Difference between revisions of "Cowardly Commander"

From EVE University Wiki
Jump to: navigation, search
m (Add parameter to {{AmarrEpicArcNav}} to expand relevant chapter. Replace {{Icon}} with relevant template code.)
m
 
Line 113: Line 113:
  
 
{{NPCTableHead|Wave 1}}
 
{{NPCTableHead|Wave 1}}
{{NPCTableSeparator|Near solar harvester}}
+
{{NPCTableSeparator|Near solar harvesters}}
 
{{NPCTableRow|Elite Frigate|3|Divine Imperial Valok/Paladin}}
 
{{NPCTableRow|Elite Frigate|3|Divine Imperial Valok/Paladin}}
{{NPCTableRow|Elite Cruiser|3|Divine Imperial Tamir|ewar= TD|ewar2= Neut|note= Energy neutralizer - 10km range}}}}
+
{{NPCTableRow|Elite Cruiser|3|Divine Imperial Tamir|ewar= TD|ewar2= Neut|note= Energy neutralizer - 10km range}}
 
{{NPCTableRow|Battleship|3|Imperial Martyr/Ultara/Templar Torah|ewar= Neut|note= Energy neutralizer - 10km range}}
 
{{NPCTableRow|Battleship|3|Imperial Martyr/Ultara/Templar Torah|ewar= Neut|note= Energy neutralizer - 10km range}}
 
{{NPCTableSeparator|Not near solar harvesters}}
 
{{NPCTableSeparator|Not near solar harvesters}}

Latest revision as of 03:28, 31 December 2023


Type Encounter
Objective Destroy enemy ships
Factions Sansha's NationAmarr Empire
Best damage to deal Electromagnetic damage EMThermal damage ThElectromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage ThElectromagnetic damage EMThermal damage Th
EWAR Energy neutralizers and tracking disruptors
Rewards 1M+1M bonus + 25M bounties + 55M loot & salvage
Mission briefing
Okay, we have his location. Follow the bookmark and take him down.

Video: [Typhoon June 2021]

Blitz: Take the acceleration gates to the last room. Kill elite frigates if they point you. In last room triger the wave 2 and destroy it.

Amarr epic 05.jpg

The mission is completed when last ship in third room wave 2 dies. This mission can be completed remotely and the next mission can be accepted remotely.

Tips:

  • The pockets are not deadspace. You can bm them and warp back if you take too much damage.
  • The acceleration gates are NOT locked.
  • Be prepared for very heavy dps and large amounts of EWAR
  • Make sure to prioritize targets (destroy EWAR ships first)
    • Energy neutralizer towers are always primary targets

Acceleration Gate Entrance

Destroying the last ship in the Initial Group will trigger Wave 1.

The gate to next room is NOT locked. After you kill the frigs that point you you can move on.


Initial Group
WD EWAR L


Elite Frigate 4 x Elite Frigate Centii Loyal Minion/Scavenger Warp Disruptor Stasis Webifier
Battleship 3 x Battleship Centus Plague Lord/Beast Lord Tracking Disruptor
Sentry 2 x Sentry Sansha Sentry III 250 km range


Wave 1
WD EWAR L


Elite Frigate 4 x Elite Frigate Centii Loyal Butcher/Manslayer/Follower Stasis Webifier
Battleship 4 x Battleship Centus Dark Lord/Overlord


Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate Leads to Room 1

Room 1

Destroying the last ship in the Initial Group will trigger Wave 1.

The gate to next room is NOT locked.


Initial Group
WD EWAR L


Elite Frigate 4 x Elite Frigate Centii Loyal Slavehunter/Savage Tracking Disruptor
Battleship 4 x Battleship Centus Dark Lord/Overlord
Sentry 2 x Sentry Sansha Energy Neutralizer I 250km range Energy Neutralizer
Sentry 2 x Sentry Sansha Sentry III 250 km range


Wave 1
WD EWAR L


Battlecruiser 3 x Battlecruiser Centatis Daemon/Devil
Battleship 3 x Battleship Centus Beast Lord/Plague Lord Tracking Disruptor


Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate Gate is not locked

Room 2

The acceleration gate to next room is not locked.


Initial Group
WD EWAR L


Elite Frigate 3 x Elite Frigate Centii Loyal Ravener Warp Disruptor Stasis Webifier
Elite Cruiser 4 x Elite Cruiser Centum Loyal Torturer/Hellhound/...
Battlecruiser 4 x Battlecruiser Centatis Daemon/Behemoth Last battlecruiser destroyed triggers Wave 2
Battleship 4 x Battleship Centus Plague Lord/Beast Lord Last battleship destroyed triggers Wave 1 Tracking Disruptor
Sentry 1 x Sentry Sansha Energy Neutralizer I 250km range Energy Neutralizer
Sentry 2 x Sentry Sansha Sentry III 250km range


Wave 1
WD EWAR L


Elite Frigate 3 x Elite Frigate Centii Loyal Scavenger/Ravener Stasis Webifier
Battleship 4 x Battleship Centus Dread Lord/Tyrant


Wave 2
WD EWAR L


Elite Frigate 4 x Elite Frigate Centii Loyal Butcher/Plague/Manslayer
Battleship 4 x Battleship Centus Dark Lord/Overlord


Structures
WD EWAR L


Acceleration Gate 1 x Accleration Gate Gate is not locked

Room 3

No standing loss for destroying Amarr ships in Room 3.

Last battleship destroyed in Wave 2 completes the mission objective.


Initial Group
WD EWAR L


Elite Frigate 2 x Elite Frigate Divine Imperial Imran Warp Disruptor Stasis Webifier
Cruiser 3 x Cruiser Imperial Templar Tamir/Donus
Battleship 3 x Battleship Imperial Martyr/Dominator 10km range Last battleship destroyed triggers Wave 1 Energy Neutralizer


Wave 1
WD EWAR L
Near solar harvesters
Elite Frigate 3 x Elite Frigate Divine Imperial Valok/Paladin
Elite Cruiser 3 x Elite Cruiser Divine Imperial Tamir Energy neutralizer - 10km range Tracking Disruptor Energy Neutralizer
Battleship 3 x Battleship Imperial Martyr/Ultara/Templar Torah Energy neutralizer - 10km range Energy Neutralizer
Not near solar harvesters
Battlecruiser 2 x Battlecruiser Imperial Champion/Templar Justicar
Battleship 4 x Battleship Imperial Templar Ultara/Dominator Last ship destroyed triggers Wave 2


Wave 2
WD EWAR L


Destroyer 3 x Destroyer Imperial Templar Caius
Battlecruiser 2 x Battlecruiser Imperial Templar Phalanx
Battleship 2 x Battleship Imperial Templar Martyr

Completing this mission leads to chapter 2 - Spiderweb Politics.