Difference between revisions of "The Hard Way"

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{{survival copy}}{{NPCTableCSS}}{{MissionLinks}}
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<noinclude>{{survival copy}}
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{{MissionLinks}}{{NPCTableCSS}} <!-- This article is transcluded into Location Location (Amarr) -->
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Part 2 of 5 (Part 1 covered here: [[Location Location (Amarr)]])<br>
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</noinclude>
  
 
{{Missiondetails
 
{{Missiondetails
|Name=The Hard Way, Level 5
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|Name=  
|Level=
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|Level= 5
|Type=Encounter
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|Type= Encounter
 
|Objective=
 
|Objective=
|Faction=Amarr
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|Faction1= Amarr
|Faction1=Amarr
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|DamageToDeal= EM/Therm
|DamageToDeal=EM/Therm
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|DamageToResist= EM 56% / Therm 44%
|DamageToResist=EM 56% / Therm 44%
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|WebPoint= All Frigates
|WebPoint=All Frigates
 
 
|EWAR=
 
|EWAR=
 
|ShipSizeLimit=
 
|ShipSizeLimit=
|ShipSuggestion=(1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters but recommend more DPS
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|ShipSuggestion= (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters but recommend more DPS
 
|Rewards=
 
|Rewards=
|Extra=Amarr Energy Neutralizer Sentry IIIs, NOS, Tracking Disrupter
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|Extra= Amarr Energy Neutralizer Sentry IIIs, NOS, Tracking Disrupter
 
}}
 
}}
 
 
==== Part 2 of 5 ====
 
(Part 1 covered here: [[Location Location (Amarr)]])<br>
 
 
Space type: Deadspace with Gate<br>
 
Space type: Deadspace with Gate<br>
 
** Mission requires the player to be able to use a Codebreaker module for hacking**
 
** Mission requires the player to be able to use a Codebreaker module for hacking**
 
Acceleration Gate into Deadspace
 
Acceleration Gate into Deadspace
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=== Single Pocket ===
 
=== Single Pocket ===
 
Initial Group:<br>
 
Initial Group:<br>
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1 x Amarr Energy Neutralizers II
 
1 x Amarr Energy Neutralizers II
 
2 x Amarr Energy Neutralizer Sentry IIIs
 
2 x Amarr Energy Neutralizer Sentry IIIs
- Spawn 1:<br><br>
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 +
 
 +
- Spawn 1:<br>
 
6 x Cruisers (Divine Imperial Champion/Justicar) orbits at 14-32km
 
6 x Cruisers (Divine Imperial Champion/Justicar) orbits at 14-32km
- Spawn 2:<br><br>
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 +
 
 +
- Spawn 2:<br>
 
4 x Battleships (Imperial Templar Diviner) orbits at 21km, '''NOS, 10% Tracking Disrupter, -Trigger 3-'''
 
4 x Battleships (Imperial Templar Diviner) orbits at 21km, '''NOS, 10% Tracking Disrupter, -Trigger 3-'''
- Spawn 3:<br><br>
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 +
 
 +
- Spawn 3:<br>
 
6 x Battleships (Imperial Templar Martyr) orbits at 49km
 
6 x Battleships (Imperial Templar Martyr) orbits at 49km
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 +
 
Variation Spawn:<br>
 
Variation Spawn:<br>
 
On occasion, additional ships spawn after smaller ships destroyed
 
On occasion, additional ships spawn after smaller ships destroyed
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2 x Battlecruisers (Imperial Templar Seer)
 
2 x Battlecruisers (Imperial Templar Seer)
 
5 x Battlecruisers (Imperial Templar Justicar/Champion)
 
5 x Battlecruisers (Imperial Templar Justicar/Champion)
- Amarr Relay Station Spawns:<br><br>
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 +
 
 +
- Amarr Relay Station Spawns:<br>
 
(150,000 hp)
 
(150,000 hp)
 
** When the station is reduced to 70% Shields, there spawns**
 
** When the station is reduced to 70% Shields, there spawns**
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6 x Cruisers (Divine Imperial Ambrose/Basil) orbits at 7-19km, NOS
 
6 x Cruisers (Divine Imperial Ambrose/Basil) orbits at 7-19km, NOS
 
** When the station is reduced to 10% Structure, there spawns**
 
** When the station is reduced to 10% Structure, there spawns**
6 x Frigates (Divine Imperial Napat) orbits at 10km, '''Web/Scramble, 30% Tracking Disrupter'''
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6 x Frigates (Divine Imperial Napat) orbits at 10km, '''Web/Scramble, 30% Tracking Disrupter'''<br>
 
Hack the Communications Hub with a Codebreaker I module to retrieve the ''objective''
 
Hack the Communications Hub with a Codebreaker I module to retrieve the ''objective''
 +
 
'''Tips:'''<br>
 
'''Tips:'''<br>
 
- Use a Passive Tank or plan a capacitor that receives an additional 100 units/s<br>
 
- Use a Passive Tank or plan a capacitor that receives an additional 100 units/s<br>
 
- Maximum damage dealing of initial group if it gets into range is 2790 hp/s (EM 56%, Therm 44%)<br>
 
- Maximum damage dealing of initial group if it gets into range is 2790 hp/s (EM 56%, Therm 44%)<br>
==== Part 3 of 5 ====
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See [[Prison Bust]]
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<noinclude>
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Part 3 of 5 [[Prison Bust]]
 +
 
 
{{Missionrelated}}
 
{{Missionrelated}}
  
 
[[Category:Security missions]]
 
[[Category:Security missions]]
 +
</noinclude>

Revision as of 16:47, 11 September 2022

Template:Survival copy


Part 2 of 5 (Part 1 covered here: Location Location (Amarr))


Level 5
Type Encounter
Faction Amarr
Best damage to deal EM/Therm
Damage to resist EM 56% / Therm 44%
Warp disruption All Frigates
Ship suggestion (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters but recommend more DPS
Extra Amarr Energy Neutralizer Sentry IIIs, NOS, Tracking Disrupter

Space type: Deadspace with Gate

    • Mission requires the player to be able to use a Codebreaker module for hacking**

Acceleration Gate into Deadspace

Single Pocket

Initial Group:
Ships 25-80km away image
3 x Frigates (Divine Imperial Napat) orbits at 10km, Web/Scramble, 30% Tracking Disrupter 3 x Battlecruisers (Imperial Templar Phalanx) orbits at 22km 11 x Battleships (Imperial Templar Dominator/Judgment^^/Martyr/Ultara*) orbits of 17-49km, *Trigger 1, ^^Trigger 2 4 x Amarr Cruise Missile Batteries 1 x Amarr Energy Neutralizers II 2 x Amarr Energy Neutralizer Sentry IIIs


- Spawn 1:
6 x Cruisers (Divine Imperial Champion/Justicar) orbits at 14-32km


- Spawn 2:
4 x Battleships (Imperial Templar Diviner) orbits at 21km, NOS, 10% Tracking Disrupter, -Trigger 3-


- Spawn 3:
6 x Battleships (Imperial Templar Martyr) orbits at 49km


Variation Spawn:
On occasion, additional ships spawn after smaller ships destroyed 4 x Frigates (Divine Imperial Bahir) 5 x Destroyers (Imperial Templar Caius/Crusader) 2 x Battlecruisers (Imperial Templar Seer) 5 x Battlecruisers (Imperial Templar Justicar/Champion)


- Amarr Relay Station Spawns:
(150,000 hp)

    • When the station is reduced to 70% Shields, there spawns**

6 x Battlecruisers (Imperial Templar Phalanx) orbits at 22km

    • When the station is reduced to 50% Armor, there spawns**

6 x Battleships (Imperial Dominator/Martyr) orbits of 17-44km, NOS

    • When the station is reduced to 90% Structure, there spawns**

6 x Cruisers (Divine Imperial Ambrose/Basil) orbits at 7-19km, NOS

    • When the station is reduced to 10% Structure, there spawns**

6 x Frigates (Divine Imperial Napat) orbits at 10km, Web/Scramble, 30% Tracking Disrupter
Hack the Communications Hub with a Codebreaker I module to retrieve the objective

Tips:
- Use a Passive Tank or plan a capacitor that receives an additional 100 units/s
- Maximum damage dealing of initial group if it gets into range is 2790 hp/s (EM 56%, Therm 44%)


Part 3 of 5 Prison Bust