Difference between revisions of "Mordus Folly"

From EVE University Wiki
Jump to: navigation, search
m (Remove dead link)
(making progress towards how the mission report is supposed to look)
Line 1: Line 1:
 
{{survival copy}}
 
{{survival copy}}
{{NPCTableCSS}}{{MissionLinks}}
+
{{MissionLinks}} __NOTOC__ {{NPCTableCSS}}
 
+
== Mordu's Folly (Part 1 of 2) ==
 
{{Missiondetails
 
{{Missiondetails
|Name= Mordus Folly
+
|Name=
 
|Level= 4
 
|Level= 4
|Type= Encounter (Get: Encrypted Ship log, 1 m³)
+
|Type= Encounter
|Objective=
+
|Objective= Encrypted Ship log (1 m³)
 
|Faction= Mordu's Legion
 
|Faction= Mordu's Legion
 
|DamageToDeal= {{Damagetype|Kin|EM}}
 
|DamageToDeal= {{Damagetype|Kin|EM}}
Line 13: Line 13:
 
|EWAR=  
 
|EWAR=  
 
|ShipSizeLimit=  
 
|ShipSizeLimit=  
|ShipSuggestion= Maelstrom, Raven, Ishtar, Typhoon, Gila, Dominix/DNI
+
|ShipSuggestion=
 
|Rewards=  
 
|Rewards=  
 
|StandingLoss=  
 
|StandingLoss=  
 
|Extra=  
 
|Extra=  
 
}}
 
}}
 
+
Video (only covers part 1): https://youtu.be/iOBqyu5RJCM
 
 
==Part 1 of 2 ==
 
 
 
 
 
Video (only covers part 1): https://youtu.be/iOBqyu5RJCM<br>
 
 
 
 
===Single Pocket ===
 
===Single Pocket ===
 
No hostiles on the initial acceleration gate.
 
No hostiles on the initial acceleration gate.
Line 68: Line 62:
 
Est Price: 12 Mil<br>
 
Est Price: 12 Mil<br>
  
Video: https://youtu.be/iOBqyu5RJCM<br>
+
== Mordu's Folly (Part 2 of 2) ==
 
+
{{Missiondetails
==Part 2 of 2 ==
+
|Name=
 
+
|Level= 4
Faction: Caldari State<br>
+
|Type= Encounter
Mission type: Encounter (Destroy the Caldari Supply Depot)<br>
+
|Objective= Destroy the Caldari Supply Depot
Space type: Deadspace<br>
+
|Faction= Caldari State
Damage dealt: Kin/therm<br>
+
|DamageToDeal=
Extras: Target jamming (Taibu State Tachi/Tendai/Sohei)<br>
+
|DamageToResist=
Web/scramble: unknown<br>
+
|WebPoint= yes
Recommended damage dealing: kin/therm<br>
+
|EWAR= ECM
Recommended ships: Tengu, Maelstrom, Raven, Rattlesnake, Dominix/DNI<br>
+
|ShipSizeLimit=
Difficulty: Medium <br>
+
|ShipSuggestion=  
 
+
|Rewards=  
===Single Pocket===
+
|StandingLoss= 0.02% from Caldari State per standing tick, none if blitzed
 +
|Extra=  
 +
}}
 +
'''Blitz:''' Destroy the Caldari Supply Depot.
  
 +
'''Tip:''' Even though the mission is against Caldari State, you can run it without standing loss if you only destroy the Caldari Supply Depot. But you have to deal with the ECM from some of the NPCs. Therefore either have good sensor strength or use drones to destroy the structure.
 +
=== Single Pocket ===
 
No aggro on warp-in.
 
No aggro on warp-in.
 +
{{NPCTableHead|Initial defenders:}}
 +
{{NPCTableSeparator|Single frigate (at 40 km)}}
 +
{{NPCTableRow|Elite Frigate|1|Taibu State Tachi | ewar = ECM | cargo = Caldari Navy Captain Insignia III}}
  
Wave 1 (50km):<br>
+
{{NPCTableSeparator|Battlecruiser group (at 45 km)}}
1x Taibu State Tachi Frigate (ECM) - will aggro cruisers when fired on<br>
+
{{NPCTableRow|Battlecruiser|5|State Shukuro Bajo|trigger=triggers a cruiser wave|cargo=Caldari Navy Commodore Insignia I & Caldari Navy Commodore Insignia II}}
2x State Shukuro Samurai Cruisers '''Wave 2 trigger''' - can be aggroed alone<br>
 
3x State Shukuro Bajo Battlecruisers - can be aggroed alone<br>
 
4x State Shukuro Daijo BS - orbits at 35km<br>
 
2x State Shukuro Bishamon BS '''Wave 3 trigger''' - orbits at 34km<br>
 
 
 
Wave 1:<br>
 
Triggered (if Wave 1 is alive and) the supply depot has lost about 25% armor.
 
 
 
2x Taibu State Tendai/Sohei Cruisers (ECM)<br>
 
 
 
Wave 2a:<br>
 
3x Cruisers - will cause BS aggro when fired upon<br>
 
 
 
Wave 2b:<br>
 
Timed trigger after the three cruisers before (?)
 
 
 
3x Taibu State Suriage/Shirasa Frigates (Web/Scram)<br>
 
 
 
Wave 3:<br>
 
2x State Shukuro Bishamon BS<br>
 
2x State Shukuro Shogun BS '''Wave 4 Trigger''' - orbits at 33km<br>
 
 
 
Wave 4:<br>
 
2x State Shukuro Nagashin BS (Heavy Thermal damage, orbit at 67500 m. ) <br><br>
 
Nagashins move relatively slowly so if you move closer to their spawn point you can approach them after they spawn and destroy them before they get out of range.
 
 
 
Alternative to Wave 3 ( If you destroy the depot first then the initial Bishamons will not cause Wave 3 as listed, instead the last Dajo triggered a 4 Bishamon spawn and the regular Wave 4 triggered by the last Bishamon.
 
 
 
Mission completes when supply depot is destroyed.
 
 
 
'''Structures:'''<br>
 
- Caldari Supply Depot - 255,000 hp, mission completion trigger.<br>
 
 
 
'''Tip:'''<br>
 
- Heavy use of missiles. Using defender missiles can help mitigate some of the damage.<br>
 
 
 
- Destroying the supply depot incurs no standing penalty.<br>
 
- If you want to blitz (i.e. destroy the supply depot without attacking any ships to avoid losing Caldari standings), you will need to permatank around 850-900 dps of 75% Kin/25% Therm damage because the whole initial group will attack you. If your ship has low sensor strength (e.g. Marauders, Command Ships, T3s), you will need to bring high-damage drones (Vespa 2 or Hammerhead 2), because the ECM cruisers can keep you jammed much of the time.<br>
 
- Droneboat with Sentries works great, just get Aggro and let the Sentries (Bouncer II or Warden II) attack the Depot, orbit your own Sentries to reduce Missile/Torp-Damage and just ignore the NPCs and the jamming. If your tank holds (no problem with anti Kin/Therm-Setup), you don't have to care for the ECM and do not get a standing hit to Caldari State.<br>
 
 
 
__Tags to be looted (can vary slightly):__<br>
 
 
 
Caldari Navy Admiral x 16
 
Caldari Navy Captain II x 3
 
Caldari Navy Captain III x 1
 
Caldari Navy Commodore I x 4
 
Caldari Navy Commodore II x 20
 
  
__Standing loss:__<br>
+
{{NPCTableSeparator|Battleship group (at 60 km)}}
0.02% from Caldari State per standing tick
+
{{NPCTableRow|Battleship|6|State Shukuro Bishamon/Daijo|trigger=triggers battleship wave | cargo = Caldari Navy Admiral Insignia I}}
No loss for destroying the depot!
 
  
 +
{{NPCTableSeparator|Structure (at 60 km)}}
 +
{{NPCTableRow|Structure|1|Caldari Supply Depot|trigger=mission finished on destruction}}
 +
|}
 +
{{NPCTableHead|Reinforcement waves:}}
 +
{{NPCTableSeparator|Triggered when the Supply Depot goes below 75% armor (at 60 km)}}
 +
{{NPCTableRow|Cruiser|2|Taibu State Tendai/Sohei|ewar=ECM|cargo=Caldari Navy Commodore Insignia II}}
 +
{{NPCTableSeparator|Triggered by the last initial battlecruiser (at 40-45 km)}}
 +
{{NPCTableRow|Cruiser|3|Taibu State Bajo|cargo=3 Caldari Navy Commodore Insignia II}}
 +
{{NPCTableSeparator|Timed trigger after the three cruisers before (?)}}
 +
{{NPCTableRow|Frigate|3|Taibu State Suriage/Shirasa (Web/Scram)|point=yes|ewar=Web}}
 +
{{NPCTableSeparator|Triggered by the last initial battleship (at 60-65 km)}}
 +
{{NPCTableRow|Battleship|2|State Shukuro Bishamon|trigger=triggers next battleship wave with Nahashin in it | cargo = Caldari Navy Admiral Insignia I}}
 +
{{NPCTableRow|Battleship|2|State Shukuro Shogun | cargo = 2 Caldari Navy Admiral Insignia I}}
 +
{{NPCTableSeparator|Triggered the last battleship above (at 60-65 km)}}
 +
{{NPCTableRow|Battleship|2|State Shukuro Nagashin | cargo = Caldari Navy Admiral Insignia I}}
 +
|}
 +
If you destroy the depot early, the first battleship reinforcements wave (Bishamon/Shogun) will consist of 4 Bishamon.
 +
=== Loot ===
 +
The following dog tags dropped in total. The current value is about 50 million isk. The exact amounts might vary with the exact spawn amounts. Just like the market value might also fluctuate.
 +
16 Caldari Navy Admiral Insignia I
 +
  1 Caldari Navy Captain Insignia III
 +
  5 Caldari Navy Commodore Insignia I
 +
18 Caldari Navy Commodore Insignia II
 
{{Missionrelated}}
 
{{Missionrelated}}
[[Category:Mission reports]]
+
{{Missionrelated}}[[Category:Mission reports]]

Revision as of 16:22, 2 June 2022

Template:Survival copy

Mordu's Folly (Part 1 of 2)

Level 4
Type Encounter
Objective Encrypted Ship log (1 m³)
Faction Mordu's Legion
Best damage to deal Kinetic damage KinElectromagnetic damage EM
Damage to resist Kinetic damage KinThermal damage Th

Video (only covers part 1): https://youtu.be/iOBqyu5RJCM

Single Pocket

No hostiles on the initial acceleration gate.

The last Mordus ship drops the mission objective, it's recommended to leave one frigate until the end so picking up takes no time. Every new wave aggros you and your drones, so keep them safe.

Wave 1 (50km, autoaggro):

3x Frigates (Mordus Rapier)
5x Cruisers (Mordus Cheetah) Killing last one triggers wave 2
1x Industrial (State Industrial) Does not drop anything and killing it is not required to complete mission
1x Battleship (Mordus Gigamar) Orbit at 45km
1x Battleship (Mordus Mammoth) Orbit at 50km
3x Battleships (Mordus Sequestor) Orbit at 20km Killing the last one triggers wave 3

Possibility:
1x Battleship (Mordus Fleet Commander) - 5mil bounty & random implant

Wave 2:
(50km, triggered by killing the cruisers in wave 1)

5x Cruisers (Mordus Leopard)

Wave 3:
(58km, triggered by killing the group of 3 battleships in wave 1)

2x Battleships (Mordus Sequestor) Orbit at 20km Killing the last one triggers wave 4

Wave 4:
(50km, triggered by killing the group of 2 battleships in wave 3)

4x Battleships (Mordus Phanti) Orbit at 32km Last one drops container

Mineable Asteroids:

Mission contains a field of about 40 Veldspar asteroids with a diameter of around 40 km.

Structures:
Five Abandoned Containers with t1 loot (usually 1 item per container). Tractor beam doesn't work on them.

Bounty:
6.674.000

Loot:
Est Price: 12 Mil

Mordu's Folly (Part 2 of 2)

Level 4
Type Encounter
Objective Destroy the Caldari Supply Depot
Faction Caldari State
Warp disruption yes
EWAR ECM
Standing loss 0.02% from Caldari State per standing tick, none if blitzed

Blitz: Destroy the Caldari Supply Depot.

Tip: Even though the mission is against Caldari State, you can run it without standing loss if you only destroy the Caldari Supply Depot. But you have to deal with the ECM from some of the NPCs. Therefore either have good sensor strength or use drones to destroy the structure.

Single Pocket

No aggro on warp-in.

Initial defenders:
WD EWAR L
Single frigate (at 40 km)
Elite Frigate 1 x Elite Frigate Taibu State Tachi Target Jammer Caldari Navy Captain Insignia III
Battlecruiser group (at 45 km)
Battlecruiser 5 x Battlecruiser State Shukuro Bajo triggers a cruiser wave Caldari Navy Commodore Insignia I & Caldari Navy Commodore Insignia II
Battleship group (at 60 km)
Battleship 6 x Battleship State Shukuro Bishamon/Daijo triggers battleship wave Caldari Navy Admiral Insignia I
Structure (at 60 km)
Structure 1 x Caldari Supply Depot mission finished on destruction
Reinforcement waves:
WD EWAR L
Triggered when the Supply Depot goes below 75% armor (at 60 km)
Cruiser 2 x Cruiser Taibu State Tendai/Sohei Target Jammer Caldari Navy Commodore Insignia II
Triggered by the last initial battlecruiser (at 40-45 km)
Cruiser 3 x Cruiser Taibu State Bajo 3 Caldari Navy Commodore Insignia II
Timed trigger after the three cruisers before (?)
Frigate 3 x Frigate Taibu State Suriage/Shirasa (Web/Scram) Warp Disruptor Stasis Webifier
Triggered by the last initial battleship (at 60-65 km)
Battleship 2 x Battleship State Shukuro Bishamon triggers next battleship wave with Nahashin in it Caldari Navy Admiral Insignia I
Battleship 2 x Battleship State Shukuro Shogun 2 Caldari Navy Admiral Insignia I
Triggered the last battleship above (at 60-65 km)
Battleship 2 x Battleship State Shukuro Nagashin Caldari Navy Admiral Insignia I

If you destroy the depot early, the first battleship reinforcements wave (Bishamon/Shogun) will consist of 4 Bishamon.

Loot

The following dog tags dropped in total. The current value is about 50 million isk. The exact amounts might vary with the exact spawn amounts. Just like the market value might also fluctuate.

16 Caldari Navy Admiral Insignia I
 1 Caldari Navy Captain Insignia III
 5 Caldari Navy Commodore Insignia I
18 Caldari Navy Commodore Insignia II