Difference between revisions of "The Mouthy Merc"

From EVE University Wiki
Jump to: navigation, search
m (Bot: Adding category Security missions; cosmetic changes)
Line 11: Line 11:
 
Recommended ship classes: Battleship, Command Ship, HAC<br>
 
Recommended ship classes: Battleship, Command Ship, HAC<br>
  
Video: [[https://youtu.be/3MiIVkfF0KU Sentry Dominix]]
+
Video: [https://youtu.be/3MiIVkfF0KU Sentry Dominix]
  
 
Initial warp in to within 30 km of an Acceleration Gate, no NPC's; use gate to enter Pocket 1.
 
Initial warp in to within 30 km of an Acceleration Gate, no NPC's; use gate to enter Pocket 1.
  
====Pocket 1====
+
==== Pocket 1 ====
 
Initially there are
 
Initially there are
 
5x Container ('Amarr Battleship Wreckage') - Each contains one 'Metal Scraps' and tractor beams do not work on them<br>
 
5x Container ('Amarr Battleship Wreckage') - Each contains one 'Metal Scraps' and tractor beams do not work on them<br>
  
===Group 1 (Aggro)===
+
=== Group 1 (Aggro) ===
 
4x Frigates (Republic Takan / Republic Baldur)<br>
 
4x Frigates (Republic Takan / Republic Baldur)<br>
 
3x Battleships (Republic Tribal Ymir)<br>
 
3x Battleships (Republic Tribal Ymir)<br>
Line 29: Line 29:
 
4x Battleships (Republic Tribal Ymir / Republic Tribal Sigur)<br>
 
4x Battleships (Republic Tribal Ymir / Republic Tribal Sigur)<br>
  
Destruction of Spawn triggers the appearance of a 6th Container, this one called also 'Amarr Battleship Wreckage', but with a different type 'Amarrian Battleship Wreck'. Either use the type or just ignore the other containers to find that 6th container which holds the gate key (an 'Acceleration Gate Authentication Matrix') needed to get to Pocket 2.  
+
Destruction of Spawn triggers the appearance of a 6th Container, this one called also 'Amarr Battleship Wreckage', but with a different type 'Amarrian Battleship Wreck'. Either use the type or just ignore the other containers to find that 6th container which holds the gate key (an 'Acceleration Gate Authentication Matrix') needed to get to Pocket 2.
  
====Pocket 2====
+
=== Group 1 ===
 
 
===Group 1===
 
 
3x Frigates (Republic Takan / Republic Baldur)<br>
 
3x Frigates (Republic Takan / Republic Baldur)<br>
 
3x Battleships (Republic Tribal Jarl)<br>
 
3x Battleships (Republic Tribal Jarl)<br>
Line 57: Line 55:
 
Killing the Mercenaries completes the mission.
 
Killing the Mercenaries completes the mission.
  
===Blitz===
+
=== Blitz ===
 
Pocket 1 can not be blitzed as the container with the key is triggered by the last ship's destruction. (Key to enter the second pocket is also consumed on use, and allies cannot follow you into the pocket, although if you need to leave the pocket you can return)
 
Pocket 1 can not be blitzed as the container with the key is triggered by the last ship's destruction. (Key to enter the second pocket is also consumed on use, and allies cannot follow you into the pocket, although if you need to leave the pocket you can return)
 
Pocket 2 can hardly be blitzed as you have to remove two spawns to be able to trigger the mission objective.
 
Pocket 2 can hardly be blitzed as you have to remove two spawns to be able to trigger the mission objective.
Line 72: Line 70:
  
 
{{Missionrelated}}
 
{{Missionrelated}}
[[Category:Mission reports]][[Category:Storyline missions]]
+
 
 +
[[Category:Mission reports]]
 +
[[Category:Storyline missions]]
 +
[[Category:Security missions]]

Revision as of 13:21, 27 August 2022

Template:Survival copy


name=The Mouthy Merc,Level 4 (Storyline Mission)

Faction:Minmatar & Mercenary
Mission type: Encounter
Space type: Deadspace
Damage dealt: Heavy Explosive / kinetic and thermal
Web/Scramble: None (needs Verification)
Recommended damage dealing: Explosive for the Republic Fleet ships /(Kinetic for the Mercenary)
Recommended ship classes: Battleship, Command Ship, HAC

Video: Sentry Dominix

Initial warp in to within 30 km of an Acceleration Gate, no NPC's; use gate to enter Pocket 1.

Pocket 1

Initially there are 5x Container ('Amarr Battleship Wreckage') - Each contains one 'Metal Scraps' and tractor beams do not work on them

Group 1 (Aggro)

4x Frigates (Republic Takan / Republic Baldur)
3x Battleships (Republic Tribal Ymir)

Spawn:
Triggered by destruction of the last ship of Group 1

4x Battlecruisers (Republic Venis)
4x Battleships (Republic Tribal Ymir / Republic Tribal Sigur)

Destruction of Spawn triggers the appearance of a 6th Container, this one called also 'Amarr Battleship Wreckage', but with a different type 'Amarrian Battleship Wreck'. Either use the type or just ignore the other containers to find that 6th container which holds the gate key (an 'Acceleration Gate Authentication Matrix') needed to get to Pocket 2.

Group 1

3x Frigates (Republic Takan / Republic Baldur)
3x Battleships (Republic Tribal Jarl)

Spawn 1:
Triggered by destruction of last battleship in Group 1, appearing at close range

3x Battlecruisers (Republic Tribal Venis)
3x Battleships (Republic Tribal Jarl / Republic Tribal Jotun)

Spawn 2:
Triggered by destruction of last battleship in Spawn 1, appearing at 30k

4x Battlecruisers (Republic Tribal Norn / Republic Tribal Nutia)
3x Battleships (Republic Tribal Jotun / Republic Tribal Sigur)

Spawn 3:
Triggered by shooting any of the battleships of Spawn 2 In contrast to other spawns agresses drones

1x Battleship ' The Mercenary' (Mordus Mammoth)

Killing the Mercenaries completes the mission.

Blitz

Pocket 1 can not be blitzed as the container with the key is triggered by the last ship's destruction. (Key to enter the second pocket is also consumed on use, and allies cannot follow you into the pocket, although if you need to leave the pocket you can return) Pocket 2 can hardly be blitzed as you have to remove two spawns to be able to trigger the mission objective.

See my comments for further info (below).

__Tags to be looted__

7x Republic Fleet Captain I
26x Republic Fleet Commander II
15x Republic Fleet High Captain I
6x Republic Fleet Midshipman II
1x Republic Fleet Midshipman III