Pyramid Skill Plan

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The Pyramid Skill Plan is intended to get current players who have completed the Short Skill Plan into increasingly more useful ship hulls so they can take part in more advanced EVE University fleets and strategic operations.

Summary

This plan is intended for players looking to increase their knowledge and skill set beyond the Short Skill Plan. If you have completed the Short Skill Plan you are ready to move on to the Pyramid Skill Plan.

Each level of the pyramid must be completed before moving on to the next level. This skill plan will advance your skills in a step by step fashion by level. Each level of the Pyramid has a specific area/s of focus to complete before moving on to the next level.

Cost

All of the skills on this plan are covered under EVE University's Skillbook Reimbursement Program.

The total costs for each stage of the plan are as follows (at the direct injectable price):

Wallet.png

Pyramid Level-1: XXX ISK (if you don't buy the skills your character already has)
Pyramid Level-2: XXX ISK
Pyramid Level-3: XXX ISK

Pyramid Level-4: XXX ISK

Suggested shopping lists

If you have the Freshman title in EVE University you can reimburse yourself for the cost of these skills by following the instructions on the Skillbook Reimbursement Program page. You can also check in the hangars for the campus you are based in, to see whether they have any of the skill books available.

If you are in EVE University but don't yet have the Freshman title you can still obtain reimbursement for the cost of the skills. You will need to copy and paste the prepared messages (below each shipping list) into the Corp channel so someone with the Freshman title or above can reimburse you from the Skillbook wallet. Remember to remove from the list any skills you already had trained.

Pyramid Level-1 - cost XXX

This contains all the skills for Level-1 of the Pyramid Skill Plan - Fitting & Weapon Upgrades

FITTING & WEAPON UPGRADES

Thermodynamics IV
Mechanics III
Jury Rigging I
Jury Rigging II
Weapon Upgrades III
Shield Upgrades III
Jury Rigging III
Armor Rigging I
Astronautics Rigging I
Drones Rigging I
Electronic Superiority Rigging I
Energy Weapon Rigging I
Hybrid Weapon Rigging I
Launcher Rigging I
Projectile Weapon Rigging I
Shield Rigging I
Armor Rigging II
Astronautics Rigging II
Drones Rigging II
Electronic Superiority Rigging II
Energy Weapon Rigging II
Hybrid Weapon Rigging II
Launcher Rigging II
Projectile Weapon Rigging II
Shield Rigging II
Armor Rigging III
Astronautics Rigging III
Drones Rigging III
Electronic Superiority Rigging III
Energy Weapon Rigging III
Hybrid Weapon Rigging III
Launcher Rigging III
Projectile Weapon Rigging III
Shield Rigging III
Weapon Upgrades IV
Advanced Weapon Upgrades I
Advanced Weapon Upgrades II
Advanced Weapon Upgrades III
Shield Upgrades IV
CPU Management V
Power Grid Management V


Pyramid Level-2 - T2 Equipment (T2 EWAR) - cost XXX ISK; 26.5 Days for Omega
This contains the final skills needed for T2 EWAR Modules and related support skills

T2 EWAR

Capacitor Emission Systems II
Capacitor Emission Systems III
Capacitor Emission Systems IV
Electronic Warfare II
Electronic Warfare III
Electronic Warfare IV
Sensor Linking I
Sensor Linking II
Sensor Linking III
Sensor Linking IV
Target Painting I
Target Painting II
Target Painting III
Target Painting IV
Weapon Disruption I
Weapon Disruption II
Weapon Disruption III
Weapon Disruption IV
Long Range Targeting II
Long Range Targeting III
Long Range Targeting IV
Weapon Destabilization I
Weapon Destabilization II
Weapon Destabilization III
Signature Focusing I
Signature Focusing II
Signature Focusing III
Signal Suppression I
Signal Suppression II
Signal Suppression III
Signal Dispersion I
Signal Dispersion II
Signal Dispersion III
Long Distance Jamming I
Long Distance Jamming II
Long Distance Jamming III
Frequency Modulation I
Frequency Modulation II
Frequency Modulation III
Target Management III
Target Management IV
Target Management V
Advanced Target Management I


Pyramid Level-2 - T2 Equipment (T2 Logistics) - cost XXX ISK; 32 Days for Omega
This contains the final skills needed for T2 Logistics Modules and related support skills

T2 LOGISTICS

Capacitor Emission Systems II
Capacitor Emission Systems III
Capacitor Emission Systems IV
Mechanics III
Repair Systems I
Repair Systems II
Remote Armor Repair Systems I
Remote Armor Repair Systems II
Remote Armor Repair Systems III
Remote Armor Repair Systems IV
Shield Emission Systems I
Shield Emission Systems II
Shield Emission Systems III
Shield Emission Systems IV
Long Range Targeting II
Long Range Targeting III
Long Range Targeting IV
Energy Grid Upgrades II
Energy Grid Upgrades III
Energy Grid Upgrades IV
Capacitor Management IV
Capacitor Systems Operation IV
Gravimetric Sensor Compensation I
Gravimetric Sensor Compensation II
Ladar Sensor Compensation I
Ladar Sensor Compensation II
Magnetometric Sensor Compensation I
Magnetometric Sensor Compensation II
Radar Sensor Compensation I
Radar Sensor Compensation II
Signature Analysis II
Signature Analysis III
Target Management III
Target Management IV
Signature Analysis IV
Gravimetric Sensor Compensation III
Ladar Sensor Compensation III
Magnetometric Sensor Compensation III
Radar Sensor Compensation III
Target Management V
Advanced Target Management I
Signature Analysis V
Capcitor Systems Operation V


Pyramid Level-2 - T2 Equipment (T2 Tackle) - cost XXX ISK; 8.5 Days for Omega
This contains the final skills needed for T2 Tackle Modules and related support skills

T2 TACKLE

Propulsion Jamming III
Propulsion Jamming IV
High Speed Maneuvering II
High Speed Maneuvering III
Acceleration Control I
Acceleration Control II
Acceleration Control III
Evasive Maneuvering II
Evasive Maneuvering III
Navigation IV
Warp Drive Operation II
Warp Drive Operation III
Spaceship Command IV
Long Range Targeting II
Long Range Targeting III
Signature Analysis II
Signature Analysis III
Target Management III
Target Management IV



Skill plans

These are the actual skillplans. They are set out in a particular format so that you can Copy/Paste them into your skill queue. If you are not sure how to do this there are instructions on the Skill Queue page.

Frigate DD Basic

This skillplan will enable you to sit in all racial T1 Frigates and put together a basic T1 fit
Expand this box to view a Skill queue to use in-game

Amarr Frigate I
Caldari Frigate I
Gallente Frigate I
Minmatar Frigate I
Small Energy Turret I
Small Hybrid Turret I
Small Projectile Turret I
Rockets I
Missile Launcher Operation II
Light Missiles I
Light Drone Operation I
Repair Systems I
Shield Operation I
Capacitor Emission Systems I
Missile Bombardment I
Shield Operation II
Drones II
Sensor Linking I
Target Painting I
Weapon Disruption I
Hull Upgrades III



Cruiser DD Basic

This skillplan will enable you to sit in all racial T1 Cruisers and put together a basic T1 fit
Expand this box to view a Skill queue to use in-game

Capacitor Emission Systems I
Capacitor Emission Systems II
Missile Bombardment I
Energy Pulse Weapons I
Energy Grid Upgrades II
Repair Systems I
Shield Operation I
Sensor Linking I
Target Painting I
Weapon Disruption I
Shield Operation II
Hull Upgrades III
Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Amarr Destroyer I
Amarr Destroyer II
Amarr Destroyer III
Amarr Cruiser I
Caldari Frigate I
Caldari Frigate II
Caldari Frigate III
Caldari Destroyer I
Caldari Destroyer II
Caldari Destroyer III
Caldari Cruiser I
Gallente Frigate I
Gallente Frigate II
Gallente Frigate III
Gallente Destroyer I
Gallente Destroyer II
Gallente Destroyer III
Gallente Cruiser I
Minmatar Frigate I
Minmatar Frigate II
Minmatar Frigate III
Minmatar Destroyer I
Minmatar Destroyer II
Minmatar Destroyer III
Minmatar Cruiser I
Drones II
Drones III
Light Drone Operation I
Medium Drone Operation I
Small Energy Turret I
Small Energy Turret II
Small Energy Turret III
Medium Energy Turret I
Small Hybrid Turret I
Small Hybrid Turret II
Small Hybrid Turret III
Medium Hybrid Turret I
Small Projectile Turret I
Small Projectile Turret II
Small Projectile Turret III
Medium Projectile Turret I
Missile Launcher Operation II
Missile Launcher Operation III
Light Missiles I
Light Missiles II
Light Missiles III
Heavy Assault Missiles I
Heavy Missiles I


Ships

Once you have trained these skillplans you will be able to fly a basic version of the same ship hulls most Uni fleets use, including:

Frigates

Cruisers

Some ideas for ship fits you will be able to fly are on the Short Skill Plan Suggested Fits page. These are not EVE University doctrine ships, but they will allow you to fly the correct hull and join the fleet while you are training the more advanced skills required for the doctrine ships.