Having all pilots fly in the same ships is known as a Doctrine, and allows the FC to better understand the strengths and weaknesses of the fleet, which allows for easier target selection with more favorable odds.

  5. Fly what you can afford to lose.
    This is often cited as the first rule of EVE Online. All the ships in the Newbie Doctrine are designed with this principle in mind.

  6. Load Your Ship
    Check that all the modules on your ship are fitted and powered on. Check that your ship is loaded with ammunition, drones, and Nanite Repair Paste as needed.

  7. Insure Your Ship
    T1 Ships should always be insured before fleet operations. Platinum, the highest level of insurance, is generally the correct choice. Members of EVE University can obtain additional reimbursement for lost ships through the the Ship Replacement Program (SRP).

  8. Rename Your Ship
    The default ship name is "<Player's Name> <Ship Name>"; this will make it much easier for enemies to identify and locate you via D-Scan. Rename your ship to something that cannot be associated with your name or EVE University.

Tackle

Main article: Tackling

Tacklers use Warp Disruptors, Warp Scramblers, and Stasis Webifiers to ensnare a target enemy, preventing them from warping away during a fight. Tacklers play a crucial role in any fleet, enabling Damage Dealers to destroy trapped enemies. Fleet Commanders can never have too many tacklers and are always excited to help new players swarm targets. The biggest difference between the Scout/Fast Tackle and the Tackle/Small Gang fits is one of range. The Scout/Fast Tackle fits use Warp Disruptors ("point") and Nanofiber Structures to operate at distances of 15 - 20 km from the enemy. The Tackle/Small Gang fits are designed to operate in close, under 2 km typically, and use the shorter range Warp Scramblers ("scram"). Ask the FC which you should bring if you are unsure.


A Derptron operator will only have to push three buttons to be effective: the "Go Fast" button, the "Catch the Other Guy" button, and then the "Shoot" button. -- FearlessLittleToaster


Scout / Fast Tackle

These fittings utilize the speed of an Attack Frigate and the long range of a warp disruptor, commonly referred to as a "point", to tackle enemy ships and maintain range (a "kiting" style of fighting). New players in EVE University often use fittings similar to these while learning how to be a Scout.


Amarr Scout/Fast Tackle
Executioner
Executioner.jpg
Executioner
Standard Frigates Executioner Class
Icon hi slot.png4 (0/3) Icon mid slot.png3 Icon low slot.png3
Icon powergrid.png45 MW Icon cpu.png140 tf
Icon velocity.png410 m/sec
Icon capacity.png115 m³
: Amarr Scout/Fast Tackle
EFT
[Executioner
Executioner.jpg
Executioner
Standard Frigates Executioner Class
Icon hi slot.png4 (0/3) Icon mid slot.png3 Icon low slot.png3
Icon powergrid.png45 MW Icon cpu.png140 tf
Icon velocity.png410 m/sec
Icon capacity.png115 m³
, Amarr Scout/Fast Tackle]

5MN Quad LiF Restrained Microwarpdrive
Medium Azeotropic Restrained Shield Extender
Faint Scoped Warp Disruptor

Damage Control I
Type-D Restrained Overdrive Injector
Type-D Restrained Nanofiber Structure

Small EM Shield Reinforcer I
Small EM Shield Reinforcer I
Small Thermal Shield Reinforcer I



Fitting template high slot label.png
Icon hi slot.png
Icon hi slot.png
Icon hi slot.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Cargo.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
2018.05.18
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Pilot should approach with microwarpdrive (MWD) activated, spiraling in on heavy (Cruiser +) targets
  • Deactivate MWD and activate Warp Disruptor and Tracking Disruptor when in range
  • Maintain a distance of 16 - 18 km (set your target to "Keep At Range")
Caldari Scout/Fast Tackle
Condor
Condor.jpg
Condor
Standard Frigates Condor Class
Icon hi slot.png4 (3/0) Icon mid slot.png4 Icon low slot.png2
Icon powergrid.png35 MW Icon cpu.png185 tf
Icon velocity.png400 m/sec
Icon capacity.png130 m³
: Caldari Scout/Fast Tackle
EFT
[Condor
Condor.jpg
Condor
Standard Frigates Condor Class
Icon hi slot.png4 (3/0) Icon mid slot.png4 Icon low slot.png2
Icon powergrid.png35 MW Icon cpu.png185 tf
Icon velocity.png400 m/sec
Icon capacity.png130 m³
, Caldari Scout/Fast Tackle]

5MN Quad LiF Restrained Microwarpdrive
Medium Azeotropic Restrained Shield Extender
Faint Scoped Warp Disruptor
DDO Scoped Tracking Disruptor I

Damage Control I
Type-D Restrained Nanofiber Structure

Small Core Defense Field Extender I
Small EM Shield Reinforcer I
Small Thermal Shield Reinforcer I



Optimal Range Disruption Script x1
Tracking Speed Disruption Script x1

Fitting template high slot label.png
Icon hi slot.png
Icon hi slot.png
Icon hi slot.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
2018.05.18
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Pilot should approach with microwarpdrive (MWD) activated, spiraling in on heavy (Cruiser +) targets
  • Deactivate MWD and activate Warp Disruptor and Tracking Disruptor when in range
  • Maintain a distance of 16 - 18 km (set your target to "Keep At Range")
Gallente Scout/Fast Tackle
Atron
Atron.jpg
Atron
Standard Frigates Atron Class
Icon highlights.pngEntry-Level Tackle Frigate
Icon hi slot.png4 (0/3) Icon mid slot.png3 Icon low slot.png3
Icon powergrid.png37 MW Icon cpu.png147 tf
Icon velocity.png420 m/sec
Icon capacity.png145 m³
: Gallente Scout/Fast Tackle
EFT
[Atron
Atron.jpg
Atron
Standard Frigates Atron Class
Icon highlights.pngEntry-Level Tackle Frigate
Icon hi slot.png4 (0/3) Icon mid slot.png3 Icon low slot.png3
Icon powergrid.png37 MW Icon cpu.png147 tf
Icon velocity.png420 m/sec
Icon capacity.png145 m³
, Gallente Scout/Fast Tackle]

5MN Quad LiF Restrained Microwarpdrive
Medium Azeotropic Restrained Shield Extender
Faint Scoped Warp Disruptor

Damage Control I
Type-D Restrained Overdrive Injector
Type-D Restrained Nanofiber Structure

Small EM Shield Reinforcer I
Small EM Shield Reinforcer I
Small Thermal Shield Reinforcer I



Fitting template high slot label.png
Icon hi slot.png
Icon hi slot.png
Icon hi slot.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Cargo.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
2018.05.18
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Pilot should approach with microwarpdrive (MWD) activated, spiraling in on heavy (Cruiser +) targets
  • Deactivate MWD and activate Warp Disruptor when in range
  • Maintain a distance of 16 - 18 km (set your target to "Keep At Range")
Minmatar Scout/Fast Tackle
Slasher
Slasher.jpg
Slasher
Standard Frigates Slasher Class
Icon hi slot.png4 (0/3) Icon mid slot.png4 Icon low slot.png2
Icon powergrid.png36 MW Icon cpu.png140 tf
Icon velocity.png430 m/s
Icon capacity.png120 m³
: Minmatar Scout/Fast Tackle
EFT
[Slasher
Slasher.jpg
Slasher
Standard Frigates Slasher Class
Icon hi slot.png4 (0/3) Icon mid slot.png4 Icon low slot.png2
Icon powergrid.png36 MW Icon cpu.png140 tf
Icon velocity.png430 m/s
Icon capacity.png120 m³
, Minmatar Scout/Fast Tackle]

5MN Y-T8 Compact Microwarpdrive
Medium Azeotropic Restrained Shield Extender
Faint Scoped Warp Disruptor
DDO Scoped Tracking Disruptor I

Damage Control I
Type-D Restrained Nanofiber Structure

Small EM Shield Reinforcer I
Small Thermal Shield Reinforcer I
Small Core Defense Field Extender I



Optimal Range Disruption Script x1
Tracking Speed Disruption Script x1

Fitting template high slot label.png
Icon hi slot.png
Icon hi slot.png
Icon hi slot.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
2018.05.18
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Pilot should approach with microwarpdrive (MWD) activated, spiraling in on heavy (Cruiser +) targets
  • Deactivate MWD and activate Warp Disruptor and Tracking Disruptor when in range
  • Maintain a distance of 16 - 18 km (set your target to "Keep At Range")


Tackle/Small Gang

These fittings utilize the speed of an Attack Frigate combined with a MicroWarpDrive (MWD) to close with the enemy very rapidly (a "brawling" style of fighting). The Tackle then uses its Warp Scrambler and (if equipped) Stasis Webifier to prevent the enemy from escaping. If the enemy ship is a Cruiser or larger ship, the capsuleer should not approach straight on, but should instead spiral in to maintain high transversal and mitigate potentially lethal one-shot damage from the larger ships weapons.


Amarr Tackle/Small Gang
Executioner
Executioner.jpg
Executioner
Standard Frigates Executioner Class
Icon hi slot.png4 (0/3) Icon mid slot.png3 Icon low slot.png3
Icon powergrid.png45 MW Icon cpu.png140 tf
Icon velocity.png410 m/sec
Icon capacity.png115 m³
: Amarr Tackle/Small Gang
EFT
[Executioner
Executioner.jpg
Executioner
Standard Frigates Executioner Class
Icon hi slot.png4 (0/3) Icon mid slot.png3 Icon low slot.png3
Icon powergrid.png45 MW Icon cpu.png140 tf
Icon velocity.png410 m/sec
Icon capacity.png115 m³
, Amarr Tackle/Small Gang]
Dual Modulated Pulse Energy Beam I
Dual Modulated Pulse Energy Beam I
Dual Modulated Pulse Energy Beam I

5MN Quad LiF Restrained Microwarpdrive
Medium Azeotropic Restrained Shield Extender
Faint Epsilon Scoped Warp Scrambler

Damage Control I
Type-D Restrained Overdrive Injector
Micro Auxiliary Power Core I

Small EM Shield Reinforcer I
Small EM Shield Reinforcer I
Small Thermal Shield Reinforcer I



Imperial Navy Multifrequency S x2

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
2018.05.18
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Faction ammo is preferred for PvP when using T1 weapons.
  • Pilot should approach with microwarpdrive (MWD) activated, orbit at 500, turn off MWD
  • Activate Warp Scrambler when in range
Caldari Tackle/Small Gang
Merlin
Merlin.jpg
Merlin
Standard Frigates Merlin Class
Icon hi slot.png3 (0/3) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png40 MW Icon cpu.png180 tf
Icon velocity.png310 m/sec
Icon capacity.png150 m³
: Caldari Tackle/Small Gang
EFT
[Merlin
Merlin.jpg
Merlin
Standard Frigates Merlin Class
Icon hi slot.png3 (0/3) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png40 MW Icon cpu.png180 tf
Icon velocity.png310 m/sec
Icon capacity.png150 m³
, Caldari Tackle/Small Gang]
Modal Light Electron Particle Accelerator I
Modal Light Electron Particle Accelerator I
Modal Light Electron Particle Accelerator I

5MN Quad LiF Restrained Microwarpdrive
Medium Azeotropic Restrained Shield Extender
Faint Epsilon Scoped Warp Scrambler
X5 Enduring Stasis Webifier

Damage Control I
Vortex Compact Magnetic Field Stabilizer
Micro Auxiliary Power Core I

Small EM Shield Reinforcer I
Small Thermal Shield Reinforcer I
Small Core Defense Field Extender I



Caldari Navy Antimatter Charge S x1200

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
2018.05.18
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Faction ammo is preferred for PvP when using T1 weapons.
  • Pilot should approach with microwarpdrive (MWD) activated, orbit at 500, turn off MWD
  • Activate Warp Scrambler and Stasis Webifier when in range
Gallente Tackle/Small Gang
Atron
Atron.jpg
Atron
Standard Frigates Atron Class
Icon highlights.pngEntry-Level Tackle Frigate
Icon hi slot.png4 (0/3) Icon mid slot.png3 Icon low slot.png3
Icon powergrid.png37 MW Icon cpu.png147 tf
Icon velocity.png420 m/sec
Icon capacity.png145 m³
: Gallente Tackle/Small Gang
EFT
[Atron
Atron.jpg
Atron
Standard Frigates Atron Class
Icon highlights.pngEntry-Level Tackle Frigate
Icon hi slot.png4 (0/3) Icon mid slot.png3 Icon low slot.png3
Icon powergrid.png37 MW Icon cpu.png147 tf
Icon velocity.png420 m/sec
Icon capacity.png145 m³
, Gallente Tackle/Small Gang]
Modal Light Electron Particle Accelerator I
Modal Light Electron Particle Accelerator I
Modal Light Electron Particle Accelerator I

5MN Quad LiF Restrained Microwarpdrive
Medium Azeotropic Restrained Shield Extender
Faint Epsilon Scoped Warp Scrambler

Damage Control I
Type-D Restrained Overdrive Injector
Micro Auxiliary Power Core I

Small EM Shield Reinforcer I
Small EM Shield Reinforcer I
Small Thermal Shield Reinforcer I



Federation Navy Antimatter Charge S x1200

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
2018.05.18
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Faction ammo is preferred for PvP when using T1 weapons.
  • Pilot should approach with microwarpdrive (MWD) activated, orbit at 500, turn off MWD
  • Activate Warp Scrambler when in range
Minmatar Tackle/Small Gang
Slasher
Slasher.jpg
Slasher
Standard Frigates Slasher Class
Icon hi slot.png4 (0/3) Icon mid slot.png4 Icon low slot.png2
Icon powergrid.png36 MW Icon cpu.png140 tf
Icon velocity.png430 m/s
Icon capacity.png120 m³
: Minmatar Tackle/Small Gang
EFT
[Slasher
Slasher.jpg
Slasher
Standard Frigates Slasher Class
Icon hi slot.png4 (0/3) Icon mid slot.png4 Icon low slot.png2
Icon powergrid.png36 MW Icon cpu.png140 tf
Icon velocity.png430 m/s
Icon capacity.png120 m³
, Minmatar Tackle/Small Gang]
125mm Light 'Scout' Autocannon I, Republic Fleet EMP S
125mm Light 'Scout' Autocannon I, Republic Fleet EMP S
125mm Light 'Scout' Autocannon I, Republic Fleet EMP S
Small Infectious Scoped Energy Neutralizer

5MN Y-T8 Compact Microwarpdrive
Medium Azeotropic Restrained Shield Extender
Faint Epsilon Scoped Warp Scrambler
Fleeting Compact Stasis Webifier

Damage Control I
Micro Auxiliary Power Core I

Small EM Shield Reinforcer I
Small Thermal Shield Reinforcer I
Small Core Defense Field Extender I



Republic Fleet EMP S x1201

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
2018.05.18
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Faction ammo is preferred for PvP when using T1 weapons.
  • Pilot should approach with microwarpdrive (MWD) activated, orbit at 500, turn off MWD
  • Activate Warp Scrambler and Stasis Webifier when in range


EWAR

Main article: Electronic warfare

EWAR (Electronic WARfare) ships utilize specialized mid-slot modules to electronically disrupt and cripple enemy ships. Each race has its own EWAR specialty - Caldari use ECM to cause enemy ships to lose target lock, Gallente use Sensor Dampeners to shorten enemy lock range and lengthen lock time, etc.

The Drones included with each fit are typically used more for putting your name on the kill mail, as opposed to supplying any significant amount of DPS. If you are attacked while flying an EWAR ship, the drones will NOT save you! Your only response to getting attacked while flying EWAR is to warp off, inform the FC of said action, and await further orders.

Please note that all of the EWAR ships require additional training. As a Day 1 capsuleer, you can fly any of the Tackle frigates with no further training. Flying an EWAR ship will require a small training investment into the skill that controls your racial EWAR modules. Please read the "Skills" tab of each EWAR frigate to see what skills to train.


Amarr EWAR
Crucifier
Crucifier.jpg
Crucifier
Standard Frigates Crucifier Class
Icon hi slot.png2 (0/2) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png27 MW Icon cpu.png235 tf
Icon velocity.png350 m/sec
Icon capacity.png265 m³
: Amarr EWAR
EFT
[Crucifier
Crucifier.jpg
Crucifier
Standard Frigates Crucifier Class
Icon hi slot.png2 (0/2) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png27 MW Icon cpu.png235 tf
Icon velocity.png350 m/sec
Icon capacity.png265 m³
, Amarr EWAR]
Drone Link Augmentor I

Highstroke Scoped Guidance Disruptor
Highstroke Scoped Guidance Disruptor
DDO Scoped Tracking Disruptor I
DDO Scoped Tracking Disruptor I

Damage Control I
F-89 Compact Signal Amplifier
F-89 Compact Signal Amplifier

Small Particle Dispersion Projector I
Small Particle Dispersion Projector I
Small Particle Dispersion Projector I


Warrior I x5
Acolyte I x4

Optimal Range Disruption Script x2
Tracking Speed Disruption Script x2
Missile Range Disruption Script x2
Missile Precision Disruption Script x2

Fitting template high slot label.png
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Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
2018.05.18
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Pilot should always maneuver to keep the bulk of their fleet between themselves and the enemy
  • Pilot should exempt themselves from fleet warps and warp manually
  • Pilot should arrive on-grid 5 - 10 seconds after the fleet and at range (minimum 30 km)
  • If the Pilot comes under attack, they should immediately warp off
  • Pilot should align to a celestial (approach planet, station, etc. at full speed) to make warp-off faster
Caldari EWAR
Griffin
Griffin.jpg
Griffin
Standard Frigates Griffin Class
Icon hi slot.png2 (2/0) Icon mid slot.png5 Icon low slot.png2
Icon powergrid.png24 MW Icon cpu.png240 tf
Icon velocity.png325 m/sec
Icon capacity.png260 m³
: Caldari EWAR
EFT
[Griffin
Griffin.jpg
Griffin
Standard Frigates Griffin Class
Icon hi slot.png2 (2/0) Icon mid slot.png5 Icon low slot.png2
Icon powergrid.png24 MW Icon cpu.png240 tf
Icon velocity.png325 m/sec
Icon capacity.png260 m³
, Caldari EWAR]
Auto Targeting System I

5MN Quad LiF Restrained Microwarpdrive
BZ-5 Scoped Gravimetric ECM
Enfeebling Scoped Ladar ECM
Hypnos Scoped Magnetometric ECM
Umbra Scoped Radar ECM

F-89 Compact Signal Amplifier
'Hypnos' Signal Distortion Amplifier I

Small Polycarbon Engine Housing I
Small Particle Dispersion Projector I
Small Particle Dispersion Augmentor I


Warrior I x1

Fitting template high slot label.png
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Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
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Fitting template low slots label.png
icon?size=64&.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Cargo.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
2018.05.18
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Pilot should always maneuver to keep the bulk of their fleet between themselves and the enemy
  • Pilot should exempt themselves from fleet warps and warp manually
  • Pilot should arrive on-grid 5 - 10 seconds after the fleet and at range (minimum 30 km)
  • If the Pilot comes under attack, they should immediately warp off
  • Pilot should align to a celestial (approach planet, station, etc. at full speed) to make warp-off faster
  • The Auto Targeting System is PASSIVELY used (do NOT activate it!) to increase the maximum number of targets you can lock
Gallente EWAR
Maulus
Maulus.jpg
Maulus
Standard Frigates Maulus Class
Icon hi slot.png2 (0/2) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png28 MW Icon cpu.png230 tf
Icon velocity.png375 m/sec
Icon capacity.png275 m³
: Gallente EWAR
EFT
[Maulus
Maulus.jpg
Maulus
Standard Frigates Maulus Class
Icon hi slot.png2 (0/2) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png28 MW Icon cpu.png230 tf
Icon velocity.png375 m/sec
Icon capacity.png275 m³
, Gallente EWAR]
Drone Link Augmentor I

5MN Quad LiF Restrained Microwarpdrive
Phased Muon Scoped Sensor Dampener
Phased Muon Scoped Sensor Dampener
Phased Muon Scoped Sensor Dampener

Damage Control I
Upgraded Multispectrum Coating I
F-89 Compact Signal Amplifier

Small Inverted Signal Field Projector I
Small Particle Dispersion Projector I
Small Particle Dispersion Projector I


Warrior I x6

Scan Resolution Dampening Script x3
Targeting Range Dampening Script x3

Fitting template high slot label.png
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Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
2018.05.18
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Pilot should always maneuver to keep the bulk of their fleet between themselves and the enemy
  • Pilot should exempt themselves from fleet warps and warp manually
  • Pilot should arrive on-grid 5 - 10 seconds after the fleet and at range (minimum 30 km)
  • If the Pilot comes under attack, they should immediately warp off
  • Pilot should align to a celestial (approach planet, station, etc. at full speed) to make warp-off faster
Minmatar EWAR
Vigil
Vigil.jpg
Vigil
Standard Frigates Vigil Class
Icon hi slot.png2 (2/0) Icon mid slot.png5 Icon low slot.png2
Icon powergrid.png26 MW Icon cpu.png225 tf
Icon velocity.png410 m/sec
Icon capacity.png250 m³
: Minmatar EWAR
EFT
[Vigil
Vigil.jpg
Vigil
Standard Frigates Vigil Class
Icon hi slot.png2 (2/0) Icon mid slot.png5 Icon low slot.png2
Icon powergrid.png26 MW Icon cpu.png225 tf
Icon velocity.png410 m/sec
Icon capacity.png250 m³
, Minmatar EWAR]

5MN Quad LiF Restrained Microwarpdrive
Small Azeotropic Restrained Shield Extender
Phased Scoped Target Painter
Phased Scoped Target Painter
Phased Scoped Target Painter

Damage Control I
F-89 Compact Signal Amplifier

Small Particle Dispersion Projector I
Small Particle Dispersion Projector I
Small Core Defense Field Extender I


Warrior I x1

Fitting template high slot label.png
Icon hi slot.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Cargo.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
2018.05.18
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Pilot should always maneuver to keep the bulk of their fleet between themselves and the enemy
  • Pilot should exempt themselves from fleet warps and warp manually
  • Pilot should arrive on-grid 5 - 10 seconds after the fleet and at range (minimum 30 km)
  • If the Pilot comes under attack, they should immediately warp off
  • Pilot should align to a celestial (approach planet, station, etc. at full speed) to make warp-off faster


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