Foreign Investment

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Revision as of 00:48, 19 February 2024 by Drebin 679 (talk | contribs) (Updated mission briefing and added lore blurb.)
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Level 2
Type Encounter
Objective Destroy the Federation Navy guards and their headquarters
Faction Gallente Federation
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
EWAR Gallente Navy frigates (Sensor Dampening)
Ship suggestion Destroyer, Cruiser
Rewards 82,000 ISK + 113 LP + 75,000 ISK (time completion bonus)
Standing loss 0.24 loss to Gallente Federation for killing the objective (the HQ, marked as Gallente Starbase Control Tower in logs)
Extra Objective requires Large Collidable Structures to see on overview
Mission briefing
There has been an ongoing situation in the entertainment industry, the gambling sector in particular. We've started to see Gallente companies buying out the smaller ones here and reaping profits from our own citizens. Worse, they've offered Navy vessels as security for these companies' spacebound offices, many of which are located in our own regions.

Make no mistake, <player>: This is in all likelihood just their first step. Their intentions are nothing short of an economic war with us over one of our key industries, followed by a direct assault in our own backyard once we're sufficiently weakened.

So, we're getting loyal pod pilots like you together and sending them off to as many of the "company sites" as we can find. A local recon force recently found such a Gallente Navy headquarters nearby in Maurasi. Get out there and deal with them. This is a standard office complex; an outer layer of security with the offices behind them. Take out all of the guards, then go for their headquarters.

Anyway, a local recon force recently found such a Gallente Navy headquarters nearby in <System>. Are you ready to act?

Lore Blurb: Iyen-Oursta Loopholes
Gallente Navy ships are not often allowed inside State borders – at least not officially. Conditions determined in the Iyen-Oursta Treaty at the end of the war place strict conditions on the manner in which each nation's fleets enter the other's sovereign space.

One of the current laws allows such deployments, though, if they are hired by a third party as part of usual trade business. Additionally, they must meet stringent size and composition requirements that greatly limit any damage they could potentially cause. Since official search and rescue missions are, by treaty, conducted exclusively by the nation that owns the space, further "hostile" forces cannot legally be sent to recover hired navy forces that go missing.


Video: [Corax January 2013] Mission ends at 9:33 mark.

Warp-In

Initial Group, 25km (auto-aggro)
WD EWAR L


Frigate 4 x Frigate Gallente Navy Remote Sensor Dampener
Destroyer 2 x Destroyer Gallente Navy


Pocket 1

Initial Group (auto-aggro)
WD EWAR L


Sentry 4 x Sentry Gallente Light Missile Battery
Structure 1 x Gallente Company HQ Triggers mission completion once destroyed


Loot

Tags: ~90k ISK (estimate)

Federation Navy Midshipman Insignia II 3
Federation Navy Midshipman Insignia III 1
Federation Navy Sergeant Insignia I 2