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== Where to start as a new player ... ==
 
== Where to start as a new player ... ==
  
Eve Online can seem like an overwhelming place when you first start the game, but Eve University is here to help you.
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EVE Online is an overwhelming place, but EVE University is here to help.
  
 
==== Activities / Careers ====
 
==== Activities / Careers ====
The first two things you need to do on your journey into Eve is find an [[Careers|activity]] that you enjoy doing, the second is to find an activity that pays for the first, that you don't mind doing. If you are lucky they may be the same activity!
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Find an [[Careers|activity]] that you enjoy doing. If you can't afford it, find a second activity that will pay for it.
  
If you are not sure what you like doing, make sure to do the [[Tutorial]] and [[Career_Agents|Career Agent]] missions as these will give you a small taster for some of the activities available to you. The uni also offers a [[Mentor Program]] that will pair you with someone experienced in the activities you selected.
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If you are not sure, start with the [[Tutorial]] and [[Career_Agents|Career Agent]] missions. Career Agent missions will introduce you to many different activities, ships and modules. After you are done with the Career Agents try doing the [[The Blood-Stained Stars]] Epic Arc. It will earn you 15 million ISK and introduce you to doing missions for agents. EVE University offers a [[Mentor Program]] that will pair you with an experienced capsuleer.
  
When choosing that first activity make sure it is something you enjoy doing otherwise why play this game, it does not have to be the most efficient thing you can do, but if you don't like doing it you won't like playing Eve. The same applies to a lesser extent to your ISK making activity, generally it's not going to be the most enjoyable thing long term, and may end up feeling like a bit of a grind, but make sure it's something that you don't dislike. Another thing to consider is that Eve has lots of opportunities, so don't be afraid to jump from one activity to another. (That said, Eve is huge so don't try to master everything at once, there will be plenty of time for that as you progress in the game.)
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Choose an activity you enjoy rather then an activity which earns you the most ISK. EVE Online has a lot of activities. Don't be afraid to do something else when the opportunity presents itself. That said, EVE online is huge so don't try to master everything at once. Take one step at a time.
  
Most activities are available to both [[Clone_states#Alpha_clones|alpha]] and [[Clone_states#Omega_clones|omega]] accounts, but with some restrictions for alphas mentioned in (brackets) below, they include (but are not limited to):
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Most activities are available to both [[Clone_states#Alpha_clones|Alpha]] and [[Clone_states#Omega_clones|Omega]] Clones, but some are restricted only to Omega Clones.
* [[Careers#Exploration_and_Hacking|Exploration]] (no cloak)
 
* [[Careers#Mining_and_Refining|Mining]] (no barges)
 
* [[Careers#Mission_Running|Combat Missions]] (can't pull L4/L5)
 
* [[Careers#PvP|PvP]] - Fleet or Solo
 
* [[Careers#Manufacturing|Industry and Manufacturing]] (limited slots & adv skills)
 
* [[Careers#Trading|Trading / Market]] (limited slots & adv skills)
 
* [[Careers#Planetary_Interaction|Planetary Interaction]] (n/a)
 
* [[Careers#Hauling|Hauling]] (basic industrials only)
 
  
As well as picking an activity for now, it is worth thinking about where you want to be long term. For instance if you enjoy missioning you may want to look at [[Incursions]] further down the line, they use similar skill sets and let you do well paying PvE in a group setting (plus our incursion folk are very friendly).
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{|class="wikitable apps sortable"
 +
!colspan="1.00" | Activity
 +
!colspan="1.00" | Alpha Clone Restrictions
  
People in game may tell you a couple of things that you need to just ignore (at least for now). One of those is that you are not being efficient - if you are having fun who cares! The other is that they can make X isk/hr doing what ever activity, often these will be an exaggeration, so don't be concerned that you're not making that sort of income - they probably aren't either! They will also be more skilled and experienced than you, and you will gain both these things with time. Don't be in a rush to do everything, train every skill or fly every ship. Eve is a game for the long term and, I believe, you will enjoy it more if you take it at your own pace. Don't let people tell you that you need to use [[Skill_trading#Skill_Injectors|Skill Injectors]] or buy [[Accounts#PLEX|Plex]] with RL$ to get you ahead, as part of the fun is learning your own way around the game and how to make your own ISK. It also gives you time to learn more about the enormous world of Eve.
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|-
 +
|[[Careers#Exploration_and_Hacking|Exploration]]
 +
|No [[Cloaking]]
 +
 
 +
|-
 +
|[[Careers#Mining_and_Refining|Mining]]
 +
|No advanced ships
 +
 
 +
|-
 +
|[[Careers#Mission_Running|Combat Missions]]
 +
|No Level 4 or 5 Agents
 +
 
 +
|-
 +
|[[Careers#PvP|PvP]]
 +
|None
 +
 
 +
|-
 +
|[[Careers#Manufacturing|Industry and Manufacturing]]
 +
|No Inventing and many other
 +
 
 +
|-
 +
|[[Careers#Trading|Trading / Market]]
 +
|Limited number of skills
 +
 
 +
|-
 +
|[[Careers#Planetary_Interaction|Planetary Interaction]]
 +
|Unavailable
 +
 
 +
|-
 +
|[[Careers#Hauling|Hauling]]
 +
|No fly advanced ships
 +
 
 +
|}
 +
 
 +
Think about what you want to do in the long run. Do you enjoy doing missions? Take a look at [[Incursions]], they use similar skills, pay well and are a group activity. If you like doing industry you could expand into [[T2]] [[Invention]] and Production. Exploration could lead you to living in [[W-Space]]. There are lots of possibilities out there.
 +
 
 +
If you are doing an activity you like, don't listen to those that criticize your ISK/h efficiency. The amount of ISK you earn will increase over time as your skills improve. Don't be in a rush to do everything! Take it step by step. You will be tempted to use [[Skill_trading#Skill_Injectors|Skill Injectors]] or to buy [[Accounts#PLEX|Plex]] to get ahead. Don't. Part of the fun is learning and making your own ISK. By buying expensive items you deny yourself the opportunity to learn more about the enormous world of EVE Online.
  
 
==== Ships ====
 
==== Ships ====
Don't be afraid of losing ships, but at the same time try not to make too many stupidly expensive mistakes. Eve has a simple rule "Don't fly what you can't afford to lose".
+
Don't be afraid of losing ships, but at the same time try not to make too many stupidly expensive mistakes. EVE Online has a simple rule: "Don't fly what you can't afford to lose". EVE Online is not a safe place, even in [[System_security#High_security|High Security]] systems, players can blow up your ship and your capsule. [[CONCORD]] is not there to protect you, it's there to provide consequences in the event of criminal actions. Here are a couple of links to some [[Tips_for_New_Players|tips]] and [[Tips_and_Tricks|tricks]] that will help you survive.
  
E-Uni is often at war and there are some ships that are best flown on an [[Alternate_characters|alt]] to avoid the unnecessary risk. The same goes for visiting [[Trade Hubs]], these are often camped by both [http://www.eveuniversity.org/audio_classes/Disco%20Uncertainty%20-%20The%20Dark%20Side%20of%20Eve.mp3 gankers] and [[Corporation_diplomacy#Wars|war targets]], using an [[Moving_your_items|OOC Hauler]] and reading the advice for [[Hauling|Haulers]] can remove a lot that risk for just a little effort. Another thing that can help considerably is most campuses have access to the [[Hauling_Department|Hauling Service]] and also have a [[Buyback_Program|Buy-Back Program]], both of these things can make your life a lot simpler and avoid painfully expensive losses while trying to haul things to or from the market.
+
EVE University is often at war and there are some ships that are best flown on an [[Alternate_characters|alt]] to avoid the unnecessary risk. The same goes for visiting [[Trade Hubs]], these are often camped by both [http://www.eveuniversity.org/audio_classes/Disco%20Uncertainty%20-%20The%20Dark%20Side%20of%20Eve.mp3 gankers] and [[Corporation_diplomacy#Wars|war targets]], using an [[Moving_your_items|OOC Hauler]] and reading the advice for [[Hauling|Haulers]] can remove a lot that risk for just a little effort. Another thing that can help considerably is most campuses have access to the [[Hauling_Department|Hauling Service]] and also have a [[Buyback_Program|Buy-Back Program]], both of these things can make your life a lot simpler and avoid painfully expensive losses while trying to haul things to or from the market.
  
To help you with ships and modules the uni offers [[Corporation Hangars]] with a selection of free fitted ships at each campus. If you don't have access (it requires the [[Freshman]] title, you can just ask in campus chat for someone to retrieve a ship and fittings for you. Additionally, if you lose ships during a Uni combat fleet you may be entitled to use the [[Ship Replacement Program]] (see the SRP page for details of what ships are covered, as this may vary by campus, as well as what the entitlement criteria is).
+
To help you with ships and modules EVE University offers [[Corporation Hangars]] with a selection of free fitted ships at each campus. If you don't have access (it requires the [[Freshman]] title), you can just ask in campus chat for someone to retrieve a ship and/or fittings for you. Additionally, if you lose ships during a Uni combat fleet you may be entitled to use the [[Ship Replacement Program]] (see the SRP page for details of what ships are covered, as this may vary by campus, as well as what the entitlement criteria is).
  
 
==== Skills ====
 
==== Skills ====
As you [[Skills_and_learning#Training_skills|skill up]], its worth remembering that training skills to level 4 and 5 becomes increasing time consuming for only minor amounts of gain. The uni has two complementary sets of skills plans that will help you get a good foundation of general ship skills, these are the [[Magic 14]] and [[Short Skill Plan]] which you would be advised to follow before you start to specialise too much. In that same idea you can quickly cross-train to other races ships, tank and weapon systems, particularly at cruiser level and below, which opens up a lot more options when joining [[The_Rookie%27s_Guide_to_Fleet_Ops|fleet ops]]. Remember that the uni can offer you help will those starter skills with the [[Skillbook Program]] and the [[The +3 Implants Program]].
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As you [[Skills_and_learning|learn skills]], it's worth remembering that training skills to level 4 and 5 becomes increasing [[Skills_and_learning#Training_Time_Multipliers|time consuming]] for only minor gains. EVE University has two complementary sets of skills plans that will help you get a good foundation of general ship skills, these are the [[Magic 14]] and [[Short Skill Plan]] which you would be advised to follow before you start to specialise too much. In that same idea, you can quickly cross-train to other [[races]] ships, [[tank]] and weapon systems ([[turrets]], [[missiles]] and [[drones]]), particularly at [[cruiser]] level and below, which opens up a lot more options when joining [[The_Rookie%27s_Guide_to_Fleet_Ops|fleet ops]]. Remember that the uni can offer you help will your early skills with the [[Skillbook Program]] and the [[The +3 Implants Program]].
  
 
==== Communications ====
 
==== Communications ====
Aside from the In-Game [[EVE_University_Chat_Channels|Chat Channels]] E-Uni has a [http://forum.eveuniversity.org/ forum], an extensive [[Class Library]] and external [[Mumble]] and [[Discord]] servers for Out-of-Game communication.
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Aside from the In-Game [[EVE_University_Chat_Channels|Chat Channels]] and [[EVE_University_Mailing_Lists|Mailing Lists]], EVE University has a [http://forum.eveuniversity.org/ forum], an extensive [[Class Library]] and external [[Mumble]] and [[Discord]] servers for Out-of-Game communications. If you are struggling to understand some of the terms and abbreviations used, have a look at the [[Lexicon]].
  
Both fleets and [[classes]] will be announced in the [https://www.eveuniversity.org/events/ Calendar], as well as in the forum and on discord.
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A wide selection of fleets and [[classes]] are held and will be announced in the [https://www.eveuniversity.org/events/ Calendar], as well as in the forum and on discord.
  
 
== Where should you go ... ==
 
== Where should you go ... ==
The Uni has several different campus that you can join. They are situated in different parts of space and focus on different aspects of game play. You are free to join as many campuses as you like, and it's recommended to leave a [[Jump Clone]] at the ones that you are interested in.
+
EVE University has several different campus that you can join. They are situated in different parts of space and focus on different aspects of game play. You are free to join as many campuses as you like, and it's recommended to leave a [[Jump Clone]] at the ones that you are interested in.
  
 
==== [[Highsec Campus|High Sec Campus]] (HSC) ====
 
==== [[Highsec Campus|High Sec Campus]] (HSC) ====

Revision as of 17:50, 25 September 2020

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Where to start as a new player ...

EVE Online is an overwhelming place, but EVE University is here to help.

Activities / Careers

Find an activity that you enjoy doing. If you can't afford it, find a second activity that will pay for it.

If you are not sure, start with the Tutorial and Career Agent missions. Career Agent missions will introduce you to many different activities, ships and modules. After you are done with the Career Agents try doing the The Blood-Stained Stars Epic Arc. It will earn you 15 million ISK and introduce you to doing missions for agents. EVE University offers a Mentor Program that will pair you with an experienced capsuleer.

Choose an activity you enjoy rather then an activity which earns you the most ISK. EVE Online has a lot of activities. Don't be afraid to do something else when the opportunity presents itself. That said, EVE online is huge so don't try to master everything at once. Take one step at a time.

Most activities are available to both Alpha and Omega Clones, but some are restricted only to Omega Clones.

Activity Alpha Clone Restrictions
Exploration No Cloaking
Mining No advanced ships
Combat Missions No Level 4 or 5 Agents
PvP None
Industry and Manufacturing No Inventing and many other
Trading / Market Limited number of skills
Planetary Interaction Unavailable
Hauling No fly advanced ships

Think about what you want to do in the long run. Do you enjoy doing missions? Take a look at Incursions, they use similar skills, pay well and are a group activity. If you like doing industry you could expand into T2 Invention and Production. Exploration could lead you to living in W-Space. There are lots of possibilities out there.

If you are doing an activity you like, don't listen to those that criticize your ISK/h efficiency. The amount of ISK you earn will increase over time as your skills improve. Don't be in a rush to do everything! Take it step by step. You will be tempted to use Skill Injectors or to buy Plex to get ahead. Don't. Part of the fun is learning and making your own ISK. By buying expensive items you deny yourself the opportunity to learn more about the enormous world of EVE Online.

Ships

Don't be afraid of losing ships, but at the same time try not to make too many stupidly expensive mistakes. EVE Online has a simple rule: "Don't fly what you can't afford to lose". EVE Online is not a safe place, even in High Security systems, players can blow up your ship and your capsule. CONCORD is not there to protect you, it's there to provide consequences in the event of criminal actions. Here are a couple of links to some tips and tricks that will help you survive.

EVE University is often at war and there are some ships that are best flown on an alt to avoid the unnecessary risk. The same goes for visiting Trade Hubs, these are often camped by both gankers and war targets, using an OOC Hauler and reading the advice for Haulers can remove a lot that risk for just a little effort. Another thing that can help considerably is most campuses have access to the Hauling Service and also have a Buy-Back Program, both of these things can make your life a lot simpler and avoid painfully expensive losses while trying to haul things to or from the market.

To help you with ships and modules EVE University offers Corporation Hangars with a selection of free fitted ships at each campus. If you don't have access (it requires the Freshman title), you can just ask in campus chat for someone to retrieve a ship and/or fittings for you. Additionally, if you lose ships during a Uni combat fleet you may be entitled to use the Ship Replacement Program (see the SRP page for details of what ships are covered, as this may vary by campus, as well as what the entitlement criteria is).

Skills

As you learn skills, it's worth remembering that training skills to level 4 and 5 becomes increasing time consuming for only minor gains. EVE University has two complementary sets of skills plans that will help you get a good foundation of general ship skills, these are the Magic 14 and Short Skill Plan which you would be advised to follow before you start to specialise too much. In that same idea, you can quickly cross-train to other races ships, tank and weapon systems (turrets, missiles and drones), particularly at cruiser level and below, which opens up a lot more options when joining fleet ops. Remember that the uni can offer you help will your early skills with the Skillbook Program and the The +3 Implants Program.

Communications

Aside from the In-Game Chat Channels and Mailing Lists, EVE University has a forum, an extensive Class Library and external Mumble and Discord servers for Out-of-Game communications. If you are struggling to understand some of the terms and abbreviations used, have a look at the Lexicon.

A wide selection of fleets and classes are held and will be announced in the Calendar, as well as in the forum and on discord.

Where should you go ...

EVE University has several different campus that you can join. They are situated in different parts of space and focus on different aspects of game play. You are free to join as many campuses as you like, and it's recommended to leave a Jump Clone at the ones that you are interested in.

High Sec Campus (HSC)

Probably the place that most new players will start off. Provide an educational location where newcomers within EVE University can work together, learn, and flourish within a High Security environment, offering a wide range of actives supported by a knowledgeable community.

Solitude Campus

Offering a similar mission to the HSC but in a more isolated part of space, requires players to be more motivated and self-sufficienct but without the continual threat of war targets. Solitude is situated in a High Security island surrounded by Low and Null Security space, so please ask the locals for advise before you attempt to travel there.

Mining Campus (AMC)

Primarily focused on mining, the campus will give you opportunity to learn how to mine efficiently and safely either solo or in a fleet, as well as guiding you on all aspects of industry. The AMC offers several programs to help with your mining and industrial career.

Low Sec Campus (LSC)

The LSC will teach you how to live and thrive in Low Security space, with a primary focus on small gang and solo PvP using frigates, destroyers and cruisers, as well as teaching you how to finance your habit with things like Ratting and Planetary Interaction.

Null Sec Campus (NSC)

The NSC gives students the experience of living in 0.0 space with all of the risks associated with it. They seek to do this by establishing and maintaining a supportive base within NPC Null Security space, allowing members to learn how to survive in this harsh environment through practical PVP and PVE activities.

Wormhole Campus (WHC)

Unfortunately the WHC is not open to new or alpha players, as you need certain skills (including Cloaking) to be able to successfully survive there. However, there are regular Noob Night in the Hole (NNitH) events that will allow you to experience life in WHC without meeting all the requirements.

Incursion Community

This is not a fixed campus, but a nomadic group that follows the current High Security incursion around New Eden. While everyone is welcome Incursions are considered high-end PvE content and as such generally require a more rounded set of skills that you will have at the start of your game, however there are a couple of low skilled roles available so just ask if you are interested.