Difference between revisions of "Record Cleaning"

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(→‎Pocket 1a (Acidic Cloud): The acidic cloud in this mission deals 600 DPS omnidamage.)
 
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{{MissionLinks}}{{NPCTableCSS}}
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{{MissionLinks}}{{NPCTableCSS}}__NOTOC__
  
 
{{Missiondetails
 
{{Missiondetails
|Level= 4 Storyline
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|Level= 4  
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|Storyline= yes
 
|Type= Encounter
 
|Type= Encounter
 
|Objective=  
 
|Objective=  
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|EWAR=  
 
|EWAR=  
 
|ShipSizeLimit=  
 
|ShipSizeLimit=  
|ShipSuggestion= Battleship + Logistics, Marauder
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|ShipSuggestion=  
 
|Rewards=  
 
|Rewards=  
 
|Extra=
 
|Extra=
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=== Warp-In ===
 
=== Warp-In ===
 
You are given the choice between two gates
 
You are given the choice between two gates
*Gate to Acidic Cloud (18km)
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* Gate to Acidic Cloud (18km)
*Gate to Patrol Area (18km)
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* Gate to Patrol Area (18km)
  
 
When approaching either of the acceleration gates a popup message explains what you have to expect in the area they lead into.
 
When approaching either of the acceleration gates a popup message explains what you have to expect in the area they lead into.
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=== Pocket 1a (Acidic Cloud) ===
 
=== Pocket 1a (Acidic Cloud) ===
 
Empty pocket, no spawn.
 
Empty pocket, no spawn.
*Ship receives damage of unknown type every second.
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* Ship receives damage of unknown type every second.
*Gate to Pirate Base 40k away.
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* Gate to Pirate Base 40k away.
*Gate to Entrance 6k away.
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* Gate to Entrance 6k away.
  
 
Note: Area deals enough damage to reduce my Rattlesnake's almost perfect passive tank (I have T1 Defense Field Purgers instead of T2, and level 4 in the shield compensation skills) to 56% (stable) by the time I fly to the next gate.
 
Note: Area deals enough damage to reduce my Rattlesnake's almost perfect passive tank (I have T1 Defense Field Purgers instead of T2, and level 4 in the shield compensation skills) to 56% (stable) by the time I fly to the next gate.
  
 +
Note: Seamus Donohue calculates, based on his personal observations, that the acidic cloud deals 600 damage per second as perfect omnidamage (that is, 150 EM/second, 150 thermal/second, 150 kinetic/second, and 150 explosive/second).
  
 
=== Pocket 1b (Patrol Area) ===
 
=== Pocket 1b (Patrol Area) ===
  
 
{{NPCTableHead|Group 1, 20km (auto-aggro)}}
 
{{NPCTableHead|Group 1, 20km (auto-aggro)}}
{{NPCTableRow|Frigate|1|Mercenary Wingman|point= scram|ewar= Web}}  
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{{NPCTableRow|Frigate|1|Mercenary Wingman|point= scram|ewar= Web}}
 
{{NPCTableRow|Cruiser|3|Mercenary Commander/Lieutenant}}
 
{{NPCTableRow|Cruiser|3|Mercenary Commander/Lieutenant}}
 
{{NPCTableRow|Battleship|3|Mercenary Overlord}}
 
{{NPCTableRow|Battleship|3|Mercenary Overlord}}
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{{NPCTableHead|Group 2, 20km (auto-aggro)}}
 
{{NPCTableHead|Group 2, 20km (auto-aggro)}}
{{NPCTableRow|Frigate|1|Mercenary Wingman|point= scram|ewar= Web}}  
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{{NPCTableRow|Frigate|1|Mercenary Wingman|point= scram|ewar= Web}}
 
{{NPCTableRow|Cruiser|3|Mercenary Commander/Lieutenant}}
 
{{NPCTableRow|Cruiser|3|Mercenary Commander/Lieutenant}}
 
{{NPCTableRow|Battleship|3|Mercenary Overlord}}
 
{{NPCTableRow|Battleship|3|Mercenary Overlord}}
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=== Pocket 2 (Pirate Base) ===
 
=== Pocket 2 (Pirate Base) ===
  
Will not aggro until attacked, no drone aggression.  
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Will not aggro until attacked, no drone aggression.
  
 
{{NPCTableHead|Group 1, 21-26km (auto-aggro)}}
 
{{NPCTableHead|Group 1, 21-26km (auto-aggro)}}
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|}
 
|}
  
===Notes===
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=== Notes ===
 
* Maximum bounty when going through the Patrol Area = 4.41 mill
 
* Maximum bounty when going through the Patrol Area = 4.41 mill
 
* Loot: About 1200 m³ before cap booster charges and metal scraps.
 
* Loot: About 1200 m³ before cap booster charges and metal scraps.
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{{Missionrelated}}
 
{{Missionrelated}}
  
[[Category:Mission reports]]
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[[Category:Storyline missions]]
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[[Category:Security missions]]

Latest revision as of 01:13, 23 August 2023


Level 4 Storyline
Type Encounter
Faction Mercenaries
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption Mercenary Wingman (Web, Scram)


Blitz: Go to the Pirate Station and loot the Hostage.

Warp-In

You are given the choice between two gates

  • Gate to Acidic Cloud (18km)
  • Gate to Patrol Area (18km)

When approaching either of the acceleration gates a popup message explains what you have to expect in the area they lead into.

Pocket 1a (Acidic Cloud)

Empty pocket, no spawn.

  • Ship receives damage of unknown type every second.
  • Gate to Pirate Base 40k away.
  • Gate to Entrance 6k away.

Note: Area deals enough damage to reduce my Rattlesnake's almost perfect passive tank (I have T1 Defense Field Purgers instead of T2, and level 4 in the shield compensation skills) to 56% (stable) by the time I fly to the next gate.

Note: Seamus Donohue calculates, based on his personal observations, that the acidic cloud deals 600 damage per second as perfect omnidamage (that is, 150 EM/second, 150 thermal/second, 150 kinetic/second, and 150 explosive/second).

Pocket 1b (Patrol Area)

Group 1, 20km (auto-aggro)
WD EWAR L


Frigate 1 x Frigate Mercenary Wingman Warp Scrambler Stasis Webifier
Cruiser 3 x Cruiser Mercenary Commander/Lieutenant
Battleship 3 x Battleship Mercenary Overlord


Group 2, 20km (auto-aggro)
WD EWAR L


Frigate 1 x Frigate Mercenary Wingman Warp Scrambler Stasis Webifier
Cruiser 3 x Cruiser Mercenary Commander/Lieutenant
Battleship 3 x Battleship Mercenary Overlord


Pocket 2 (Pirate Base)

Will not aggro until attacked, no drone aggression.


Group 1, 21-26km (auto-aggro)
WD EWAR L


Frigate 2 x Frigate Mercenary Wingman Warp Scrambler Stasis Webifier
Cruiser 2 x Cruiser Mercenary Lieutenant
Battleship 3 x Battleship Mercenary Overlord


Group 2, 48-55km
WD EWAR L


Cruiser 3 x Cruiser Mercenary Commander/Lieutenant
Battleship 3 x Battleship Mercenary Overlord


Structures
WD EWAR L


Structure 2 x Shipyard Invulnerable
Structure 1 x Asteroid Pirate Station Hostage

Notes

  • Maximum bounty when going through the Patrol Area = 4.41 mill
  • Loot: About 1200 m³ before cap booster charges and metal scraps.
  • Standing increase is excellent with this storyline mission.
  • This being a typical mercenary mission, all NPCs will close to a range of 15k or less, similar to Damsel in Distress L4. If you can handle the DPS, and deal good DPS, this is very easy and quick (10 minutes) to finish.